Re: Help with Motion Sickness (no, seriously)
[Re: Jenny100]
#258463
01/06/08 06:42 PM
01/06/08 06:42 PM
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Joined: Nov 2007
Posts: 1,827 land gal just wanna have fun
Sherryah
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land gal just wanna have fun
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I thank you so much Nikki for letting me know the bracelet you cannot feel your pulse, I will look into this for sure. Thank you also for posting the list of games as a warning to those of us who get motion sickness. I know it is a strange thing to ask but could you please keep us updated on these alerts with the new releases? I am so grateful by the list you have posted because you have saved me lots of money with the warnings. Peppermints work sometimes for nausea and so does cola or 7 up and yes ginger if you like the taste, however if you continue playing games that cause motion sickness feelings, I have not found anything that works thus far. Trying bracelet next. I also hope the game producers who warn about epilepsy will also consider us who suffer from severe motion sickness with some game movements. The warning should be on the box like they do for epilepsy. I hope the game producers are listening or someone here will share this with them. As you can see there are quite a few of us who have this sensitivity. Why not take a poll on this? I also am grateful to know why Sherlock Holmes awakening makes me so nauseous, thanks for the info. EDIT Thank you Ray for advice about trac ball I will try and buy one of those also. Big hugs and gratitude to all who care about us gamers who suffer from this problem.
Last edited by Sherryah; 01/06/08 06:47 PM.
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Re: Help with Motion Sickness (no, seriously)
[Re: Sherryah]
#258472
01/06/08 07:00 PM
01/06/08 07:00 PM
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Joined: May 2003
Posts: 7,767 Calgary Alberta Canada
Cathy1
BAAG Specialist
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BAAG Specialist
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Posts: 7,767
Calgary Alberta Canada
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For a quick fix there is a pressure point between your thumb and index finger( the skin when you stretch your thumb and index finger) that you can squeeze and it will stop the nausea. I know it's not practical when playing a game but every bit of info can help.
Cathy
Last edited by Cathy1; 01/06/08 07:01 PM.
" If Cornoil Comes From Corn Where Doe's Babyoil Come From "
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Re: Help with Motion Sickness (no, seriously)
[Re: Cathy1]
#258509
01/06/08 08:27 PM
01/06/08 08:27 PM
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Joined: Mar 2002
Posts: 3,004 USA
looney
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I just happened to catch this thread, I've never heard of the wristbands before! So I just ran out and bought some! I put them on a few minutes ago, and I'll tell you whether they work for me or not...hang on! ******************************** Okay, I can't beleive I did this...I played game, using the 360 panning, and I purposely spun around. I ran around, and I looked up and down. And I'm okay! So I must say, I like them alot! Maybe I didn't play long enough, but normally it only takes one or two spins and I'm out! I'm thrilled I with this thread! I just can't figure out when I'm gonna take them off!
Banana phone!
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Re: Help with Motion Sickness (no, seriously)
[Re: Jenny100]
#258533
01/06/08 08:58 PM
01/06/08 08:58 PM
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Joined: Mar 2002
Posts: 3,004 USA
looney
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I wish they would have too Jenny100! It's nice to have a little relief. I have a vestibular disorder and I'm basically dizzy most of the time so this is really a nice find.
Banana phone!
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Re: Help with Motion Sickness (no, seriously)
[Re: Soban]
#258534
01/06/08 08:58 PM
01/06/08 08:58 PM
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Joined: May 2007
Posts: 692 Los Angeles, CA
Celtic Lark
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Wow, looney, that's awesome!! I hadn't heard about the pressure point before, Cathy. Thanks for that. Soban, looks like you hit on a problem that affects more than just you. I don't suffer from motion sickness when playing games but I do sometimes when traveling (sometimes cars and always on smaller boats) and sometimes in movies; if they pan too much I have to look away. I bought the bracelets when I went on my first cruise two years ago but I didn't need them. I have, however, used them in car trips and they have helped. I've also heard that ginger helps. In fact, this thread just made me realize that I need to find my bracelets and look into getting some ginger chews myself for the cruise I'm going on in a few weeks. The big ship doesn't bother me but we have to take a little ship on the shore excursion. So thanks, Soban, you just helped me out, too. I'm just about to pop Dead Reefs in to start playing tonight so I will come back and tell you if it pans or not.
Life isn't about waiting for the storm to pass. It's about learning to dance in the rain.
