#630931 - 06/19/10 12:30 AM
Guild Wars 2
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Addicted Boomer
Registered: 09/06/03
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Arena Net (Anet) is working on a sequel to Guild Wars which if it lives up to all the hype may just be the best multiplayer online role playing game ever. They haven't given a release date although they have said first public demo of the game will be August 19-22 2010 in Cologne Germany at gamescom, followed by public demos at PAX Prime in Seattle, Washington September 3-5. You can see what they have said about the game at http://guildwars2.com and http://wiki.guildwars2.com/wiki/Main_PageThe original Guild Wars is limited to human only player characters, Guild Wars 2 however will have 5 playable races, with 8 professions.
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#631068 - 06/19/10 01:45 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
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 Guybrush Will there be a monthly fee?
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#631108 - 06/19/10 03:26 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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No monthly fee. If its like GW1 they'll make money on extra character slots, extra storage space, stuff like that.
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#638126 - 07/16/10 12:52 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Lets see if I can stir up some interest in Guild Wars 2 here.
Guild Wars 2 is a sequel to Guild Wars. Guild Wars 2 is still in production. The developers have said that they are producing a game that can be enjoyed both by those who have played the original Guild Wars (like me) and those who have not. From what I've read it seems the mechanics of Guild Wars 2 will be very different from Guild Wars 1 so players of the first game will not have any advantage over people totally new to Guild Wars. Apparently Guild Wars players will be able to reserve their Guild Wars character names for use in Guild Wars 2 but the characters themselves will NOT be converted two Guild Wars 2 characters, the systems are too different (besides 250 years have passed, the original Guild Wars characters are long dead by the time of Guild Wars 2).
Guild Wars 1 has only one playable race, human and 10 professions.Guild Wars 2 will have 5 playable races and 8 professions. The five playable races are human, charr, asura, norn and sylvari. So far only three professions have been revealed: elementalist, warrior and ranger. Guild Wars 1 had secondary professions. After playing with your primary profession for awhile you chose a secondary profession, allowing you to use most of the skills of that new profession as well. Guild Wars 2 will not have secondary professions.
THE STORY: 250 years have passed since the events of Guild Wars: Eye of the North. Much has changed. The most drastic and devastating changes were caused by the Elder Dragons. Long forgotten, these ancient creatures, older even then the gods, have awoken from their long sleep. Once every 50 years a different Elder Dragon appeared. First was Primordus. Even while he slept his minions, the Destroyers, drove the asura from their underground world to the surface world. Once he awoke the asura had no hope of returning home. Most of the dwarves, having been turned into creatures of living stone, rushed underground to do battle with Primordus' minions, creatures of stone and earth. (Its for this reason that dwarf is not a playable race). Next was Jormag, breaking through the ice of Drakkar Lake, this Elder Dragon drove the norn from their homeland. Fifty years later Zhaitan (the main protagonist of Guild Wars 2) arose from the bottom of the sea, bringing the lost continent of Orr with it. The coastline of Tyria was flooded (destroying the Battle Iles home of the Zaishen Order, servents of Balthazar, god of war and of fire, and devestating Lion's Arch, former capital of Kryta). Those killed were raised as undead slaves to Zhaitan. Zhaitan and his horde of undead have isolated Tyria making it impossible to travel to Cantha (home of the ironically named Dragon Empire) as anyone attempting it adds to the dragon's undead forces. Fifty years after Zhaitan another deep sea dragon awoke. At this time its name is not known. It created monstrous tentacles which appeared in lakes and rivers. Between this Elder Dragon and the next one the sylvari appear on Tyria, believing it is their destiny to fight the dragons. Finally, the Elder Dragon Kralkatorrik awakes in the charr homelands flying south across Ascalon corrupting everything in its flightpath. The presence of Kralkatorrik in the Crystal Desert keeps all but the Order of Whispers from traveling between Tyria and Elona. So with Elder Dragons controlling the seas and the desert, Tyria is cut of from the continents of Cantha and Elona. As if the Elder Dragons were not enough, Cantha was last known to be ruled by a ruthless dictatorship which drove the other intelligent races out and Elona had fallen to the undead warlord Palawa Joko. How humans are doing in Cantha and Elona is mostly unknown.
The five major races of Tyria are realizing that not one of them alone can stand against the Elder Dragons, they must put aside old hatreds and work together for their survival.
THE RACES: In combat race will mostly be cosmetic, no race will be better or worse at any of the professions. Arena Net wants to encourage trying all races in all professions not discourage experimentation. There will be some racial only skills but they will actually be less effective than profession skills and no racial skill will be more powerful than any other. Guild Wars 2 will feature a personal story line for each character in which race will play an important part. For example, race will determine where your character's home is. Your home is safe place where you cannot be attacked.
humans - self explanatory. The last 250 years has not been kind to mankind. Of the three great human nations only Kryta remains and even it has been reduced to one major city, Divinity's Reach. Most humans believe in the six "true gods" and human racial skills will apparently be named for their deities.
charr - a race of war loving felines, the charr have been the greatest enemy of humanity for centuries. In the original Guild Wars the charr attempted to conquer the three great human empires of Tyria: Ascalon, Orr and Kryta. The charr succeeded only in conquering Ascalon. They were stopped in their attempt to conquer Orr by powerful, ancient magic which caused the entire content of Orr to sink into the sea, killing both the citizens of Orr and the charr invaders. The invasion of Kryta was stopped by the Mursaat, powerful magic users worshiped by a group of humans known as the White Mantle. The Mursaat and the White Mantle were ultimately defeated by other humans but by then the charr had their own troubles. In the time of Guild Wars 1 the charr worship the Titans, creatures from another dimension. But when the humans defeated the titans the idea that "their are no gods for the charr" spread quickly and in the time of Guild Wars 2 most of the charr are essentially atheists. I admit to being prejudice against the charr, who where the enemies of my Guild Wars characters and I have no desire to play a charr. Their existence is the one thing I don't like about Guild Wars 2. Since I don't play other role playing type games I have no idea what to compare the charr to.
