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#184410 - 08/03/07 03:39 PM An Interview with the "Dead Mountaineer's Hotel" Developers
Becky Offline
The Medieval Lady
Sonic Boomer

Registered: 02/16/00
Posts: 26894
Loc: Stony Brook, New York, USA
GameBoomers talks to the developers of this upcoming mystery adventure -- plus, you can see exclusive visuals from the game.

To find out more, click here.

Special thanks to Carla, who arranged this interview!

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#184419 - 08/03/07 03:54 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: Becky]
BrownEyedTigre Offline
The Sassy Global Moderator PR Liaison
Sonic Boomer

Registered: 01/04/04
Posts: 65552
Loc: In the Naughty Corner
Excellent interview Becky! bravo I got a kick on his comment about surprises. I guess there is no concrete release date yet. lol

I really love the screenshots. The environments just scream for you to come explore. happydance

Ana wave
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#184428 - 08/03/07 04:26 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: BrownEyedTigre]
nickie Offline
Grand wizard of high mucky muck
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Registered: 01/08/02
Posts: 13453
Loc: Texas
Great interview Becky, thanks! The hotel looks wonderful, and I'd sure like to get my hands on the game. The simultaneous release business seems to delay...
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#184431 - 08/03/07 04:42 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: Becky]
Carrie Offline
Settled Boomer

Registered: 06/30/01
Posts: 930
Loc: San Francisco area, Calif.
You asked about real time Becky...
Quote:
Becky: "I understand that Dead Mountaineer's Hotel unfolds in real time. How exactly does this work?"

ElectronicParadise: "While playing, you have a hotel building at your disposal. You can move around it without any restrictions. You’ll come across hotel guests who also change their location in relation to yours, and you can communicate with them."
... headscratchand I wasn't sure what the answer meant. If it's a question about racing against the clock, do the Devs mean there will be no time constraints; no timed sequences? What d'ya think?

Am kind of disappointed that this won't be 1st person (so much eerier to wander around alone, running into others to interact with, from my point-of-view). Oh well, it's still so very tantalizing. Can't wait for its release.

bravoThank you for bringing us your great interview with some new, exciting news Becky!

It's been so long on the "Waiting" list that even though no specific release date was given, we know now that there's been some progress made, esp. with those beautiful screenshots.
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#184446 - 08/03/07 05:42 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: Carrie]
Becky Offline
The Medieval Lady
Sonic Boomer

Registered: 02/16/00
Posts: 26894
Loc: Stony Brook, New York, USA
I'm glad you enjoyed the interview. Carla was the one who arranged it -- I've added thanks to the opening post.

Carrie -- I actually asked specifically about timed sequences, but he didn't answer one way or another.

I think the Real Time aspect will be somewhat like that in The Last Express. The people will be moving around in the hotel (unlike the people in Nancy Drew: White Wolf of Icicle Creek, where the characters can always be found in the same place). I think this will make the game more realistic, but it does mean that if you realize that you have to talk to a specific character, you'll have to figure out where they are in the hotel at that particular moment.

I wouldn't consider that a timed sequence per se.

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#184474 - 08/03/07 06:32 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: Becky]
Darleen03 Offline
Adept Boomer

Registered: 12/13/03
Posts: 14813
Loc: Northeast NJ
Thank You Carla & Becky

Nice Interview...
Will be waiting for this one monky
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#184511 - 08/03/07 07:59 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: Darleen03]
Renee Offline
Settled Boomer

Registered: 01/04/07
Posts: 962
Loc: Northern California
Thanks for the interview link! I remember posting a question here earlier this year on what was happening with the "Dead Mountaineer's Hotel" project....I'm glad to see it surface once more. wave
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#184520 - 08/03/07 08:45 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: Renee]
danyboy Offline
Addicted Boomer

Registered: 08/13/03
Posts: 1249
Loc: Canada
Great interview, thanks!

CU

danyboy smile
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#184548 - 08/03/07 09:59 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: danyboy]
birddog Offline
Settled Boomer

Registered: 11/12/06
Posts: 361
Loc: Colorado
Love hearing from the developers. Great job Becky and Carla. Although he did not totally answer the questions. The game looks intriguing.

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#184577 - 08/03/07 11:25 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: birddog]
Mad Offline
True Blue Boomer

Registered: 11/21/00
Posts: 23617
Loc: United Kingdom
Hi smile

Well THAT all sounded very positive. What a great interview thumbsup

Many thanks to you, Carla and Becky bravo

Cheers.

Mad wave
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#184597 - 08/04/07 03:33 AM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: Mad]
Kaki's Sister Offline
Graduate Boomer

Registered: 11/21/04
Posts: 17500
Loc: Marlborough USA
Thank becky and Carla. Sounds like an unusual game and kind of neat to have it in "real time".
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#184607 - 08/04/07 04:26 AM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: Kaki's Sister]
cailyn Offline
BAAG Specialist

Registered: 01/08/06
Posts: 6078
Loc: Somewhere ? in Massachusetts?
Thanks Becky and Carla smile Real time that will be a little different I'll be watching for this one wave
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#184618 - 08/04/07 06:16 AM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: cailyn]
thracia Offline
Addicted Boomer

Registered: 10/01/05
Posts: 1048
Loc: Central Islip NY
My list of must haves already includes this one, Th screen shots of the hotel look beautiful. Can't wait for this one. In the meantime, maybe I should get started on the other 10 games I haven't played yet.(currently obssesed with hidden object games). Thanks Becky and Carla.

thracia
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There will come a point in your life, when you realize what really matters, what never did, and what always will.
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#184745 - 08/04/07 01:56 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: Becky]
Carrie Offline
Settled Boomer

Registered: 06/30/01
Posts: 930
Loc: San Francisco area, Calif.
Becky, Thank you for clarifying that... & reminding me of the definition of Real Time! Seems that when I see "Time" with anything related to a game , my knee-jerk reaction is to panic (I'm OK nowpacify). I enjoyed that aspect of gameplay (playing in Real Time) in "Last Express"... really kept me on my toes, but wasn't stressful.
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#184771 - 08/04/07 03:50 PM Re: An Interview with the "Dead Mountaineer's Hotel" Developers [Re: Carrie]
Cathy1 Offline
BAAG Specialist

Registered: 05/10/03
Posts: 7265
Loc: Calgary Alberta Canada
Excellent review Becky.
That looks like a fantastic game. Some of the screen shots remind me of Syberia 2.

Cathy wave
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Where Doe's Babyoil Come From "

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