Re: some puzzles are just to hard...
[Re: gamenut]
#217775
10/18/07 11:16 AM
10/18/07 11:16 AM
|
Joined: Apr 2006
Posts: 2,403 G.H. WA
zookeeper
Addicted Boomer
|
Addicted Boomer
Joined: Apr 2006
Posts: 2,403
G.H. WA
|
I'm playing ND Crystal Skull right now and I had to use a walkthrough for the "make the guy sneeze" puzzle. The game gave zero feedback or hints about what you were supposed to do or how the objects interacted with each other. It would've been nice if you could see an animation of how each object behaved. Like the teeth chattering. I didn't know they moved in a straight line. And who knew that the teeth would knock down a support for the shelf...who knew it was even loose. Usually when I get stuck and consult a wt, I bonk my head and think Oh yeah that makes sense. But this one had a billion different combinations that could have worked so there was no head bonking when I got the solution, just a somewhat frustrated sigh.
I child-proofed my home... but they're still getting in!
|
|
|
Re: some puzzles are just to hard...
[Re: zookeeper]
#217814
10/18/07 12:44 PM
10/18/07 12:44 PM
|
Joined: Feb 2005
Posts: 3,648 stoke on trent England
dragonuk44
Addicted Boomer
|
Addicted Boomer
Joined: Feb 2005
Posts: 3,648
stoke on trent England
|
Just a thought but when doing a puzzal in an adventure game and you know what to do but are just that little bit to slow .Is this really classed as a puzzal .As some one said above if you want a shoot out or a game where you have to be fast you would play a action game .Adventure to me .To a point is thinking about a puzzal and trying to solve it but not to the point where you are going bauld .Hence the hints and the walk throughs but on a timed puzzal if you ar nt fast enough .Well you are stu--ed unless you have some one do that bit for you .
s wheeldon
|
|
|
Re: some puzzles are just to hard...
[Re: Mystic Falls]
#218429
10/19/07 02:29 PM
10/19/07 02:29 PM
|
Joined: Sep 2004
Posts: 965 WNY
JKEerie
Settled Boomer
|
Settled Boomer
Joined: Sep 2004
Posts: 965
WNY
|
Zookeeper, I agree with you on that puzzle in Crystal Skull. You obviously knew it was some sort of puzzle when you got all of the squares as you picked up an object. But you are right...there was no feedback in the game as to why you would do this...how you would use the sneezing powder, etc. "This will come in handy" when the powder was picked up was wayyyyyy too subtle! Once you realized that the objects could work together in a chain reaction...it was great! A really neat puzzle! But unless the object was in the correct spot...you had no idea what it did. I accidentally got the record player to play...but hadn't a clue why. And I inflated the balloon...but my first instinct was to put the sneezing powder above it so it would spill when the balloon inflated. Was there a hint or a clue that I missed????
|
|
|
Re: some puzzles are just to hard...
[Re: JKEerie]
#218495
10/19/07 05:08 PM
10/19/07 05:08 PM
|
Joined: Apr 2006
Posts: 2,403 G.H. WA
zookeeper
Addicted Boomer
|
Addicted Boomer
Joined: Apr 2006
Posts: 2,403
G.H. WA
|
JK, I worked on that puzzle for more than an hour and I never got any of the items to do anything. So if you put one in the right place it would do it's thing? Is that how you were supposed to figure out how the items would interact with each other? Even so, there was an infinite number of ways to create a chain reaction. I also tried to put the sneezing powder above the balloon to spill it.
I child-proofed my home... but they're still getting in!
|
|
|
Re: some puzzles are just to hard...
[Re: zookeeper]
#218506
10/19/07 05:30 PM
10/19/07 05:30 PM
|
Joined: Sep 2004
Posts: 965 WNY
JKEerie
Settled Boomer
|
Settled Boomer
Joined: Sep 2004
Posts: 965
WNY
|
Not necessarily, Zookeeper. For example, I put the fan where it would logically go...due to the plug...but unless something turned it on...it didn't move. The only "hints" I saw was the size of the space...either a square or rectangle. In hindsight...if you were lucky enough to start the phonograph, then you could think what might music do...cause someone to dance, etc...but still...there was no clue suggesting you start a chain reaction. When I got the phonograph started, I sort of hoped Lamont would come by to turn it off! How lame an idea was that???
|
|
|
Re: some puzzles are just to hard...
[Re: JKEerie]
#218584
10/19/07 08:18 PM
10/19/07 08:18 PM
|
Joined: Aug 2007
Posts: 415 Canada
Sally(MG)
Settled Boomer
|
Settled Boomer
Joined: Aug 2007
Posts: 415
Canada
|
Hands down, the hardest puzzle in all my adventure game playing years is the one from the old Hitchhiker's guide to the galaxy. You know, where you: take off robe, hang robe on wall to cover hole, spread towel over drain, block the service panel with the satchel, put junk mail on top of satchel (god forbid if you didn't take it), push the button...to get a babel fish.
And if you don't do it fast enough, it's game over. Yikes! btw, I still have a saved game of Nibiru right at the puzzle you're talking about. (the spinning circles, right?) From last year. I gave up. :/
MinuteGamerFree flash games, casual game reviews and wts. Latest: Virtual Villagers 3 cheats
|
|
|
Re: some puzzles are just to hard...
[Re: Sally(MG)]
#219089
10/20/07 08:44 PM
10/20/07 08:44 PM
|
Joined: Aug 2006
Posts: 1,367 Ontario, Canada
jldcat
Addicted Boomer
|
Addicted Boomer
Joined: Aug 2006
Posts: 1,367
Ontario, Canada
|
To be completely honest and likely to face the gameboomers firing squad, I don't start a game without downloading the walkthrough first.
I'm VERY impatient and have actually stopped playing a game because hard puzzles bore me rather than challenge me.
But I still buy every game that comes out and have a library of about 60 of them so will someday try the ones I quit again.
The breeze from one door closing opens another.
|
|
|
|
|