Reading reviews from both ends of the spectrum is a good thing. It makes the gamer consider and ponder, aiding the decision whether or not to play. I've always considered Mr Lipid a great colleague and good "BOOMER BUDDY" --- even when we disagree --
Ah, shucks. How can I play the role of the big indie game hating meany with comments like this floating around?
The level of emotion in some of the other forums regarding this particular title makes it clear that people are passionate about playing games. With passion comes heat.
I know that I approach each game wanting to fall in love. I want to be delighted. I want to be enchanted.
And when it doesn't happen, I want to see if I can figure out why. What didn't connect? Could something have been done differently to produce a more positive response?
My sense, based on comments from the game's developer in another foruma about not wanting to sacrifice the story, is that the story was too long and too complex to be effectively realized with the available budget. This meant scrimping on both voice and audio recording. It also meant overusing a relatively inexpensive resource -- digital photos. Rather than ask whether a shorter story could be presented with more polish, the production offered the whole story as best it could.
As my review indicates, I didn't find that decision and what flowed from it particularly engaging. Other reviewers disagreed.
We'll know the genre is dead when we lose interest in having discussions like this.