So how many of you think the graphics are awesome? personally I think they are very lackluster by regular game standards, but not necessarily adventure game standards. The art direction isn't very good.
The screen space and travel time is very badly designed i.e. running through massive open spaces with nothing in them with screens that stretch/pan that increase travel time and tedium especially for backtracking. This game has really made me outright feel the presence of "unnecessary screens" far more than any other. It's one thing to establish world size and scope but oiiiiii. The camera angles are also awful dating back to pre-2000's adventure games, there is a 180 degree rule that is broken frequently (google it) which makes navigating very disorienting as it often looks like you've been travelling in opposite facing directions because of the angles.
The premise is very intriguing but the whole design of the game makes me feel like I'm playing an early 2.5D adventure all over again where I memorise the screens and hotspots from bad angles/placement rather than move naturally.
I have to have some sympathy because of the lower budget of art and adventure games in general, but the very simple design issues that could have been solved regardless of budget irk me. Over the years I've seen the various adventure game sites treat games with promise with kid gloves and fawning to encourage them but gloss over many issues like this. It is this overall lack of polish that keep the genre inaccessible to new players, in the doldrums, and only for the fuddy duddies like us that grew up with them and love them enough to put up with their flaws
So yes I think this game is a bit overrated so far
Rant on the bobby pin issue since I already did in the hints forum accidentally.
Why the h*** are there four bobby pins and you can only click on one with the smallest hotspot imaginable given the graphic. There is sort of a graphical hint that makes that one standout, but why not be able to click on all of them. ARGH!