#294073 - 03/14/08 07:08 PM
Walkaround Developers
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Shy Boomer
Registered: 03/14/08
Posts: 15
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Do the people who write walkarounds for games have access to the game developers files (with all the answers) or do they just play the game and figure it out themselves, then write it down? Also, are walkarounds produced by the developer also?
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#294077 - 03/14/08 07:18 PM
Re: Walkaround Developers
[Re: BrownEyedTigre]
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Addicted Boomer
Registered: 10/11/01
Posts: 4657
Loc: Beverly Hills, Florida
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she is something else isn't she Ana. I use her WT all the time if I get stuck. One of a kind.  Richard
Edited by kjos (03/14/08 07:18 PM)
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***To Error is Human**To Forgive is Divine***
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#294256 - 03/15/08 04:46 AM
Re: Walkaround Developers
[Re: kjos]
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Adept Boomer
Registered: 11/21/04
Posts: 14323
Loc: Marlborough USA
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MaG is amazing! I never could have completeed some games without help from her walkthrus!
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Gerry
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#294286 - 03/15/08 06:48 AM
Re: Walkaround Developers
[Re: cailyn]
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Addicted Boomer
Registered: 10/01/05
Posts: 1016
Loc: Central Islip NY
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I have her walthroughs for every game I own. I just can't seem to get through a game without her. I hate being stuck and frustrated, it spoils the game for me. So thanks to MaG, I am one happy gamer.
thracia
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~Didi~ There will come a point in your life, when you realize what really matters, what never did, and what always will. Unknown
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#294301 - 03/15/08 07:29 AM
Re: Walkaround Developers
[Re: dragonuk44]
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Administrator
Sonic Boomer
Registered: 12/28/99
Posts: 63550
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 Thanks, guys. benny, I can not speak for other walkthrough writers but usually they play the game and write how-what happened to get them through the game. Like any gamers, they get stumped and have to take time to think the puzzle over or get into an action part that they can't do  They get help from other gamers, yell SOS to developers or chew on the problem themselves. Developers sometimes have walkthroughs of their games and if you check their game site, it is posted. There are developers that do not like walkthroughs and some that welcomes them.
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#294333 - 03/15/08 08:55 AM
Re: Walkaround Developers
[Re: benny]
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Shy Boomer
Registered: 03/14/08
Posts: 15
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Thanks everyone. Yes, the walkthroughs are excellent. I got frustrated for awhile with Lost Crown. Going over every scene many times before I could move on drove me crazy. But I am now starting to get the drift, maily paying attention to what you have and what things are said. I started writing things down so I remembered what I had. I guess if you are a long time gamer you eventually know how to proceed.
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#294509 - 03/15/08 01:03 PM
Re: Walkaround Developers
[Re: benny]
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Addicted Boomer
Registered: 12/17/07
Posts: 1541
Loc: Brazil
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I look for not to consult walkthroughs, but he has times that i must to see... I love walkthroughs of the Mag, that wonderful and very well explained of the beginning to end. Congrts Mag and thanks for excellent walkthroughs.  Love Maria 
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Yes,though i go through the valley of deep shade,i will have no fear of evil;for you are with me, your rod and your support are my comfort. Salmo23:4
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#294514 - 03/15/08 01:16 PM
Re: Walkaround Developers
[Re: Phoebe]
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Adept Boomer
Registered: 11/01/99
Posts: 10303
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And then ... there are those developers [us and many others] who send their code to Mags to write the official WT for their game. I mean if you want the best - don't settle for anything less and for walkarounds ( I love that word  ) Mags IS the best.
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#294959 - 03/16/08 10:11 AM
Re: Walkaround Developers
[Re: gatorlaw]
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Addicted Boomer
Registered: 03/27/01
Posts: 2387
Loc: Cambridge, England
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There are some games I would rather just walk around and admire, than get entangled in the puzzles!
"Riven" comes to mind as one contender where having a walkaround would be neat rather than a walkthrough!
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Previously had display name of "Peter Smith"
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#296482 - 03/18/08 05:56 PM
Re: Walkaround Developers
[Re: Kickaha]
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Shy Boomer
Registered: 03/17/08
Posts: 50
Loc: London
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Well... Usually games are set to be played and solved. There are of course exceptions and idiotic puzzles, but the fact remains that most games are... solvable, especially for someone like MaG who knows what they're doing...  The company's walkthrough (Ditr has one, which just came out and actually the walkthrough was online before the release of the game, which seems bizzare), sometimes serves other purposes. Walkthroughs come with plenty of spoilers usually. If one wants to avoid putting spoilers, he must go first, create the walkthrouh without the spoilers and set it online, so as to prevent other people from working on something which is already there (the walkthrough). Seeking controlled reactions I guess...
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#296492 - 03/18/08 06:28 PM
Re: Walkaround Developers
[Re: Nikolas]
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Adept Boomer
Registered: 07/06/07
Posts: 12196
Loc: Massachusetts
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I agree with everyone----MaG is the best! If I need help I know I can count on her walkthroughs to get me unstuck.
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Gail
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#296587 - 03/18/08 10:16 PM
Walkthroughs
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True Blue Boomer
Registered: 11/21/00
Posts: 21610
Loc: United Kingdom
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DELETED.
A thread already exists for the subject.
Edited by Mad (03/18/08 10:20 PM)
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Time : The Most Precious Commodity
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#296594 - 03/18/08 10:26 PM
Re: Walkaround Developers
[Re: Becky]
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Adept Boomer
Registered: 12/13/03
Posts: 14144
Loc: Northeast NJ
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I think the best thing about GameBoomers Is MaG & her Wt's...
I am so proud to belong to a site that has an Administrator That does Wt's...
What a treat...
We are a lucky bunch :pumpkin:
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Luv Dar
GameBoomers "Games Are More Enticing Because Of Our "MaG"nificent Efficient Radiant Site"
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#296708 - 03/19/08 08:24 AM
Re: Walkthroughs
[Re: Retired at last]
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Settled Boomer
Registered: 04/09/04
Posts: 564
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For me as a developer it's a big privilege to have such a great walkthrough written by Mag. It so much puts the stress of my neck because there are gamers who (being stuck) automatically attacks with "your game has bug, I've reached a dead-end" I think one of the most important choices for the developer is the purpose of their game: 1, Do they want gamers to enjoy the gameplay experience or 2, Do they want to win over the gamers and show them that they were able to design such puzzles, nobody else can beat? When I was younger I was sort of walkthrough basher, but being a bit older now (having less time for games) I no longer have any specific pleasure in being stuck for weeks in a game trying to solve everything on my own. While I still avoid WT as much as possible, I sometimes have a quick peek to see if I'm on the right track. But back on the topic. Gamers are "sui juris" beings and they can decide if (and how much) they want to consult walkthroughs. And here having great walkthroughs really help a lot. Thank you Mag for what you're doing not only for the players but also for us developers!
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Developing: 3rd person p'n'c adventure game www.cbe-software.comCreated Vampires!, Crazy Vampires, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet
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#297325 - 03/20/08 12:15 PM
Re: Walkthroughs
[Re: Kickaha]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 39526
Loc: Alabama
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I think there is mileage in games providing more nudges to players, perhaps on some kind of timed basis. I don't pretend this to be an easy thing to do (I have an understanding of game programming.)
I agree Peter. I enjoyed that feature of the latest Sam and Max episode.
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