URU KI #03564317
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Re: Help with Motion Sickness (no, seriously)
[Re: looney]
#258569
01/06/08 10:21 PM
01/06/08 10:21 PM
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Joined: Apr 2004
Posts: 48,905 Alabama
looney4labs
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Looney, I'll have to tell my sister about the bands--which one did you buy? A lot of games make her sick.
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Help with Motion Sickness (no, seriously)
[Re: looney4labs]
#258580
01/06/08 10:30 PM
01/06/08 10:30 PM
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Joined: Mar 2002
Posts: 3,004 USA
looney
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I got the Sea-Band bands, I had a choice between that and the Travel-aid ones. But it looked like they were both the same. They were priced the same at Walgreens.
I'm looking forward to trying them out in the car next weekend!
Oh a big test will be trying 80 Days, there is a certain spot where he had to wear goggles to see the hidden wall markings, and that one had me so dizzy that I was on the couch for 2 days! Had to have my hubby get thru that part! But I'm curious, so I may just try that soon! I can't wait to hear if it worked for Celtic Lark on the Dead Reefs game!
Banana phone!
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Re: Help with Motion Sickness (no, seriously)
[Re: Soban]
#258617
01/07/08 01:44 AM
01/07/08 01:44 AM
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Joined: May 2007
Posts: 692 Los Angeles, CA
Celtic Lark
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Dead Reefs does have panning and it spins you around fairly quickly. It's not making me dizzy but it's making me a little disoriented. It's also keyboard controlled (which I've never encountered before) so that's taking some getting used to and I keep whipping myself around in circles. But that's my fault, not the game's. I think if you are cautious about how quickly you turn, it will be bearable.
Life isn't about waiting for the storm to pass. It's about learning to dance in the rain.
URU KI #03564317
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Re: Help with Motion Sickness (no, seriously)
[Re: Celtic Lark]
#258624
01/07/08 02:59 AM
01/07/08 02:59 AM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Celtic, you can make the character walk instead of run which helped me a lot with that!
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: Help with Motion Sickness (no, seriously)
[Re: nickie]
#258731
01/07/08 09:47 AM
01/07/08 09:47 AM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
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An Update on the list of Games --
Soban -- Of the 3 games you own now, I think Culpa Innata will give you the fewest problems in terms of motion. It's a 3D environment, but it doesn't have FPS-type of movement. Part of the time the screen remains still when Phoenix moves, though part of the time the camera does pan with her as she moves, so there is more movement in this game than in the games that are completely without panning.
Of the games you're thinking of buying, Ghost in the Sheet and Undercover: Operation Wintersun do not have panning. Next Life also appears to not have panning. (I've played a short way into the French demo, so I don't have experience with the full game -- but so far there's no panning.)
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Re: Help with Motion Sickness (no, seriously)
[Re: nickie]
#259156
01/07/08 09:08 PM
01/07/08 09:08 PM
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Joined: May 2007
Posts: 692 Los Angeles, CA
Celtic Lark
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Celtic, you can make the character walk instead of run which helped me a lot with that! I can? When I hold down the "w" key to move him forward, he runs automatically. How do I walk him? Please PM me if this is getting off-topic for this thread. Becky - I was thinking the same thing. I don't think I'd be as persistent if I was so susceptible to motion sickness while gaming. Hats off to those who soldier on!
Life isn't about waiting for the storm to pass. It's about learning to dance in the rain.
URU KI #03564317
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Re: Help with Motion Sickness (no, seriously)
[Re: Sherryah]
#259343
01/08/08 10:19 AM
01/08/08 10:19 AM
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Joined: Jan 2004
Posts: 83,341 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
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The Sassy Admin and PR Liaison
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In the Naughty Corner
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I believe she is referring to the type of movement in First Person Shooter games, yes. It is a first person view and you can pan around the room in FPS games. Ana
Don't feed the Trolls
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Re: Help with Motion Sickness (no, seriously)
[Re: BrownEyedTigre]
#259353
01/08/08 10:35 AM
01/08/08 10:35 AM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
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Hi Sherryah -- Sherlock Holmes: The Awakened is an example of a 3D game with a First Person Shooter (FPS)-like movement, where you can pan around the environment using the mouse, and move by using the WASD keys (or sometimes the arrow keys or by holding down the left mouse button). It provides more freedom in exploring the environment, but it does tend to cause the most nausea in those prone to nausea. Other games with panning are 2D node-based game, where you click to go forward, then pan around in a kind of bubble, looking up down and around. An example of this would be Nostradamus: The Last Prophecy.
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