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Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: RayBres] #238307
11/28/07 10:54 PM
11/28/07 10:54 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
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Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Thank you, Gentleman Ray! tomato

Er...were you sincere, though? laugh I mean, you did enjoy the stealth sequnces you mentioned, and aren't just saying so to fulfil my request?

Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: Becky] #238313
11/28/07 11:12 PM
11/28/07 11:12 PM
Joined: May 2006
Posts: 169
Des Plaines, Illinois
RayBres Offline
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RayBres  Offline
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Joined: May 2006
Posts: 169
Des Plaines, Illinois
Actually, I really meant it. You helped since I've been following this thread and was leery of saying anything lest I have toothpicks....well, you know.

A strange thing was the stealth stuff in 80 Days. The first one you had was the most challenging and the one I like the best. After that, they were nothing.


ray
Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: RayBres] #238326
11/28/07 11:37 PM
11/28/07 11:37 PM
Joined: Mar 2002
Posts: 3,004
USA
looney Offline
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looney  Offline
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Joined: Mar 2002
Posts: 3,004
USA
Well, I have one word for stealth...no! No! nonononono! Wait...did I mention no?

I'm with nickie, I hate in all genres. It doesn't help the game for me at all. It's just a big giant irritation! mad

I'll take my toothpicks please!!

Maybe next time I'll open up a little more about my feelings! rotfl


Banana phone!
Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: looney] #238358
11/29/07 03:27 AM
11/29/07 03:27 AM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
Grand wizard of high mucky muck
nickie  Offline
Grand wizard of high mucky muck
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Joined: Jan 2002
Posts: 13,453
Texas
Oh Looney, sigh...if we could ever get you over this shyness of yours and have you open up... rotfl


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: Becky] #238389
11/29/07 06:40 AM
11/29/07 06:40 AM
Joined: May 2006
Posts: 8
M
maryann Offline
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maryann  Offline
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Posts: 8
i really hate any kind of action, arcade or stealth sequences in adventure games.

Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: lspace] #238392
11/29/07 06:48 AM
11/29/07 06:48 AM
Joined: Jul 2004
Posts: 14,334
West London, UK
JennyP Offline
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JennyP  Offline
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Joined: Jul 2004
Posts: 14,334
West London, UK
No stealth thank you. If I wanted action I would buy action/ arcade games. I like a nice relaxing adventure with beautiful graphics to relax with at the end of a long stressy work day. I do not want to be further stressed out by being unable to move quickly enough in a game.


When in doubt, cuddle a catcatrub
Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: JennyP] #238581
11/29/07 12:37 PM
11/29/07 12:37 PM
Joined: Oct 2006
Posts: 1,617
Denmark, Europe
Karsten Offline
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Karsten  Offline
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Posts: 1,617
Denmark, Europe
I don't mind stealth sequences in adventure games, if & when they are necessary to drive the story forward or built into the game's premise. In his blog over at adventuregamers.com founder Marek has this to say about puzzles (stealth included, I think?) in adventure games:

http://adventuregamers.com/blogitem.php?id=18

I agree with this. If say you're stranded on a deserted island like the main charater is in 'return to mysterious island' it would make sense to include some stealth sequences in the game, simply to sneak past the dangerous lions or animals on the island. The stealth puzzles in adventure games also have to be very well designed and executed as well as contribute to forwarding the story in the game.

What frustrates me is when I feel that developers etc. simply put stealth (and action) sequences (puzzles) in the game just hoping that this means that the action crowd or fans of stealth games will buy say Dreamfall. I'm mentioning Dreamfall since one of the reasons for putting both stealth and action sequences in this game apparently seemed to be to get action and fps fans yo buy Dreamfall. Well, they did not do so. However, I think that Ragnar T. deserves praise for trying to re-think the adventure game and to challenge what we, the adventure gaming audience, thinks that an adventure game should or ought to be.

/Karsten


Last edited by Karsten; 11/29/07 12:45 PM. Reason: link added

Adventure gaming is fun smile

Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: Karsten] #238617
11/29/07 01:49 PM
11/29/07 01:49 PM
Joined: Nov 1999
Posts: 3,669
New York
Mary Offline
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Mary  Offline
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Posts: 3,669
New York
Hate, hate, hate stealth in my adventure game. I gave up on Broken Sword 3 because of that, and I was actually enjoying the game so I was sorry to give up. Never even looked at Dreamfall; I knew it wouldn't work for me. Like others have mentioned, I want a stress-free gaming session; my life is stress-filled enough.

Pass the toothpicks.


The answer is....chocolate! Who cares what the question is.....
Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: Mary] #238621
11/29/07 01:53 PM
11/29/07 01:53 PM
Joined: Aug 2006
Posts: 1,367
Ontario, Canada
jldcat Offline
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Ontario, Canada
HATE them, nuff said. heehee


The breeze from one door closing opens another.
Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: jldcat] #238757
11/29/07 07:56 PM
11/29/07 07:56 PM
Joined: Dec 2001
Posts: 2,006
New Hampshire
SuMac Offline
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New Hampshire
While I didn't particularly enjoy the stealth in Dreamfall, I managed to get through the sequences, and I felt they were appropriate for the story line. I was just glad they weren't timed - that would have made them almost impossible.

All in all, I loved Dreamfall - one of the best games I've played in a long time, even though the ending was not what I expected.

Re: Stealth Sequences in Adventure Games -- What's Your Opinion? [Re: SuMac] #238872
11/30/07 02:41 AM
11/30/07 02:41 AM
Joined: Jun 2005
Posts: 451
Berkeley, CA
O
orchgamer Offline
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orchgamer  Offline
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Joined: Jun 2005
Posts: 451
Berkeley, CA
Stealth is fine along with mazes, timed puzzles, etc (I just LOVE sliders... smile ). It all depends on how it is used in a game. There are games where it works and games where it doesn't.

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