Egypt 2 had a brilliant puzzle where you beat on two drums by tapping any key you like on the right side and on the left side of the keyboard. If you listen to the bouncy rhythm of the background music and try to copy it you solve the puzzle and are treated to a short clip of a dance by an egytian lady dancer. Too bad the puzzle was over quickly, I would have loved to bang on the drums a little bit longer.
I agree about the background music. But i like a nice intro- and/or end music like f.e. in Sentinel, Runaway, return to mysterious Island. Also, when no text spoken, in cutscenes.
Does anyone remember the amazing music in Faust (Seven Games of the Soul)? Fabulous!! I would leave the game running just so I could listen to John Lee Hooker or Sarah Vaughn. Why doesn't anyone sing like THAT anymore...
#32453 - 04/06/0710:41 AMRe: What sort of music do gamers want?
NYLady
Addicted Boomer
Registered: 09/25/06
Posts: 3490
Loc: Western New York
What I find irritating about game music is when it overpowers what the people are saying. It should be soft when someone is speaking and a tad louder at climatic moments. No matter how you adjust your sound, sometimes you never get it right. Syberia was excellent.
A scary game needs scary music, a funny game needs more cartoon-like music and adventure needs soft music that comes to a peak at climatic moments.
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#32454 - 04/07/0708:31 PMRe: What sort of music do gamers want?
raylinstephens
Addicted Boomer
Registered: 08/15/02
Posts: 2932
Loc: Sumrall, MS
I played Scratches and Barrow Hill and the music definitely added to the suspense of the game. I would think any music like that would be wonderful I had to turn my speakers off just to go into the basement in Scratches, lol.
Personally I don't use headphones unless I must because they hurt my ears. I am a speaker-person.
Linda
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So many games, so little time.