#570215 - 11/23/09 09:16 AM
Re: Dragon Age
[Re: Rowan]
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Settled Boomer
Registered: 03/26/08
Posts: 599
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Also do you give your companions upgraded weaponns or armor that you find on your trip? Do you let them keep it in case you use them again later or do you take the item back? One of my grey warden recruit companions had a better sword that I had given him but when he died in the ceremony the sword went with him. Most of the time you don't know what will happen so you take your chances I guess. Anyway, just wondered what others do.
Don't worry - after the battle at Ostagar is over, you get to keep all your companions that you recruit after that, -unless you specifically ask them to leave, at which point you can of course, first remove all their inventory. You can get Dog  right at the beginning if you are playing a noble human. He's side quest part of the human origin story at the start. If that is not your origin story you can get him from the kennel master in Ostagar in return for finding something for him. The quest is not triggered by the kennel master but is triggered if you stumble across the item. Glad you're enjoying the game, Rowan! I just want to mention, that in my case, both with my mage and with my Dalish elf, I was able to trigger the quest for dog, by speaking first to the kennelmaster in camp. Then I'd get the item needed for the dog, later when you have to go out into the wilds in any case for other business. 
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`Curiouser and curiouser!' cried Alice
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#570222 - 11/23/09 09:35 AM
Re: Dragon Age
[Re: Rowan]
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Settled Boomer
Registered: 03/26/08
Posts: 599
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I'm playing on easy mode. The benefit of easy mode is that you are not vulnerable to friendly fire.
I had no trouble with the ogre. I had Dog and Alistair torment him while I (archer) and a mage dropped his health. What I found strange was that my offficial game guide said that when you enter the tower a guard and a soldier would join your party. However, I had Alistair and I automatically got Dog. It was a no name mage that joined us (no guard or soldier). He was a very good mage, too. Nobody died. I picked up first the guard while making my way to the tower, and the mage at the entrance to the tower. Warning: the mage and the guard do not remain with you, though dog and Alistair do. Regarding the long tactics post that Demosthenes posted, and other remarks about playing on "easy" and "normal" I'd started off on normal, and then while doing the Redcliffe area, fighting a certain enemy proved so hard, that I turned the game down to easy for a while, until I decided to get Shale and some cool area effect spells. Now playing on normal again. The biggest difference, is that on normal you have to be extremely careful of friendly fire. In fact, I had a case of Wynne killing herself with her own fireball!  So what I do, is I make diligent use of the hand (stop) button before every single battle, and I micromanage my party member's every single move. It's a bit like a chess game. Fun. PS. Demosthenes: Are you by any chance a Disciples fan, hmm? Just wondering because of the nick...
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`Curiouser and curiouser!' cried Alice
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#570260 - 11/23/09 11:45 AM
Re: Dragon Age
[Re: Pokey]
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Settled Boomer
Registered: 03/26/08
Posts: 599
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However, what I had meant was, you can let them leave you permanently if you want to, though I have no idea why anybody would want to do that. One also has to keep in mind, that if their disposition gets too low, and party members start to dislike you too much, they can leave your camp out of their own accord. Making certain plot choices in their presence, could also make them leave you, and apparently even attack you. The best way to have them like you, is to give them gifts appropriate to the party member. If they only like you 2 or 3 points more, you'll know that you gave the wrong gift to the wrong person. If their disposition towards you rises by 6 points or more, you'll know it was the right gift to give. 
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`Curiouser and curiouser!' cried Alice
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#570349 - 11/23/09 05:19 PM
Re: Dragon Age
[Re: Moondancer]
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BAAG Specialist
Registered: 06/03/05
Posts: 7112
Loc: Near St. Louis
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Thanks for the taunt suggestion against the ogre, Pokey. That did the trick.
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If life gives you lemons, make lemonade. If life gives you tomatoes, make Bloody Marys.
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#570435 - 11/23/09 11:54 PM
Re: Dragon Age
[Re: Rowan]
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Addicted Boomer
Registered: 04/14/01
Posts: 2627
Loc: California
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First of all, make sure you're in direct control of Morrigan while she casts Cone of Cold. If you issue the order and then switch characters, there's a chance her tactics list will take over and choose to do something else.
Secondly, remember that CoC, like other spells, has a fairly long cooldown. After you've cast it, you'll need to let it recharge before you can cast it again.
When you select the spell, make sure to position the cone appropriately. Just clicking the button to cast the spell won't work if you don't then tell Morrigan which direction to cast the spell (by clicking an area near her.)
Also note that while positioning the cone, the area of effect will be outlined. If there's no outline when you click, the spell isn't going to be cast.
Finally, don't try to move her until after she's finished casting the spell, as moving will interrupt it.
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