I have so many adventure games still to play that I rarely worry about it the cool possibilities down the road. The only ones that I am even remotely anxious to play right now are fresh installments from favorite companies/series.
To be honest, I used to get more worked up about neat Indy games that seemed to take forever to finish. (I remember drooling over Keepsake's artwork, for example, and thinking it was taking forever!) Long productions times & repeated delays are common enough in Indy productions. I'd say I thought I was understanding about that even before - but there's nothing like trying to make one yourself to teach you all about patience.
Actually this is why I haven't put a page up myself about the projects (yes, that's now multiple) we're doing. We have some screenshots, but I'd rather not ask anyone to take these plans seriously until we at least have a demo for one of them, or put up that 'quick' freebie that was supposed to have been completed in June.
My husband's continuing adventures with his health issues have made concentrating on outside projects difficult, to say the least.
At least I have gotten confident enough that we WILL finish one to make internal target dates for our goals. Like the wit of yore, I love deadlines... I love the whooshing noise the make as they go by.