asura - small but highly intelligent the asura consider themselves superior to the other four races, which they look upon as servants or guinea pigs for their experiments, expendable in either case. The sylvari are particularly weary of the asura after the first sylvari had a bad experience with them. Asura could be compatible to gnomes I guess. The asura were introduced in Guild Wars: Eye of the North as a race whose help the dwarfs needed in battling the Destroyers.
norn - nine feet tall, shape shifters who are fiercely independent, because of this independence each tried to fight the Elder Dragon's minions alone instead of forming an army. Norn and charr respect each others strength and neither has tried to invade the others territory. the norn were introduced in Guild Wars: Eye of the North, assisting humans, dwarfs and asura in the battle against the Great Destroyer.
sylvari - the sylvari are new race only existing on Tyria for 25 years. there are no sylvari in the original Guild Wars. The sylvari all sprouted from the same tree, so they are basically intelligent mobile plants. The sylvari believe it is their destiny to fight the elder dragons. While some compare the sylvari to elves (which are actually Germanic) the sylvari are actually based on celtic myths so they are more like fairy folk.
When creating a character there will be a series of questions which set up your character's personal story. Some questions will be asked of all characters, some will specific to the races. For example for a human you will chose whether your character is a native of Kryta or a refugee from Ascalon, Cantha or Elona and what your character's social status is. For a sylvari you will choose what time of day your character was "born" and this will relate it to a season. Dawn=spring, day=summer, twilight=autumn and night=winter.
PROFESSIONS: As of this date only 3 of the 8 professions have been released. We do know that the professions will be divided into three groups: scholars (light armor), adventurers (medium armor) and soldiers (heavy armor). There are 3 scholar professions, 3 adventurer professions and 2 soldier professions.
scholars: elementalist, unknown, unknown adventurers: ranger, unknown, unknown soldiers: warrior, unknown
In the original Guild Wars armor was specific to profession, ie an elmentalist could only wear elementalist armor. In Guild Wars 2 armor will apparently be limited only by type. So any scholar can wear any light armor, any adventurer can wear any medium armor and any solider any heavy armor. No longer will you be able too look at a characters armor and say "oh that's a ranger".
elementalist - a spell caster which uses magic related to the elements of air, earth, fire and water. once in combat an elementalist cannot change weapons but can change "atunement". attuning to an element determines what skills the weapons will provide the elementalist as well as providing some kind of environmental effect. attuning to air causes the elementalist to give off sparks damaging nearby enemies, attuning to earth gives elementalist extra magical protection, attuning to fire causes damage to any enemy who touches the elementalist, attuning to water provides healing to allies weapons: two handed: staff main handed: scepter, dagger off hand: focus, dagger
warrior - a master of weaponry using adrenaline to increase the damage done. a warrior can switch between two different weapon sets while in combat. weapons: two handed: great sword, hammer, long bow, rifle main hand: axe, sword, mace off hand: shield, war horn, axe, sword, mace
ranger - atuned with nature the ranger commands pets, plants traps and summons nature spirits. like a warrior a ranger can switch between two weapon sets while in combat. a ranger can have up to 3 pets. pets in Guild Wars 2 are divided into terrestrial (land only), amphibian (land and water) and aquatic (water only). as much of Tyria is underwater in Guild Wars 2 a pet shark or jellyfish will come in handy. pets will share the rangers level but will have their own skill bar of four skills. a ranger can order his pet to "attack", "heel" or "stay". Normally a ranger has only one pet active at a time but the elite skill "Alpha Strike" will cause all 3 pets to appear and fight for a short time (that is if they are able, a shark won't appear on dry land or a wolf underwater). different pets will have different functions, for example a bear can absorb lots of damage while a snow leopard cannot take as much damage but it does more damage, and a moa bird is a lower damage dealing pet but it's squawks buff the ranger and allies. In Guild Wars 2 having a pet does not take up a skill slot, it did in the original Guild Wars. Pets are more important to Guild Wars 2 rangers than to Guild Wars 1 rangers, in fact Anet has gone so far as to say that if you want to use a bow but don't want a pet you should play a warrior instead of a ranger. They have also said other professions will have pets but they wont be pets that can be named or customized like ranger pets. In Guild Wars 1 a ranger did not start out with a pet but had to find a charmable animal and charm it. In Guild Wars 2 the ranger's first pet will be chosen at creation. Each race will have different set of first pets to chose from. Other pets will be found in the wild and charmed. In Guild Wars 2 the charming skill will not take up a skill slot but will just appear if the ranger has an open pet slot. weapons: two handed: long bow, short bow, great sword main hand: sword, axe (thrown) off hand: torch, war horn, dagger, axe
COMBAT: In Guild Wars 2 a playable character has a skill bar of ten skills, however the first 5 skills are determined by profession and equipped weapon or weapon and offhand. One of the other 5 skills has to be a healing skill and one skill slot is reserved for an elite skill. If a character is equipped with a two-handed weapon than all 5 of the first skills will come from the weapon, if equipped with a one-handed weapon and an off-hand weapon then the first 3 skills come from the main hand weapon while the 4th and 5th come from the offhand. Some professions can dual wield, that is equip two of the same weapon.
Several professions in Guild Wars 2 may use the same weapons but they will use them in different ways so the warriors long bow skills are not the same as a ranger's and by the same token a ranger's sword or axe skills are not the same as a warrior's. For example: the long bow in a warriors hands does fire damage while in the hands of a ranger it does things like barrage: sending a shower of arrows hitting multiple targets. While a warrior uses an axe in melee, a ranger throws it. A warrior uses the war horn to buff his allies. The ranger uses it to summon animals (not his pets) to attack his enemies.
