#574823 - 12/07/09 07:28 AM
Re: Divine Divinity 11 Ego Draconis
[Re: oldman]
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Addicted Boomer
Registered: 12/04/03
Posts: 2445
Loc: Scotland
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Many thanks for the tip oldman, I appreciate it, I am sure I have used that before but the brain isn't functioning properly...LOL Nanjoan 
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#576329 - 12/11/09 01:33 AM
Re: Divine Divinity 11 Ego Draconis
[Re: Nanjoan]
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Addicted Boomer
Registered: 04/15/00
Posts: 2934
Loc: Lost in the Arizona Desert
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Well I have officially given up on this game and it's a shame because I so looked forward to it for so long. Maybe for some people it's playable but it's not for me and it's no longer any fun and if it ain't fun why play it? I've gotten to the part where you get your battle tower and can (and must in some cases) turn into a dragon. You have to become a dragon to travel to locations in this area and....... (1) I can't figure out how to get to the locations I need to (2) Every time I become a dragon I have to fight aerial fights (which are similar to airplane dogfights) (3) I end up dying every time I get into one of those dragon fights. Therefore my long awaited sequel to Divine Divinity will hit my trade list. Oh well..........Stuff happens
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#576334 - 12/11/09 02:52 AM
Re: Divine Divinity 11 Ego Draconis
[Re: oldman]
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True Blue Boomer
Registered: 11/21/00
Posts: 20022
Loc: United Kingdom
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Oh, dear !! I was really looking forward to it too  Guess it will be sitting on the shelf a while then 
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#576456 - 12/11/09 12:27 PM
Re: Divine Divinity 11 Ego Draconis
[Re: Mad]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 37129
Loc: Alabama
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Ahhhh Oldman, I'm sorry. It's always a huge disappointment when a much anticipated game isn't what we were hoping for.
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#576992 - 12/12/09 09:47 PM
Re: Divine Divinity 11 Ego Draconis
[Re: Debra]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 37129
Loc: Alabama
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Debra, I jump and move and lean with my controllers on the consoles all the time. I also yell at the avatar "Jump!" It never helps though :santa12:
Edited by looney4labs (12/13/09 10:27 AM)
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"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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#584059 - 01/04/10 08:33 PM
Re: Divine Divinity 11 Ego Draconis
[Re: Debra]
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Shy Boomer
Registered: 04/02/08
Posts: 93
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I DL'd the demo and actually like it, however it seems as though there is no way to save the game in the demo. If I stay in the game, it autosaves for me however if I close the game and try to go back to it later there is no option to reload my last save. I'm forced to start a "new" game which is getting redundant.
Also the game doesn't seem to be optimized very well. I don't have a great comp, but am forced to turn down a lot of the graphical options to get it to run at a decent frame rate. It's kind of odd to that some parts of the game look fantastic, and others almost look like a game made in the mid 90's.
Is the full game better optimized, because there are some pretty unique gameplay elements and I've enjoyed what I've played thus far.
Thanks.
Edited by olgeezer (01/04/10 08:37 PM)
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#584460 - 01/06/10 02:39 AM
Re: Divine Divinity 11 Ego Draconis
[Re: olgeezer]
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Settled Boomer
Registered: 03/26/08
Posts: 599
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Olgeezer, you just mentioned a lot of known gripes that other gamers have also had regarding the game and the demo. It is sadly true that you cannot save in the demo; however, you can save anywhere you like in the game itself.
Regarding the graphics, a lot of people have had to turn their HDR off in order to get anti-aliasing. Luckily I can run my game with all the options turned on, using a 9-series Nvidia card, and lots of RAM. (Nvidia GeForce9800GTX)
Otherwise, setting shadows off might also help, but a big thing to improve performance, is to check that your timeslicing options (for animations and shadows) must be enabled.
(Emphasis because I'd gotten it mixed up at first, and thought I should disable these for better performance)
Checking to see if those options improves things for you in the demo, might just give you an idea of what you can do in the main game; but I'd never tried the demo before I got the game myself, so I wouldn't know to what extent the demo differs from the actual game. I do know that many people have achieved a better graphic and performance experience in the actual game just by adjusting their settings a bit.
What are your system specs?
I've just reached the point where you get your battle tower, and I've been having a lot of fun so far. It is true that the graphics vary from place to place, but all in all the game has given me a lot of eye-candy and some rollicking good times up to now.
Edited by Moondancer (01/06/10 02:44 AM)
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#584466 - 01/06/10 03:34 AM
Re: Divine Divinity 11 Ego Draconis
[Re: Moondancer]
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Shy Boomer
Registered: 04/02/08
Posts: 93
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Thanks for the tip about the HDR and especially the timeslicing. I thought that was some fancy thing that would take away performance. Game is playing much more smoothly.
It really is an interesting idea. The mindreading thing seems like it could be a lot of fun, although I have no idea if it really comes in handy or not later in the game. I think with the graphics, it's more the NPC's looking kind of plain. Otherwise a nice looking game.
This isn't out in the US is it?
Thanks again.
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#584551 - 01/06/10 10:18 AM
Re: Divine Divinity 11 Ego Draconis
[Re: olgeezer]
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Settled Boomer
Registered: 03/26/08
Posts: 599
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The game was released in the US yesterday. Yes, I'd also thought the same as you about timeslicing initially, which is why I highlighted it. Actually I did play for a while with it off, and it does look rather nice with the moving shadows - which is what the difference is when you take the option off. But of course, your system has to be pretty snappy to handle that without grunting a bit under the strain. The mindreading is one of those things that you need to judge well, since some people just think about supper, while others can give you important quest clues. So I wouldn't just read a generic NPC's mind, and in any case I quicksave before reading minds, just in case I get a "What I had for breakfast" thought. 
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`Curiouser and curiouser!' cried Alice
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#585228 - 01/08/10 07:45 AM
Re: Divine Divinity 11 Ego Draconis
[Re: maggie57]
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Settled Boomer
Registered: 03/26/08
Posts: 599
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The post here http://www.rpgwatch.com/forums/showpost.php?p=1060991619&postcount=59by a member of the development team, holds some promise for a fix for the saving problem in the demo, as well as a patch for the other performance and graphics problems some gamers have been experiencing.
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