#547629 - 09/15/09 08:14 PM
Re: Adventure Games & Puzzle Games
[Re: Gobobby]
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Addicted Boomer
Registered: 04/03/06
Posts: 1853
Loc: Rockford, Illinois
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Hi Darleen03, To answer your question about my opinion on what is an adventure game and not to get into a debate about it, I totally agree with your opinion that Myst is not an adventure game. It never will be for me no matter what *they* say! Yes, one interacts with the puzzles but that doesn't make an adventure out of it, but rather a puzzle game. If a gamer plays adventure games for the puzzles than by definition aren't they more interesd in puzzle games than adventure games? So maybe they should be looking for puzzle games and leave adventuring to those who enjoy the fun of being a kleptomaniac and wondering how the inventory will come in handy somewhere, rather than trying to figure out what this switch will do over in another location to change whatever? I want to help someone so they can help me in return, not go wandering around trying to get some water system to work to solve some puzzle.
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#547639 - 09/15/09 09:07 PM
Re: Adventure Games & Puzzle Games
[Re: sierramindy]
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Addicted Boomer
Registered: 04/15/00
Posts: 2902
Loc: Lost in the Arizona Desert
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This is an awful long thread on a discussion about when is an adventure game not an adventure game. I prefer the fantasy, mystery type adventures over the, (for lack of a better term) Myst clones myself but it's in the eye of the beholder.
As long as there is exploration and graphic movement etc then it is not just a puzzle game.
So when is an adventure game not an adventure game? When I have to perform combat or acrobatics of some type to finish my quest (except for few hybrids that have also been called adventures)
This from one who still remembers playing text adventures but who can't remember the names of them.
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#547728 - 09/16/09 07:11 AM
Re: Adventure Games & Puzzle Games
[Re: Gobobby]
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Settled Boomer
Registered: 06/12/07
Posts: 599
Loc: Tel Aviv, Israel.
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Adventure? What adventure? What plot? What interaction? Myst is a pure puzzle game.
You obviously didn't play the series, if you believe there's no plot in myst. It's so narrow-minded to limit adventures only to walking characters with dialouge branches and inventory. I personally adore Myst series for it's creation of one of the most immersive worlds I have ever gamed through, and this makes it more adventure-like than many other games. To call it a "puzzle-game" is to diminish it to a series of random puzzles, while it's so much the opposite. The series is known for it's puzzles integration with the plot and story. The plot is very very deep and branching. However, it does require a lot of reading and thinking, as oppose to characters telling you everything. It's a different feel than most adventures, that's right, but to call it a puzzle game is ignorant. I accept obviously people not liking it for their own reasons, but let's not turn it to something it's not.
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#547741 - 09/16/09 07:47 AM
Re: Adventure Games & Puzzle Games
[Re: Tomer]
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Graduate Boomer
Registered: 11/21/00
Posts: 19485
Loc: United Kingdom
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" An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle-solving instead of physical challenges such as combat.[1] The term originates from the 1970s computer game Adventure[2][3] and relates to the style of gameplay pioneered in that game, rather than the kind of story being told.[1]" This, from Wikipedia, is the description I have always held to as the true one 
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#547759 - 09/16/09 09:02 AM
Re: Adventure Games & Puzzle Games
[Re: Mad]
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Settled Boomer
Registered: 08/05/08
Posts: 308
Loc: Warsaw, Poland
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" An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle-solving instead of physical challenges such as combat.[1] The term originates from the 1970s computer game Adventure[2][3] and relates to the style of gameplay pioneered in that game, rather than the kind of story being told.[1]" This, from Wikipedia, is the description I have always held to as the true one  This is a nice definition because pretty much all kinds of adventure games fall under it. The problems start when puzzles in a game have some physical challenge aspect to them. How can you tell if it is the physical challenge or the puzzles that drive the story in such situations? World of Goo falls under this definition, but I don't believe it's an adventure game. I'm of the opinion that an adventure game can't repeat the same mechanics in multiple puzzles - behind each puzzle must be some entirely different concept.
Edited by Ascovel (09/16/09 09:04 AM)
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#547800 - 09/16/09 11:24 AM
Re: Adventure Games & Puzzle Games
[Re: Ascovel]
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Settled Boomer
Registered: 06/30/09
Posts: 161
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Yeah, the Myst series more or less defined the first-person point-and-click adventure, so excluding it from the genre altogether is a little much. The setting really is quite rich and detailed (enough for them to write three novels on it, at least), though as pointed out it's mainly relayed through various in-game books and in cutscenes. Not everyone's preferred method of delivery, but given the prevalent "power of the imagination/written word" theme, it's fair to assume you'll be doing plenty of reading.  There are dialogue-driven adventures and puzzle-focused ones; whether you're pulling levers or playing MacGyver, the basic concepts are still the same. The strongest contender for "is it an adventure game?" for me would be the In Memoriam series (or Missing: Since January, Evidence: The Last Ritual). They have the compelling, meticulously detailed and researched story of an adventure game, but the actual game itself consists solely of scouring the 'net to solve abstract puzzles. Same with Fahrenheit/Indigo Prophecy (and its upcoming sequel, Heavy Rain): there's a strong emphasis on character and plot, but with a completely nonstandard control scheme and interface. Die-hard traditionalists will be quick to call it an "action-adventure" or some such, as there are "physical" sequences of sorts, yet the focus remains squarely on the story.
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#547801 - 09/16/09 11:33 AM
Re: Adventure Games & Puzzle Games
[Re: Ascovel]
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Graduate Boomer
Registered: 11/21/00
Posts: 19485
Loc: United Kingdom
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Hi Ascovel  I truly think the Wikipedia definition is about as good as you will get for the description of an adventure game  Obviously there are going to be instances where a person will say this or that game doesn't fit with what Wikipedia say. But what description in such a diverse field can be absolutely "all encompassing" ?? My thoughts regarding the specific point you make are that that it is the puzzle that drives the story and that whether or not you can meet the physical challenge required to complete the puzzle is a totally different issue I am personally very happy with the Wikipedia definition because I feel it fits exactly what the adventure genre is intended to be cover Cheers. Mad
Edited by Mad (09/16/09 11:40 AM)
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#547827 - 09/16/09 12:43 PM
Re: Adventure Games & Puzzle Games
[Re: Mad]
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Addicted Boomer
Registered: 04/03/06
Posts: 1853
Loc: Rockford, Illinois
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Hmm, I've heard of Myst-clones, but never any King's Quest-clones, or Space Quest-clones so that tells me something: There is a difference between Myst and adventure! Wikipedia mentions Myst as being "atypical" which means that it is not a "typical adventure" so there is a difference and it is that difference which is part of the debate of whether it is an adventure game or not. I say NOT, but that's my take on what I like or don't like in the games I play.
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#547848 - 09/16/09 01:52 PM
Re: Adventure Games & Puzzle Games
[Re: sierramindy]
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Settled Boomer
Registered: 06/30/09
Posts: 161
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Personally, so long as I'm having fun, it doesn't matter what you call 'em! 
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#547916 - 09/16/09 05:30 PM
Re: Adventure Games & Puzzle Games
[Re: Becky]
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GB Reviewer Glitches Moderator
Sonic Boomer
Registered: 10/24/00
Posts: 32306
Loc: southeast USA
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What about all those "Adventure clones?" Adventure games are named after the game ***Adventure***, not because they are any more "adventurous" than other genres.
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