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#296492 - 03/18/08 06:28 PM Re: Walkaround Developers [Re: Nikolas]
GBC Offline
Adept Boomer

Registered: 07/06/07
Posts: 14236
Loc: Massachusetts
I agree with everyone----MaG is the best! If I need help I know I can count on her walkthroughs to get me unstuck.
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#296508 - 03/18/08 07:06 PM Re: Walkaround Developers [Re: Nikolas]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 65686
Thanks, Laura, Nikolas and Gail. That's sweet. smile

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#296530 - 03/18/08 08:09 PM Re: Walkaround Developers [Re: MaG]
Becky Offline
The Medieval Lady
Sonic Boomer

Registered: 02/16/00
Posts: 26893
Loc: Stony Brook, New York, USA
It's interesting that developers have such differing attitudes toward walkthroughs. My experience (admittedly limited) in dropping by the developers' website forums right after a game is released is that developers are often too busy to answer the pleas from gamers who are stuck. This has always surprised me.

Do developers enjoy helping gamers who are stuck while playing their games?

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#296587 - 03/18/08 10:16 PM Walkthroughs
Mad Offline
True Blue Boomer

Registered: 11/21/00
Posts: 23202
Loc: United Kingdom
DELETED.

A thread already exists for the subject.


Edited by Mad (03/18/08 10:20 PM)
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#296592 - 03/18/08 10:21 PM Re: Walkthroughs [Re: Mad]
Retired at last Offline
Addicted Boomer

Registered: 11/08/05
Posts: 4186
Loc: Montreal
Mad I second what you say. bravo
If my memory serves me right MaG wrote 3 WTs within the space of a month.
She and the other creators are leaders yay yay yay, I am but a follower.
wave
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Not admitting defeat... is the beginning of the solution.
But sometimes asking for help is not a bad idea!
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#296594 - 03/18/08 10:26 PM Re: Walkaround Developers [Re: Becky]
Darleen03 Offline
Adept Boomer

Registered: 12/13/03
Posts: 14687
Loc: Northeast NJ
I think the best thing about GameBoomers Is MaG & her Wt's...

I am so proud to belong to a site that has an Administrator That does Wt's...

What a treat...

We are a lucky bunch :pumpkin:
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#296708 - 03/19/08 08:24 AM Re: Walkthroughs [Re: Retired at last]
metamorphium Offline
Settled Boomer

Registered: 04/09/04
Posts: 569
For me as a developer it's a big privilege to have such a great walkthrough written by Mag. It so much puts the stress of my neck because there are gamers who (being stuck) automatically attacks with "your game has bug, I've reached a dead-end" rotfl

I think one of the most important choices for the developer is the purpose of their game:

1, Do they want gamers to enjoy the gameplay experience
or
2, Do they want to win over the gamers and show them that they were able to design such puzzles, nobody else can beat?

When I was younger I was sort of walkthrough basher, but being a bit older now (having less time for games) I no longer have any specific pleasure in being stuck for weeks in a game trying to solve everything on my own. While I still avoid WT as much as possible, I sometimes have a quick peek to see if I'm on the right track.

But back on the topic. Gamers are "sui juris" beings and they can decide if (and how much) they want to consult walkthroughs. And here having great walkthroughs really help a lot.

Thank you Mag for what you're doing not only for the players but also for us developers! bravo
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#297049 - 03/19/08 06:03 PM Re: Walkthroughs [Re: metamorphium]
Kickaha Offline
Addicted Boomer

Registered: 03/27/01
Posts: 2413
Loc: Cambridge, England
Knowing one's on the right track is sometimes what one needs to know most. Even from the UHS style of walkthrough it can be hard to discern this without learning more than you wanted. The game itself is going to have the information to be able to tell if the player is barking up the wrong tree.

I think there is mileage in games providing more nudges to players, perhaps on some kind of timed basis. I don't pretend this to be an easy thing to do (I have an understanding of game programming.)

Just to reassure the Mags of this world there will still be walkthroughs even if games provided more nudges.

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#297325 - 03/20/08 12:15 PM Re: Walkthroughs [Re: Kickaha]
looney4labs Online   content
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 42076
Loc: Alabama
Originally Posted By: Peter Smith


I think there is mileage in games providing more nudges to players, perhaps on some kind of timed basis. I don't pretend this to be an easy thing to do (I have an understanding of game programming.)



I agree Peter. I enjoyed that feature of the latest Sam and Max episode.
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"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#297525 - 03/20/08 06:10 PM Re: Walkthroughs [Re: looney4labs]
Kickaha Offline
Addicted Boomer

Registered: 03/27/01
Posts: 2413
Loc: Cambridge, England
Good to hear that Telltale are looking after the player! Thanks for the heads up, looney4labs, I'm not managing to keep abreast of all the games coming out.

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#297905 - 03/21/08 11:04 AM Re: Walkthroughs [Re: Kickaha]
looney4labs Online   content
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 42076
Loc: Alabama
You are welcome Peter. I can't keep up with them either, but isn't it fun to try puppy
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#298277 - 03/22/08 05:00 AM Re: Walkthroughs [Re: looney4labs]
dragonuk44 Offline
Addicted Boomer

Registered: 02/20/05
Posts: 3635
Loc: stoke on trent England
There are so many its a gameing heaven .I think its brill because this means there will be a little compertition between the makers and hopefully this means better games .Lets face it if ever the lost crown 2 comes out they are going to be indated with orders .It sure helps to get it right

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