Some professions can change weapons during combat (warrior, ranger), some professions cannot (elementalist). All professions can change weapons and skills when not in combat without having to return to a town or outpost (this is different from Guild Wars 1 in which all professions could swap between four weapon sets but could only change skills in towns or outposts or guildhall).
Rifles and pistols are totally new to Guild Wars 2. So far we know that the warrior can use a rifle but not a pistol and ranger cannot use firearms at all. We don't know yet what profession(s) can use a pistol. The two-handed great sword is also new, all swords being single handed weapons in the original Guild Wars. There will not be ammunition, the developers did not want some professions to have to spend money just to make their skills work, so bows and guns will never run out of arrows or bullets and rangers will never run out of axes to throw.
DEATH: Player characters cannot be killed in Guild Wars 2 (although monsters still die). Instead when all your health is gone your character goes into a "downed" state during which all skills are changed to a set of 4 weaker skills. One skill calls for help and makes your character temporarily invulnerable. The other 3 skills allow your character to attempt to kill an enemy. Should your characters succeed in killing an enemy your character will rally, returning to full health and regaining original skills, without penalty. The downed skills are determined by profession. Examples of downed skills: "Vengeance" allows a warrior to stand up and resume fighting for a short period after which the warrior is instantly defeated and unable to use any other downed skills; "Grasping Earth" allows elementalist to lock an enemy in place so it can't melee or "Vapor Form" which turns the elementalist into a slow moving mist in an attempt to flee the combat zone. The down state is timed. Further damage to your character will reduce the down time. Should your character fail to rally it will be "defeated". A defeated character can take no action (except to map out). You have to wait for an ally to come "revive" you or map out to a known point to be automatically revived. There will be a small fee for this mapping out. If you have no money on you or in storage the fee will be waived. Each time your character has to be revived the time needed to revive is increased. This is the only death penalty in Guild Wars 2. All characters have the ability to revive a fallen character by just interacting with it, this ability does not take up a skill slot. However there are other reviving skills available that do take up a skill slot. For example the warrior skill "I Will Avenge You" will instantly revive all fallen allies if the warrior succeeds in killing an enemy. Pets do not have a downed state they go right to defeated and have to be revived. In Guild Wars 1 the death of pet caused a ranger's skills to all be temporarily disabled, this does not happen in Guild Wars 2. Being temporarily without the pet is the only penalty. A ranger mapping out to revive himself will also revive a defeated pet at the ranger's new location. In PVP characters will gain a melee skill which takes a few seconds to activate but once it hits it instantly defeats a downed enemy. It's melee and takes time to activate so the downed character still has a chance to down the character trying to defeat them.
SPECULATION: Most of us watching probably assume that necromancer or mesmer will be revealed next as those are two core professions from the original Guild Wars. Anet has already revealed that there will NOT be a dedicated healer class,every character will have its own healing ability so monk is not likely. Based solely on concept art some people think assassin will return but I think the new ability of rangers to use melee weapons (great sword and daggers) makes assassin redundant. I also don't expect the return of paragon (no spears in Guild Wars 2), dervish (no scythes in Guild Wars 2) or ritualist. With 8 professions instead of 10 and Anet stating that there would be new professions (meaning at least two) some old professions have to be dropped. They've also mentioned recently that some professions will be merged. Again I think assassin and ranger got merged. Possible that necromancer and ritualist will be merged into single class as well. Many people think monk and paragon will get merged into the second soldier profession. I think another profession that has pets will be necromancer with minions, although in Guild Wars 1 minions were not considered pets.
Edited by GuybrushThreepwood (07/16/10 09:13 AM)
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#640091 - 07/23/10 07:04 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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EVENTS Unlike Guild Wars which is instanced, Guild Wars 2 will be mostly persistant. In the original game you could only meet people in a town or out post, form your team there then move out to an explorable area or enter a mission. Once in an explorable area or mission you team was in its own world. In Guild Wars 2 you can still form teams but you don't have to.
Missions are replaced by events each of which will have different triggers and have the ability to spawn other events. You're out exploring when suddenly you hear an explosion and see smoke. You rush forward to see what happened. A village is under attack. You can do nothing, in which case its conquered or you can fight the invaders. Other players see whats going on and can join in. The game will automatically scale up the event if many more people join in or scale it down if bunches leave. Also if high level characters enter a low level area they will be debuffed so they can't just finish the event quickly leaving the low level player characters nothing to do.
Every player who takes part in the event will be rewarded. The reward will be determined by success or failure. For example, you may fail to save a village and now have to take it back from the invaders, a new event.
PERSONAL STORY Every player character will have its own personal story. The personal story is shaped by a series of questions asked at creation. Some questions every character will be asked, others will be race specific. For example: humans will be asked to select ancestry and social status, asura which of three colleges they are members of and what their first invention was, charr which of the 3 legions they belong to, norn their animal totem (bear, wolf, raven or snow leopard) and sylvari the time of day they were born. These and other questions will not affect character skills only the personal story.
The personal story will unfold as the player plays the game. There will be personal quests which will advance the story. Only the character who's personal story it is can make the decisions that effect the outcome of the quests but friends can be invited to join in and get some kind of reward for doing so.
HOME Every character will have a home instance which will be shaped by the personal story. You help one of the lesser races, you may gain a merchant who sells items unique to their culture.
For the asura their home is in the city of Rata Sum. For the charr its in their capital city the Black Citadel. A human's home is in Divinity's Reach. Norn its in Hoelbrak. And sylvari makes its home where it was "born" in The Grove of the Pale Tree.
