#327380 - 05/14/08 07:06 PM
Re: Plot Puzzles -- Are they or aren't they "Gameplay"?
[Re: Becky]
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The Sassy Administrator PR Liaison
Sonic Boomer
Registered: 01/04/04
Posts: 75021
Loc: In the Naughty Corner
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I was bored to tears is the truth. Even though the story was gripping, I wasn't in the mood for a movie. Perhaps if you had to do something else but click on a recording to trigger advancement each time it would have been different. It needed "more" anything. It's like watching a movie at the theatre but everyone has to get up and change rows every ten minutes. It broke the spell of the "movie" to have to do something to trigger them, and it broke the gameplay to continuously click on a PDA to trigger a cutscene. Ana
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#327504 - 05/14/08 10:20 PM
Re: Plot Puzzles -- Are they or aren't they "Gameplay"?
[Re: BrownEyedTigre]
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Sonic Boomer
Registered: 11/21/00
Posts: 27957
Loc: United Kingdom
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Hi  I haven't started Overclocked yet so can't comment on it - but I do prefer a variety of puzzles in a game rather than a mainly plot puzzle driven one .... Often I simply can't spare the proper amount of "sit and think" time during a gaming session when plot puzzling is the only way to progress  Cheers. Mad 
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#327542 - 05/15/08 01:42 AM
Re: Plot Puzzles -- Are they or aren't they "Gameplay"?
[Re: Mad]
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Grand wizard of high mucky muck
Adept Boomer
Registered: 01/08/02
Posts: 13453
Loc: Texas
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I love the plot puzzle style, and found Overclocked more immersive than when I have to stop game play in a game to figure out a machinery puzzle, or how to sneak past something, etc.
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#327745 - 05/15/08 11:57 AM
Re: Plot Puzzles -- Are they or aren't they "Gameplay"?
[Re: dragonuk44]
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True Blue Boomer
Registered: 07/10/05
Posts: 23997
Loc: UK
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It really does depend upon the individual game, doesn't it.  I was bored by Overclocked, but I did very much enjoy Shadow of Destiny and found it a very well thought-out game. And I've played Dreamfall 3 times now, and enjoy it more each time; its world is captivating and magical, and (for me, at least) the lack of any real puzzles doesn't detract from it in any way.
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#327778 - 05/15/08 01:00 PM
Re: Plot Puzzles -- Are they or aren't they "Gameplay"?
[Re: BrownEyedTigre]
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GB Reviewer Glitches Moderator
Sonic Boomer
Registered: 10/24/00
Posts: 38735
Loc: southeast USA
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I was bored to tears is the truth. Even though the story was gripping, I wasn't in the mood for a movie. Perhaps if you had to do something else but click on a recording to trigger advancement each time it would have been different.
It needed "more" anything. It's like watching a movie at the theatre but everyone has to get up and change rows every ten minutes. It broke the spell of the "movie" to have to do something to trigger them, and it broke the gameplay to continuously click on a PDA to trigger a cutscene.
Ana I have to agree with Ana. I haven't played Overclocked, but I've encountered the same kind thing she's talking about in other games. Most of these games would have worked better as real movies than as "interactive movies."
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#327838 - 05/15/08 02:54 PM
Re: Plot Puzzles -- Are they or aren't they "Gameplay"?
[Re: Jenny100]
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Settled Boomer
Registered: 10/22/07
Posts: 318
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Apology for my ignorance.
What is the definition of *plot-puzzle*?
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#327955 - 05/15/08 05:36 PM
Re: Plot Puzzles -- Are they or aren't they "Gameplay"?
[Re: Becky]
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Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 47479
Loc: Alabama
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Well, I really liked Dreamfall and I would definitely class it as an adventure game. However, I guess for me it has to do with how strong the story is to start with. I'm not sure I'd like to have to order the timeline though I don't mind learning what happened in flashbacks or by written material 
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#327973 - 05/15/08 05:50 PM
Re: Plot Puzzles -- Are they or aren't they "Gameplay"?
[Re: Becky]
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Addicted Boomer
Registered: 01/15/05
Posts: 4452
Loc: london uk
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I think one of my main issues with a couple of the 'plot puzzled' games mentioned i.e Dreamfall & The Lost Crown is nothing to do with them being 'plot puzzled'. It was more to do with stories that weren't concluded satisfactorily. I got on with Dreamfall far better as it had a story within itself which was concluded & a comprehensible story-line, although I was annoyed that I felt left hanging and a sequel is needed to tie up the loose ends. I wish game developers wouldn't do this & make their games completely 'self -contained'. As for the Lost Crown, as much as I enjoyed playing it, on it's conclusion it had dropped from potentially being in my top 20 games to the ranks of 80+. The reason being that the ending didn't really offer any full explanation as to what the story was about so the content ended up feeling 'shallow'. Also ambiguity in small doses can be interesting, but throughout a whole game it is just feels that you are on the recieving end of a developer who can't make up his mind what he is doing.
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#327985 - 05/15/08 06:13 PM
Re: Plot Puzzles -- Are they or aren't they "Gameplay"?
[Re: chrissie]
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Settled Boomer
Registered: 10/22/07
Posts: 318
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ive played computer games for long time but never seen the words *plot puzzle* before. Ive seen slider puzzle, sound puzzle, inventory puzzle, mechanical, etc many thanks becky for your explanation but i still dont understand. i put plot puzzle in google and got different things absolutely. A plot puzzle occurs in a game where significant portions of the story are ambiguous or parts of the story occur in odd time sequences wouldnt this be a *plot problem* or a *plot ambiguity* or even a *plot failure or bug* or something? why is it called puzzle?
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