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#138596 - 02/16/05 04:41 AM Question regarding House of Tales
nickie Offline
Grand wizard of high mucky muck
Adept Boomer

Registered: 01/08/02
Posts: 13453
Loc: Texas
First of all, thank you so much for taking the time to join us here - it really shows that you care about the game and about the people who want to play it!
How many people were responsible for developing the game, and could you comment if there were things you wished to do with the story that were technically impractical?
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#138597 - 02/16/05 09:13 AM Re: Question regarding House of Tales
MartinGantefohr Offline
Shy Boomer

Registered: 07/01/12
Posts: 89
Quote:
How many people were responsible for developing the game, and could you comment if there were things you wished to do with the story that were technically impractical?
How many people: Well, two individuals (Tobias Schachte & me), and five contractor companies: Mimetic Lights, Dynamedion, The Lightworks, Virgin Lands and metricminds. (Cheers from Hot WHQ, guys!)

MOS is (among other things) the biggest planning and management job Tobias and I have ever done.

About the story and its technical limitations:

Well, there's nothing specific we left out due to tech constraints, because the game was designed to fit with our technology. I immediately skipped all stuff that seemed unrealistic to do.

Crowd scenes, e.g., are a problem, because it means a huge load of work in many aspects. I had planned for a lot more going on on New York's streets, which would have helped to visually establish an urban feel.

Also, we're not always as close to the characters as we wanted to be. Camera work could have been much more, and there's a lot of other stuff that we're working on right now.

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#138598 - 02/16/05 09:55 AM Re: Question regarding House of Tales
tigger Offline
Graduate Boomer

Registered: 04/02/01
Posts: 15679
Loc: England
Does this impact on your homelife?? I would imagine that it is very intense hard work making a project on this scale come together smile Do you actually get any free time, or always go round with a pen and paper in your pocket 'just in case' ???
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Playing Sims2, Sherlock, Phantom of Venice
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#138599 - 02/16/05 11:38 AM Re: Question regarding House of Tales
Salar of Myst Offline
Addicted Boomer

Registered: 12/06/02
Posts: 4216
Loc: Virginia's wetland dimension
Well, by all accounts you did a bang up job getting past any technical limitations this time! thumbsup Do you think you'll be able to more easily overcome the difficulties you mentioned in the sequel?

Is technology still improving as fast as it has in past years, in your opinion? I've found myself wondering about that of late. wave

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#138600 - 02/16/05 12:47 PM Re: Question regarding House of Tales
MartinGantefohr Offline
Shy Boomer

Registered: 07/01/12
Posts: 89
Quote:
Does this impact on your homelife?? I would imagine that it is very intense hard work making a project on this scale come together Do you actually get any free time, or always go round with a pen and paper in your pocket 'just in case' ???
Creating MOS was, homelife-wise, the most terrible thing I've ever done in my life. I'm so happy that due to the lack of sleep I have close to no more memory of what happened during the last six weeks of production. I think we completed the game. But I'm not sure.

I was actually surprised when I played the Beta, because there were parts that nobody remembered to have implemented smile

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#138601 - 02/16/05 12:59 PM Re: Question regarding House of Tales
MartinGantefohr Offline
Shy Boomer

Registered: 07/01/12
Posts: 89
Quote:
Do you think you'll be able to more easily overcome the difficulties you mentioned in the sequel?
Yes. But there will be new problems, and it scares me that I don't know what they are!

Quote:
Is technology still improving as fast as it has in past years, in your opinion? I've found myself wondering about that of late.
If Moore's Law is correct (and I think it is), then yes, there will be more progress, and technology will improve just as fast as it has in recent years.

But technology won't tell us stories, and it won't design us interesting gameplay - at least not yet... smile

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#138602 - 02/16/05 01:13 PM Re: Question regarding House of Tales
gatorlaw Offline
Adept Boomer

Registered: 11/01/99
Posts: 10312
Quote:
I was actually surprised when I played the Beta, because there were parts that nobody remembered to have implemented
But those parts had such a wild abandon and riveting flow - I felt surely it must have been just a brilliant move to take the gamer on a dramatic change of pace!!

Hmm you aren't claiming memory loss JUST to get out of those 3 rounds of beer you promised to buy everyone are you?! slapforehead

and agreed - it takes a "story-teller" to make a great game. So keep on dreaming them up. smile
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#138603 - 02/16/05 01:45 PM Re: Question regarding House of Tales
MartinGantefohr Offline
Shy Boomer

Registered: 07/01/12
Posts: 89
Quote:
Hmm you aren't claiming memory loss JUST to get out of those 3 rounds of beer
Uhm... what three rounds of beer...? laugh

But seriously, there are parts of the implementation that we don't remember. All days were alike, with no sleep and absolutely nothing memorable happening. We hardly even talked - we just sat in front of our monitors in some kind of crunch-time stupor.

All I can say is: Don't try this at home. smile

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