Hi Becky, if the point of The Path was to be controversial & not play as a conventional game why include pointless 'collecting' tasks more allied to those you might have in a casual game as mentioned in the review? In my mind it was a cheap gimmick thrown in to either 'add interest', or to prolong the painful experience of wandering around which became nearly as boring as watching paint dry. I don't like damning any 'game' but for me The Path offered neither a good gaming experience, or a good 'art' one for very long. Yes, there seems to be lots of people who like it but are they gamers? If the developers wanted to promote more of an 'arty' experience then the potential was there to make it far more interesting - personally I think the game sold because of it's controversial theme which will always attract attention even when the content is lacking!
The reason I compared it to Limbo of the Lost is that I felt both developers had good ideas but neither saw them through - in the case of LOTL they resorted to illegal means (as you mentioned) to realise their game & in the case of TP the idea, graphics & mechanics were wonderful but there was not much substance! (If that makes sense - it probably doesn't
) The developers might have achieved what they set out to do but they had the potential to do it a lot better instead of relying on just the controversial nature & cheap tricks!
N.B. I think I compared the games because I felt cheated by both for different reasons.