GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

GB @ witter

About Us

Walkthroughs

free games galore

Independent Games

World of Adventure

Patches

Game Publishers & Developers

GameBoomers Store

The Adventure Shop InteractCD Big Fish Games Homepage Iceberg Interactive

 

 
Topic Options
#207297 - 09/26/07 09:07 AM (Preview) Sam and Max: Ice Station Santa
Legolas813 Offline
Settled Boomer

Registered: 02/17/05
Posts: 378
Loc: Florida
GameTap Preview Link

Highlights:
1) Sam now has the ability to run across scenes!
2) Stinky's diner is open for business.
3) The hint system will have five different levels.
4) More minigames.
5) Santa Claus!

Top
#207301 - 09/26/07 09:14 AM Re: (Preview) Sam and Max: Ice Station Santa [Re: Legolas813]
BrownEyedTigre Offline
The Sassy Global Moderator PR Liaison
Sonic Boomer

Registered: 01/04/04
Posts: 52815
Loc: In the Naughty Corner
Sam and Max Season 1 had a hint feature? lol I totally missed that!

Thanks Legolas, looking forward to Season 2.
_________________________
How old would you be if you didn't know how old you are?

Top
#207302 - 09/26/07 09:16 AM Re: (Preview) Sam and Max: Ice Station Santa [Re: BrownEyedTigre]
Legolas813 Offline
Settled Boomer

Registered: 02/17/05
Posts: 378
Loc: Florida
Actually you might be right. I don't remember if Season One had a hint system or not.

Top
#207509 - 09/26/07 06:32 PM Re: (Preview) Sam and Max: Ice Station Santa [Re: Legolas813]
fov Offline
Addicted Boomer

Registered: 12/28/01
Posts: 2937
Loc: San Francisco
In Season One, Max was the hint system (still is in Season Two but it's handled differently). In the first five episodes of Season One, you could ask Max questions that would nudge you in the right direction... they were hints, but not everyone realized that.

In episode 6 the designers made it much more blatant and put in the question "Can I have a hint?" that you could ask Max at any time. This was more obvious but it also took you out of the experience and didn't feel natural, and the team wanted to find a way to refine it and make the hints feel more like part of the game.

The way it works in Season Two is, in the game options you can set the level of hints you want (from "none" to "frequent"). Depending on what setting you have it on and what you've done so far, Max will pipe up if you appear to be stuck... i.e. if you've been in the same location for a while and there's nothing to do there, he'll say "Hey, shouldn't we go talk to Bosco?" It's more subtle than that -- sometimes what he says still takes a little figuring out before you know what to try -- but it's a lot less intrusive than having to ask for the hint. And of course you can turn it off.

Here are a few other previews that just came out:

1UP
GamesRadar
Adventure Gamers


Edited by fov (09/26/07 06:36 PM)

Top
#207592 - 09/26/07 10:53 PM Re: (Preview) Sam and Max: Ice Station Santa [Re: fov]
looney4labs Offline
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 36413
Loc: Alabama
I like the sounds of the hint system. I hate being stuck wave
_________________________
"Dogs are my favorite people." ~ Richard Dean Anderson

Top



Who's Online
Key: Admin Global Mod Mod Staff  )
16 registered (kazzmo, JoJo, Jfi, jmdsmd1, kjos, lilkim55, 3dobermans, manxman, 2 invisible), 58 Guests and 13 Spiders online.
Newest Members
Emir, TheJake, KarenLW, simoneper, shanny
7680 Registered Users