#602568 - 03/04/10 06:09 PM
Heavy Rain
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Settled Boomer
Registered: 09/21/01
Posts: 480
Loc: Scotland
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Is anyone playing this game at the moment? Would really like to hear if any Boomers are playing or have played it what they think. It looks really good. Heres the link to the game Heavy Rain
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#602573 - 03/04/10 06:45 PM
Re: Heavy Rain
[Re: Mr 2 u]
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Settled Boomer
Registered: 02/24/04
Posts: 728
Loc: Manchester
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Sadly no ps3 hopefully my brother in law is getting this game. Too bad it's only out on ps3 :-(
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#602576 - 03/04/10 06:53 PM
Re: Heavy Rain
[Re: Mr 2 u]
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Addicted Boomer
Registered: 04/02/00
Posts: 2848
Loc: Southern Exposure
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I am not a play station type of gamer but this game looks good enough to give play station a try. Thanks for the link and I must say it looks intense.
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#602617 - 03/04/10 09:24 PM
Re: Heavy Rain
[Re: lexxy]
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Settled Boomer
Registered: 06/30/09
Posts: 161
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I'm on my third playthrough already, actually! This game is right up my alley, and I loved every single minute of it. Waiting for the first downloadable prequel episode to drop anytime now.  If it weren't for the "action" sequences (all of which are resolved via quicktime-esque button prompts), I'd very much hesitate to call this a Darkside game; Quantic Dream calls it an "interactive drama" and that's about as apt a description as any. The focus is definitely on the experience and on the story, with an emphasis on making snap decisions under stress - which can't be changed with a convenient quick-load. Your actions really do have a "tangible impact" on how each scene plays out - even if they don't necessarily affect the bigger picture (though, of course, many times they do). As a result, each choice you make seems so much more meaningful, the dangers you face so much more threatening. The context-sensitive control scheme (the prompts may seem random at a glance, but in reality the buttons are mapped in such a way as to mimic the character's movements, and to reflect the difficulty of the action) does a great job of creating tension, too. It's one of those games that you have to play yourself to see how it works, but it undoubtedly does. Heavy Rain makes you genuinely feel for the characters. The devs use a lot of psychological tricks to plant you as firmly as possible into the characters' shoes and mindset; you'll feel at risk; you'll feel culpable. Their mistakes are your mistakes, their losses are your losses - and that connection and investment is perhaps the strongest I've ever felt in a game. Shameless gushing aside, it isn't for everyone. It's a very dark, bleak, even depressing game at times, and comparable to an R-rated flick in terms of mature content. The voice acting is also a little hit or miss, which is surprising considering the topnotch production values at work elsewhere. Some users are experiencing various technical hiccups as well; I, myself, had a single crash my first time through, but otherwise no probs. In short, though, it's a unique, engaging, heart-pounding, emotionally harrowing rollercoaster ride - and well worth the toll it'll take on you.
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#602880 - 03/05/10 04:39 PM
Re: Heavy Rain
[Re: Mordack]
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Settled Boomer
Registered: 09/21/01
Posts: 480
Loc: Scotland
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Well with all this praise I have ordered my copy  Thanks everyone.
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#603460 - 03/07/10 02:41 PM
Re: Heavy Rain
[Re: looney4labs]
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Settled Boomer
Registered: 03/13/08
Posts: 929
Loc: Michigan
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Up to now I have only played shooters and other heavy action games in the PS3. I am not sure I like not being able to change decisions, it sounds to close to life  . I guess you can replay under the name of another user though. I am downloading the demo, this should give me a better idea if I like it or not.