A group leader may take other player characters into his home instance. The home instance will take up about 10% of city, 90% being persistent and available to everyone on the same server.
ORDERS Eventually player characters will be given the chance to join one of three multiracial orders, each of which has a different idea of how to defeat the Elder Dragons.
The Order of Whispers is an ancient organization originally tasked with protecting Elona against the undead lord Palawa Joko, the order is the only group (other than the now missing dwarves) to have known in advance that the Elder Dragons would awaken. The order believes the Elder Dragons cannot be defeated by weapons or ordinary magic. They believe the Elder Dragons can only be put back to sleep. Somehow the Order is still able to access Elona when no one else can.
The Durmand Priory an order of monks which safe guard documents rescued from the flooding of Lion's Arch, by the Order of Whispers. The Durmand Priory believes the secret to defeating the Elder Dragons can be found in ancient forgotten knowledge, they just have to find it.
The Vigil sees itself as a force for light in an ever darkening world. The Vigil believes in direct action against the Elder Dragons. They believe time is not on their side, the longer it takes to face the Elder Dragons the more powerful these creatures become.
To advance their personal story a player character MUST join one of these groups. Its possible, though apparently difficult, to leave the first group of your choice in order to switch to another, but trying out all three groups on one character is apparently not possible.
GUILDS We have no details on guilds in Guild Wars 2 at this time. We do know that unlike the original game guilds will be character based not account based. So theoretically each of your characters could join a different guild. This has me wondering if players will form profession specific guilds, which would be more like historical guilds.
DESTINY'S EDGE This famous group of adventures used to travel across Tyria together, but something lead to the group disbanding. It will be your characters duty to get the group back together. They'll be needed, along with the Orders, to defeat Zhaitan.
The story of Destiny's Edge will be told in the second Guild Wars 2 novel Edge of Destiny.
The group consisted of:
Caithe, one of the First Born of the sylvari, a very mysterious figure who pops up from time to time with useful information. Even the actress voicing Caithe is not certain whether she's good or evil.
Eir Stegalkin, a norn, apparently a ranger as she has a pet wolf.
Logan Thackeray, a Knight Errant and commander in the Seraph Guard of Divinity's Reach. He's a decedent of Ascalonian heroes (from Guild Wars: Eye of the North) Lt. Keiran Thackeray and Gwen, founders of the fortresses Ebonhawke. Since he resides in Divnity's Reach I'm guessing he's had a falling out with the branch of the family which still battles the charr.
Rytlock Brimstone, male charr, Tribune of the Blood Legion.
Zojja, female asura, memeber of the College of Synergetics, a golemancer.
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#640129 - 07/23/10 10:34 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
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 Guybrush I love this "so bows and guns will never run out of arrows or bullets and rangers will never run out of axes to throw." The personal story sounds intriguing.
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#640157 - 07/24/10 03:39 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Not only will the personal story lead to some npcs having different attitudes toward different characters, ie if you saved a group of grawl then whenever you meet grawl they'll remember this and be friendly but its also possible for players to choose from different reactions to some npcs thus determining your reputation. For example its going to be possible to get angry and punch an npc in the nose thus gaining a reputation as a barbarian.
EVIL GROUPS Where as the Elder Dragons threaten all live on Tyria each of the 5 major races has its only evil group to deal with.
The Asura believe in a higher purose they calll the Great Alchemy. The Inquest believe the Great Alchamey is a machine which they can control and carry out unethical experiments to gain control of the world.
The charr are divided into four legions, Ash, Iron, Blood and Fire (Gold). It was the fire legion shamans who led the charr into believing the titans where gods and used the power of the titans to conquer Ascalon 250 years ago. When the other three legions became atheistic and rebeled against the fire they renamed the fourth legion the Gold legion, as an insult, gold is a soft and weak metal. The fire legion still schemes to regain control of all charr.
For the humans the evil group is the White Mantle. Yes 250 years after the war in Kryta the decendants of the losers still plot against the winners.
The norn have no deities instead they revrence but dont worship nature spirits, the primary spirits being bear, raven, snow leopard and wolf. There are other lesser spirits. Some norn, known as the Sons of Svanir (named after a norn corrupted by the still sleeping Jormag in Guild Wars 1) serve the elder dragon Jormag instead of following the nature spirits.
All sylvari share their Dream of Dreams. Not all dreams are pleasant however and some sylvari have turned to the darker side of nightmares. The Nightmare Court seeks to corrupt the Pale Tree thus turning all sylvari to their point of view.
Some events or personal story line quests may place player characters in conflict with these evil groups.
ENVIRONMENTAL WEAPONS In edition to the standard weapons available to the professions things found in the environment can be used as a weapon. For example: if a stone elemental throws a boulder at you and misses you can pick it up, gaining a new set of skills. The elementalist skill Conjure Flame creates a fireball which the elementalist can use as a weapon or let some other character pick it up. In barroom brawls you can pick up a mug of ale and get a set of skills which includes drinking the ale to gain a new ability or hitting someone over the head with the mug. If you hit someone with a bar stool and it breaks you'll get a chair leg to use as a club.
UNDERWATER COMBAT We have no details yet but apparently going underwater will have an effect on your skills since for example, conjuring fire balls or shooting arrows shouldn't work well underwater.
More pets will be amphibious in Guild Wars 2 then would be in reality. For example bears and wildcats can apparently go underwater. A few pets will still be land only (spiders for example) and a few water only (shark or jellyfish for example) but most will be able to function onland and underwater. Anet wants to err on the side of fun.
Edited by GuybrushThreepwood (07/24/10 03:59 AM)
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#640209 - 07/24/10 10:31 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
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SPECIAL MECHANIC Each profession will have a special mechanic that makes it unique. For the elementalist its the attunements. For warrior its adreniline. For ranger its pets.
