GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.
GB Reviews Latest & Upcoming Adventure Games GB Annual Game Lists GB Interviews

BAAGS

GB @ acebook

GB @ witter

About Us
Walkthroughs free games galore Independent Games World of Adventure Patches Game Publishers & Developers GameBoomers Store
Big Fish Games Homepage    
Topic Options
#138744 - 02/17/05 03:40 AM From MOTD to TMOS
nickie Offline
Grand wizard of high mucky muck
Adept Boomer

Registered: 01/08/02
Posts: 13453
Loc: Texas
Martin, were there things that you learned from developing Mystery of the Druids and fan feedback that had a direct bearing on the development of TMOS?
_________________________
"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry

Top
#138745 - 02/17/05 04:08 AM Re: From MOTD to TMOS
MartinGantefohr Offline
Shy Boomer

Registered: 07/01/12
Posts: 89
Oh yes. Ooooohhh yes.

We knew that we were going to throw the MOTD engine overboard and rewrite it from scratch.

But there was a lot a player and reviewer feedback that we always kept in mind when developing MOS. Integration of puzzles into the story was one major aspect. Puzzle fairness. Narrative pace. Difficulty level. Character depth. Dialogue trees (!). A lot of things.

The bad thing about MOTD was that it was criticised in almost all areas. The good thing about it was that much of the critcism was true, insightful and motivating.

MOTD was a debut game, and that meant much of it had to be created in a sort of dada-collage way. We would run into fundamental problems all the time, and we'd constantly find ourselves trying to work around them or fix things, which made the overall game feel incoherent and patchy.

Parts of MOTD's dialogue would try to force link problematic parts of the game design together rather than drive a story forward.

I recently replayed MOTD and found myself smiling about many things we did. In a way, it's like watching Plan 9 from Outer Space or something like that.

But I'm proud of MOTD. smile It has a some weird kind of charme. It was the start to something, and we knew we could do a lot better. smile

Top
#138746 - 02/17/05 04:40 AM Re: From MOTD to TMOS
nickie Offline
Grand wizard of high mucky muck
Adept Boomer

Registered: 01/08/02
Posts: 13453
Loc: Texas
Great answer, thank you! As good as TMOS is, I can't wait to see what your next game is like! Now that this game is finished, are you seeing some things that you would change for your next game?
_________________________
"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry

Top
#138747 - 02/17/05 12:03 PM Re: From MOTD to TMOS
MartinGantefohr Offline
Shy Boomer

Registered: 07/01/12
Posts: 89
Quote:
are you seeing some things that you would change for your next game?
More things to do. More interactivity. More body acting. And: more sleep for the development team.

smile

Top
#138748 - 02/17/05 01:16 PM Re: From MOTD to TMOS
nickie Offline
Grand wizard of high mucky muck
Adept Boomer

Registered: 01/08/02
Posts: 13453
Loc: Texas
lol Sleep just takes a lot of time out of the day! That's great about more interactivity. I have to confess I played around with that displayed space suit in TMOS for hours (on the space thingee) - I was sure there was something I could do with it! laugh
_________________________
"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry

Top
#138749 - 02/18/05 05:47 AM Re: From MOTD to TMOS
MartinGantefohr Offline
Shy Boomer

Registered: 07/01/12
Posts: 89
Quote:
have to confess I played around with that displayed space suit in TMOS for hours (on the space thingee) - I was sure there was something I could do with it!
You mean on Lunar 5? Oh yeah, that was an idea we had, too. Btw, we also had a puzzle planned that involved the diving gear and the Zeppelin hull...

I'm kind of sad we had no time to include the two, but time and money just ran out at some point.

Top
#138750 - 02/18/05 01:55 PM Re: From MOTD to TMOS
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35360
Loc: southeast USA
Quote:
Originally posted by Martin Ganteföhr:
[qb]

But I'm proud of MOTD.
It has a some weird kind of charme. It was the start to something, and we knew we could do a lot better. [/qb]
I liked it. It had it's problems but it also had great moments. The first time I arrived at Twelve Bridges was one of my favorite moments in gaming. I remember around the time MOTD first came out someone was asking if it was a real place, like Stonehenge.

Top


Who's Online
Key: Admin Global Mod Mod Staff  )
5 registered (Barry, Homer6, BobH, Lex, Darlene), 44 Guests and 12 Spiders online.
Newest Members
charlene, mikcik, Trishpatsy, sosiebear1, nimos
8519 Registered Users