Edited by mcc (03/07/10 02:47 PM)
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#603470 - 03/07/10 03:18 PM
Re: Heavy Rain
[Re: mcc]
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Settled Boomer
Registered: 06/30/09
Posts: 161
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You'll have to let us know what you think And we'll all have to compare stories.  Mordack, Regarding endings, it turns out that there are 22 or so distinct epilogues, with 17 of them divvied up among the main characters. You'll see a handful of these each time depending on your choices in certain, key scenes (obviously, a major deciding factor is whether each of the characters makes it to the endgame, and survives - but they take other things into account, as well). You can see all of them in as "few" as seven playthroughs - which still isn't too shabby at all, especially when you throw in all the tiny variations in the individual scenes throughout the game. A handy chapter select option allows you to begin play at any point in the story, so you won't strictly have to play through the entire game too many times. But you'll want to.  mcc, Well, if you wanna get technical, you could theoretically pause the game, exit to the main menu, and replay the chapter - but doing so would completely defeat the point. As Mordack said, there's really no "right" or "wrong" way to do something, only a result. (Which isn't to say that things can't go badly - very badly - for our heroes, if you aren't careful. But if that's the case, it's all part of your story.) The demo isn't 100% representative of the game, IMO. It'll give you some idea of what to expect, of course, but hardly any of the plot is featured, and only two of the four protagonists make an appearance (and the central character, Ethan, isn't among these). And by the way! The first DLC (which, I didn't realize, is only currently available - as a freebie - to those who pre-ordered the game, which naturally I did  ) is quite good - it's actually creepier (and a little bloodier) than the main game, more of an outright "horror movie" vibe. My sole complaint is that it's pretty short - still, there's a good four or five possible outcomes to the thing, and it plays out in a variety of ways, just like the game. $5 an ep doesn't seem too much to part with once they start pumping them out on PSN in the coming months!
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#603483 - 03/07/10 04:22 PM
Re: Heavy Rain
[Re: Feeb88]
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Settled Boomer
Registered: 03/13/08
Posts: 929
Loc: Michigan
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I played the Demo, too short to appreciate the game. I don't like the way they use the controls though, it reminds me of Indigo Prophesy that even when I really liked the game I hated the controls. One gets used after a while but it would be a lot easier with normal controls, for me anyway.
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If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain
From The Matrix
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#603538 - 03/07/10 08:15 PM
Re: Heavy Rain
[Re: mcc]
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Settled Boomer
Registered: 06/30/09
Posts: 161
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Movement is a bit wonky, that's for sure. It helps if, rather than keeping your thumb on the stick and steering as you would in another game, you instead gently flick it in the desired direction, while keeping the walk button pressed.
I thought the action prompts did an excellent job meshing with what was happening onscreen, though, and they're far, far better integrated into the environment than in Indigo Prophecy (no Simon sessions - always a plus!).
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#603722 - 03/08/10 02:32 PM
Re: Heavy Rain
[Re: Mordack]
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Settled Boomer
Registered: 03/13/08
Posts: 929
Loc: Michigan
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I couldn't see the need of having to press anything else than the left stick to walk but the movements I found more awkward were the ones related to actions - to have to wiggle the sticks in certain way instead of just pressing an action key. I will still buy the game when a pre-owned game reaches my nearest GameStop.
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If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain
From The Matrix
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#603868 - 03/08/10 11:21 PM
Re: Heavy Rain
[Re: mcc]
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Settled Boomer
Registered: 06/30/09
Posts: 161
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Walking itself wasn't really the issue, but changing your facing, especially in tight quarters or from a standstill, was sluggish and awkward sometimes; characters would occasionally do an abrupt about-face and start moving in the opposite direction than I'd intended. Thankfully you're seldom in direct control when things get heated, so it didn't hurt the game too much.
There's meant to be a correlation between the stick gestures and the in-game movements. The range of actions - or how they're presented, subtly differently each time - is so diverse that limiting your input to simple, generic button presses (one button for this type of action, another for that, everytime) would have ruined the sense of "being there," I think, and killed the dynamic, dramatic feel they were striving for. But I can see how they aren't for everyone.
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#605543 - 03/14/10 07:58 AM
Re: Heavy Rain
[Re: Feeb88]
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Settled Boomer
Registered: 02/27/07
Posts: 470
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Since I don't have a PS3, nor am I planning on getting one, I've been watching lots of videos of playthroughs of the game. It looks very interesting, but I don't think I would've gotten it - all those sequences where you can die would make me too nervous. I would love to play a game like it, though, where everything you do changes the game somehow. By the way, I saw both the best ending and the worst ending (I think), and I was wondering something (relatively safe spoiler): Can the killer die before the last fight? I saw a few sequences where s/he was in a dangerous situation - does s/he always get out alive? If s/he can die, wouldn't it make the ending much easier?
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