In Guild Wars 1 a warrior had to build up adrenaline by hitting and being hit, adrenaline only lasted for a limited amount of time. In Guild Wars 2 adrenaline will last until used. Some skills will use variable amounts of adrenaline, the more adrenaline you use the more damage the skill will do.
CONDITIONS Deep wound, dazed and diseased will not be returning (but see below). Bleed, blind, burning, crippled, poison, weakness will return. New conditions are fear, frozen, immobilized, vulnerability. Bleed will now stack. Blind apparently now causes one attack to miss instead lasting for a time and causing multiple attacks to miss. Fear is apparently limited to a necromancer skill, target runs away from necromancer for a time (2-5 seconds in PVE, 2 seconds in PVP). No details on other conditions.
Upate: Daze is is now an effect of some skills. When dazed you cannot use skills for a time. Other known effects are Knock Down, Knockback, Launch and Stun.
Known Down - similar to GW1, character is unable to move or attack for short period. Knockback - character is bushed back. Launch - character tossed into the air. Stun - character temporarily immobilized and incapacitated.
Unlike conditions, effects cannot be removed they simply have to wear off. There will however be some traits which can reduce or eliminate some effects.
Edited by GuybrushThreepwood (10/22/10 01:38 PM) Edit Reason: additional information
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#640218 - 07/24/10 10:53 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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Guybrush, is Guildwars all player vs environment?
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#640350 - 07/24/10 06:45 PM
Re: Guild Wars 2
[Re: looney4labs]
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Registered: 09/06/03
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Guild Wars has player vs environment (role paying) and player vs player. Anet hasn't said a lot about Guild Wars 2's PVP. In the original Guild Wars you chose at character creation whether you want a role playing character (PVE) which starts at level 1 or Player Verses Player character which is level 20 with max armor and max damage weapon. A RPG or PVE character can also do PVP but a PVP character cannot do PVE.
Apparently in Guild Wars 2 there will not be PVP only characters. There's going to be PVP that you play at your characters current level and PVP that sets you at max level temporarily.
PVP in both games is teams oriented.
Guild Wars 1 PVP: Random Arenas -- two randomly-selected teams of four compete in a deathmatch Fort Aspenwood/Jade Quarry -- two random teams compete in a mini-mission Alliance Battles -- six organized teams of four, allied three-three against each other and randomly matched up compete for capture points Codex Arena -- two organized teams of four compete using only a limited pool of skills; the Codex. Heroes' Ascent -- two organized teams of eight compete in a variety of trials, ending in the Hall of Heroes Guild Battles -- two organized teams of eight attempt to kill each other's Guild Lord
Low Level PVP accessible by PVE characters: Ascalon Arena in Ascalon City - Level 1 to 10 only. Shiverpeak Arena in Yak's Bend - Level 1 to 15 only. Shing Jea Arena from Shing Jea Monastery - Level 1 to 10 only. Sunspear Arena from Kamadan - Level 1 to 10 only.
Guild Wars 2 PVP: Structured PvP - apparently the PVP for the more series PVPers
World PvP - a more casual form of PVP. Players can join in the middle. Will be server vs server.
Then there are activities which will place players vs player in different ways. Bar brawl will be a free for all, no teams. There's going to be some kind of shooting gallery. Norn "basketball" will use loaded kegs. Snowball fights which are only in available in original Guildwars during the Wintersday holiday (December-January) and Wintersday in July will be available all year round in Guild Wars 2.
Been brought to my intention that I should credit sources:
For Guild Wars: wiki.guildwars.com
For Guild Wars 2: guildwars2.com wiki.guildwars2.com guildwars2guru.com
Anet usually has something to announce weekly, big news like professions less frequently.
Edited by BrownEyedTigre (08/19/10 08:22 PM) Edit Reason: combined stacked posts
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#640387 - 07/24/10 11:41 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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Thanks Guybrush.....I'll have to check with my neighbor and see if he is still playing Guildwars....
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#640669 - 07/26/10 10:25 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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The first of three Guild Wars 2 novels is due out Tuesday (July 27), some stores may already have it. The title is "Ghosts of Ascalon". Its set 1 year before Guild Wars 2 and deals with the truce between humans and charr. My copy is in transit from Amazon. Second book, "Edge of Destiny" is due end of the year. Its about the group Destiny's Edge. Nothing has been revealed about the third book. If you goto www.guildwars2.com you can find the first chapter of the first book there. Arena Net will be at a con in Germany showing off a game demo. Designer Jeff Grubb has just let it be known that fourth profession will be reveled before then, that's early August. Most likely on a Wednesday, though they have revealed stuff on other days its mostly Wednesdays.
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#640991 - 07/27/10 12:47 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Settled Boomer
Registered: 06/06/09
Posts: 184
Loc: NV, US
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Hi, This game sounds very similar to one I played a few years ago. It was either in beta or was FTP before it went under. I really enjoyed it but can't recall the name. So many of the new chars coming out and the skills and classes are the same I am wondering if the Guild War people were a part of this game or bought it out. There were rumors it was going retail after a major overhaul. Wish I could recall the name but I uninstalled it. I will have to do some better searches. I think I would really like GW2 when is it coming out? You have written so much about the game here I have to go back and continue. Thank you for all your work ...sometimes the game sites overwhelm you with info that it becomes a chore to read or even worse cannot clearly define their own game for casual gamers. Hopefully I will see you in GW2.  Patty
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#641122 - 07/28/10 03:23 AM
Re: Guild Wars 2
[Re: Cocoa]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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I just finished reading the first book, Ghosts of Ascalon, Anet has said that the main character will appear in the game. Seems they changed the book based on changes they made to the game and changed the game sometimes because of the book. They were just about to okay the final copy of the book when they changed something in the game and had to change the book again, didn't say what it was. And they recognize that if they change anything in the game from how it is in the book they'll have to have a good explanation for it.
