A short update on the game. It's still not anything like Divine Divinity but as I evaluate the game on it's own merits there are some features that make it playable (for me).
There are shades of Tomb Raider/Indiana Jones style play in that you jump and climb on rocks and stuff and climb up ladders. (I'm not comparing it to Tomb Raider just using that to point style of play)
You can pause by hitting the enter key and you can set the game to pause when your hit points get down to a certain per cent allowing you to either take a potion or run away.
I have decided that this is a separate entity and am mentally thinking of it as Ego Draconis and not Divinity II therefore mentally blocking out the comparison between this and Divine Divinity thus rendering my judgement more favorable.

All in all I don't rate it up there with games like Witcher Morrowind, Sacred and Divine Divinity but it is becoming playable and rather enjoyable and though I still resent not having side quest markers

I have found a pretty good walkthrough that shows the location of all the quests making it a little easier.
I haven't obtained the ability to turn into a dragon yet but I did get to a dream part where you fly as a dragon and blast away enemies so it may be cool........or not.
For Nanjoan you can toggle between run and walk by hitting the caps lock key. You can also program another key in the options section. (I always do this because on my keyboard caps lock tends to disrupt things.)