Two former Destiny's Edge members make brief appearances in the book. The rest are mentioned by name. The group is refereed to as a guild.
The book features the first female charr we've ever met (two of them), are none in Guild Wars 1. The book explains why.
Turns out the Vigil was formed by a charr, one of the first to recognize that the charr are no match for the Elder Dragons and that charr need to make peace with humans.
One of the characters is a necromancer and the existence of mesmers is mentioned. Strangely none of the characters are elementalists, though those too are mentioned. The other characters are warrior types, armed with sword, axe or hammer. Besides carrying weapons charr have sharp claws they can to damage with, I don't see that happening in game though as Anet doesn't want to imbalance the races.
We learn that sylvari have golden pollen dropping off them and that if wounded their blood is also golden. We also learn they are carnivorous, some plants are. They tend to be painfully honest, sometimes unintentionally offending others. They consider that they have a family (all other sylvari) but no parents (since they come from a tree). They are not telepathic but what one sylvari has learned may find its way into the Dream and thus into the next generation of sylvari born from the Pale Tree. Few have experienced death.
Like NPCs in Guild Wars, some characters in the book die and stay dead.
Edited by GuybrushThreepwood (07/28/10 03:33 AM)
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#641574 - 07/29/10 11:05 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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I was going to say no news this week, then a new blog entry was made on the official GW2 site: http://www.arena.net/blog/progression-and-leveling-in-guild-wars-2BTW a Guild Wars villain is named after this guy 
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#646679 - 08/18/10 02:20 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Somebody leaked a video that shows game developers controlling characters. I'm not going to provide a link. Its not an official release, it was filmed by somebody's hand held camera and it just an equipment test. The developers had used a cheat code to make their characters invisible to the monsters so they could beat up on monsters that couldn't fight back. This video confused a lot of people. So if you stumble across a video reported to be from gamescom, don't make the mistake of thinking the game will actually be like the video, is just a developers demo in test mode, the game won't be like that. When they actually run the video at the con there will be dialogue explaining whats going on.
Edit: another leaked video shows character creation screen which has 4 of the 8 professions available: elementalist, warrior, ranger and necromancer. Anet has not as this hour officially announced necromancer yet though.
Edited by GuybrushThreepwood (08/18/10 11:11 AM)
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#646782 - 08/18/10 11:58 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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The character creation video shows person using a single word name. Glad to see that.
I'm mad at Anet. They said in one the interviews that they would reveal the 4th profession BEFORE Gamescom and now they've revealed it AT Gamescom. Also they told us not to watch any videos attendees make because they'd be of poor quality but have not released any official high quality videos but instead are letting those poor quality videos be used to give out information.
Edited by BrownEyedTigre (08/19/10 08:17 PM) Edit Reason: combined stacked posts
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#647818 - 08/21/10 11:48 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Guild Wars 2 wins Best Online Game award: http://www.arena.net/blog/guild-wars-2-wins-gamescom-best-online-game-awardNot sure what that says for the industry if a game that doesn't even exist (except as a demo that is NOT playable online) yet wins such an award
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#647938 - 08/22/10 01:11 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Oh brother. Now Anet is winning about leaked videos spoiling necromancer skills reveal planned for later this week. Wouldn't have been any leak if they had kept their word and revealed Necromancer BEFORE Gamescom. I hope they learned their lesson.
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#648959 - 08/26/10 01:53 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 02/18/08
Posts: 1248
Loc: Land of Hamlet
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Can it be played with just the mouse?
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#649061 - 08/26/10 09:46 AM
Re: Guild Wars 2
[Re: misslilo]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Probably not because now there is more movement, including jumping and swimming. I'm a little worried about that myself.
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#649262 - 08/27/10 01:40 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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HD videos of live demo from Gamescom are available at PlayMassive.de this is a German web site so the text is in German but the video is from Anet and is in English. The demo session is divided into three parts. They mostly follow a level 1 human but there is a short section on a level 40 charr.
Edited by GuybrushThreepwood (08/27/10 01:43 AM)
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#649349 - 08/27/10 10:35 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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Thanks Guybrush!  How long have you been a Guild Wars guy?
Edited by looney4labs (08/27/10 07:28 PM)
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#649353 - 08/27/10 10:51 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Playing for not quite two years.
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#649502 - 08/27/10 07:29 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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Do you have multiple toons or have you stuck with one?
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"Dogs are my favorite people." ~ Richard Dean Anderson
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#649549 - 08/27/10 10:49 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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In the original Guild Wars I have 20 characters (two are just there to hold extra stuff). Whenever I felt like trying something different I made a new character. You get 4 character slots to start with plus 2 more if you add a second campaign. They don't add any for third campaign. After those 6 you have to buy character slots. How Arenanet makes money since they don't charge a monthly subscription fee.
I've already got 3 characters in mind for Guild Wars 2: sylvari elementalist, asura warrior, norn ranger. Haven't decided which race will be necromancer and of course I don't know what the other 4 professions are yet. They haven't said how many character slots will come with the game yet, the probably haven't decided.
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#649666 - 08/28/10 10:47 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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Guybrush, that is a lot of characters....Do you have a favorite?
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"Dogs are my favorite people." ~ Richard Dean Anderson
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#649684 - 08/28/10 11:42 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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I just logged into my first character, Ramei Arashi and found he had received his 2nd year birthday present (each character gets one every year). When I double click on it it will turn into a miniature version of a randomly chosen character or monster. I got a fire imp.
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#652659 - 09/08/10 03:49 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Maybe now that cons over they'll be posting more news, but none yet today.
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#652913 - 09/09/10 01:53 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Oh no. Now they're going to be going to France. I should have figured since they give interviews in English, German and French. Wish they'd stay away from cons. When they're at cons they're not working on the game and the official web site doesn't get updated. Here's a transcript of part of an interview they gave to game site Ten Ton Hammer: http://www.tentonhammer.com/gw2/features/interviews/pax-combat
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#654318 - 09/15/10 12:38 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Sunday, September 19th is International Talk Like a Pirate Day. In celebration the original Guild Wars will have random drops of grog 12:00 noon PDT on Friday, September 17th to 11:59 PM PDT on Tuesday, September 21st. You have to kill monsters in PVE to get the grog. Drinking grog adds points to Drunkard title, makes the screen go red and shaky (unless you turned off the video effects) and has your character talk like a pirate (in text only).
Grog is a level 5 drunk. The most effective way to add to drunkard title is: drink a 5 wait one minute and drink a 1 drink like hunter's ale or dwarven ale. Then wait 1 minute and drink another. Keep doing this until you run out of 1s. Then you let your character slowly sober up. Its a bit confusing a level 5 drink actually only gives you 3 minutes of drunk, first and last don't count. Drinking two 5s is a waste so don't do it unless you just like talking like a pirate. The hard part about getting drunkard title is you can't map out or you sober up instantly. So you either get drunk in a town, outpost or guild hall and do nothing else but drink or you get drunk in an explorable area, mission or dungeon and try to fight drunk. That can be fun but frustrating since you can't see what you are doing. There are actually skills that give you some benefit while drunk.
I takes 1000 minutes of being drunk to get level 1 title, then 10,000 to get level 2 which is maximum for this title. I still don't have level 1.
Note: only grog makes you talk like a pirate and it only drops during the holiday. Other drinks give you different dialogues. Some have other visual effects. Absinthe for example causes a flash of green fire around you and then turns your screen green. Witch's Brew turns your screen orange.
Edited by GuybrushThreepwood (09/15/10 12:38 AM)
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#655860 - 09/21/10 02:17 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Guild Wars 2 to have applications for iPhone, iPad, iPod, and Android smart phones as well as the web: http://www.arena.net/blog/gaming-outside...ience#more-3190
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#658097 - 09/30/10 10:32 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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A Rewarding Experience – John Hargrove Talks About LootSome people upset that Transmutation Stones will be something you have to buy with real money. I'm not. These micro-transactions take the place of subscription fees. And the Transmutation Stones are similar to Guild Wars 1 costumes which change your appearance but not your armor stats and have to purchased if you want them.
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#658395 - 10/02/10 11:42 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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About level 30 characters will be able to enter the catacombs of Ascalon (a dungeon) where they will encounter the ghosts of GW1 skill trainers, now hostile and dangerous bosses.
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#660092 - 10/08/10 01:25 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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For players of the original Guild Wars games adding achievements to the Hall of Monuments in Guild Wars: Eye of the North will unlock rewards in Guild Wars 2. The rewards are mostly cosmetic, Arennet doesn't want to give GW players an unfair advantage over totally new players. Rewards include mini pets, weapon skins, armor skins, additional pets for rangers and titles. The article includes a rewards calculator. You enter a Guild Wars character name and it tells you what rewards that account (not just the character) has coming. Note: after adding to the Hall you have to exit out of Guild Wars in order for the database to update before you can recalculate your points.
Edited by GuybrushThreepwood (10/08/10 02:02 PM)
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#663679 - 10/21/10 06:31 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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It's Halloween in Guild Wars, from Thursday, October 21st through Tuesday, November 2, 2010.
Some towns have been decorated and special collectors have arrived. More collectors will be arriving during the next few days. Supposed to be a series of new quests this year, they're not available just yet though. Also the costume maker NPCs are offering two new costumes, Raiment of the Lich and Lunatic Court Finery. However the costumes are not yet in the online store for purchase so the costume makers can't actually provide them for your characters today.
The big party will be October 31st when the Mad King Thorn returns to tell bad jokes and play "Mad King Thorn Says". Presumably he'll give away two different free masks, one in Lion's Arch and one in Kamadan, as usual.
Almost forgot, Pink Day in La was a big success. Guild Wars players donated over $10,000 to breast cancer research. My dervish is wearing pink armor.
Edited by GuybrushThreepwood (10/21/10 06:33 PM)
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#663877 - 10/22/10 12:05 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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Guybrush, that party sounds like lots of fun. "Mad King Thorn Says."  Are you keeping track of the bad jokes? Woohoo for the fund raising....Pink armor....I love it!
Edited by looney4labs (10/23/10 11:04 AM)
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#664018 - 10/22/10 09:48 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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I don't know if they will be the same jokes this year or not. He doesn't come until October 31st.
The costumes are now available for purchase. One costume set is $6.99 or through November 21st your can buy both sets for $9.99.
This year the costumes each have two different possible masks. You can wear the Lich Cowl and not show a face or you can wear Aspect of the Lich and show a spooky face. Or of course you can show your own face. The Luncatic Court costume you can wear a burning the Helm which is actually a burning jack o lantern head or you can put on Headless Fineray for the body and your head is automatic blanked out. If you have both the Helm and Headless Finery on their will still be flames but no head.
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#664100 - 10/23/10 11:04 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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"Flames but no head" sounds really funny! If you do that you need to link us a picture. 
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"Dogs are my favorite people." ~ Richard Dean Anderson
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#664377 - 10/24/10 12:13 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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scroll down to see costume screen shots Not going to keep those pictures there long.
Edited by GuybrushThreepwood (10/24/10 12:18 PM)
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#664694 - 10/25/10 11:29 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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I love the pumpkin head one. The ones with no head and the fire one are freaky!
I love the name Eagle Feathers!
Thanks for posting!
Edited by looney4labs (10/25/10 11:30 AM)
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#664897 - 10/25/10 10:13 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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New Halloween quests have started. So new only one has walkthrough on Guild Wars Wiki.
There quest in Lions Arch in Guild Wars: Prophecies and quests in Kamadan in Guild Wars: Nightfall. Factions and Eye of the North dont take part in Halloween. Factions has own holidays. I've done the first two LA quests. First easy, second difficult as requires slaying Rotscale the dragon.
Edited by GuybrushThreepwood (10/25/10 11:15 PM)
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#666549 - 10/31/10 09:48 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Mad King Thorn appears in Lions Arch and Kamadan every three hours today. His jokes are mostly based on the game and wouldn't make sense if you haven't played it.
From the new quests we learn that he was once a mortal king. There was a revolution and he was killed, becoming the spirit king and returning every Halloween. When, how, why he got a pumpkin for a head I don't know.
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#666875 - 11/01/10 10:27 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Here's a couple old jokes, I didn't see him use this year:
"Why can't you borrow money from a Dwarf?" "Because they're always a little short. HA HA HA HA HA! Get it? DWARVES are SHORT!"
"Knock, Knock" (Now you say: "Who's There?") "It's Mad King Thorn, and I command you to laugh! LAUGH NOW OR DIE!"
He always tells this one:
"When I first returned from the Land of the Dead, one of the fine citizens of Lion's Arch let out a cry: "Why King Thorn, you have a pumpkin on your head!" "And I said, "Eh? So he repeated, "Milord, you have a pumpkin on your head!"" "And I said, "What? So he yelled, "Milord, you have a pumpkin on your head!"" "To which, I replied, "A thousand pardons, fine citizen, I cannot hear you. I HAVE A PUMPKIN ON MY HEAD!" HA HA HA HA HA!"
And this one:
"I know you mortals are always interested in the future so I will give you a little preview." "Two hundred years from now.." "YOU ARE ALL DEAD! MWAHAHAHAHAHAHA"
I think this one was new:
"What's the difference between someone who doesn't laugh at my jokes and a corpse?" "I don't know either!"
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#683938 - 12/26/10 09:28 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Anet announced in a post at Guild Wars Guru 2 that the fifth profession will be revealed in January (they did not say when in January so January 31st is always possible).
Although not technically supposed to be released until Tuesday (Dec 28) advanced copies of "Edge of Destiny" are out. The book apparently mentions the mesmer profession by name. The first chapter has been posted at guildwars2.com, it does not mention mesmers however, only norn who seem to be warriors, a wolf and some undead. Because the book mentions mesmers speculation is that the profession to be revealed will be mesmer. Makes sense to me, I always figured mesmer would be returning in some form, although it breaks the pattern of revealing scholar, then soldier then adventurer, since last revealed profession was a scholar, but since only two soldier professions that pattern couldn't last anyway . The book is set about 4 years before "Ghosts of Ascalon", so 5 years before the start of the events of Guild Wars 2.
My guess is we will get the last 3 professions revealed when convention season come around again.
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#683946 - 12/26/10 10:21 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
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Thanks Guybrush, and a mesmer is ????
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#683977 - 12/27/10 01:12 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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A spell caster designed to shut down other professions. Mesmers are hard to play in GW1. You have to know in advance what enemies you are going up against. Spells good at shutting down other spell casters are not as effective against melee or ranger weapon users and vice versa. Mesmers are good at interrupting other characters skills or punishing them for using them.
For example: "Empathy" causes warriors to hurt themselves every time they attack. Its also very effective against rangers who under it can't fire their bow without wounding themselves. "Backfire" does the same thing to other spell casters when ever they cast a spell. A monk hexed with Backfire can heal himself to death.
Mesmers probably better in Player versus Player mode then in role playing mode. Although they're becoming more popular in role playing mode since Anet gave more of their spells the ability to effect multiple targets at once.
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#685819 - 01/01/11 06:54 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Settled Boomer
Registered: 07/04/09
Posts: 442
Loc: Florida
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Hi Guy: I haven't read through the whole thread, just the first and last page. I'll do some reading later. Just want to know if Guild Wars 2 is out yet? Do they have a 10-day trial period like other MMO's? And lastly, which game would I buy? I noticed on their website they have a trilogy. Just looking ahead. World of Warcraft, which I've been playing for 5 years, had an expansion recently that kind of ruined the game for me, if they don't fix some things. I may be looking for something else.  Thanks!
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#685828 - 01/01/11 07:59 PM
Re: Guild Wars 2
[Re: JeanK]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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No Guild Wars 2 is not out yet. I hope they'll be a free trial. The trilogy is the original Guild Wars' 3 campaigns. Guild Wars: Prophecy is probably the easiest one to start with, its also the longest. I think Factions is the hardest, some would say Nightfall is. Both go from low lever monsters to higher level mobs pretty fast.
Edited by GuybrushThreepwood (01/01/11 08:00 PM)
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#685830 - 01/01/11 08:09 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Settled Boomer
Registered: 07/04/09
Posts: 442
Loc: Florida
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Thanks Guy. I think I'll wait for 2 then since I don't want to learn something and have to relearn again with the new one. From what I read early in your thread things are going to be pretty much revamped. Right now my poor head can't take many more changes.
I'll keep an eye on your thread and meantime make my way through it!
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#689481 - 01/13/11 11:46 AM
Re: Guild Wars 2
[Re: JeanK]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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No profession reveal yet but there is some lore behind a new non-player race: The Wisdom and Power of the Kodan I seem to be in a small minority who sees the kodan as a threat, based on the religious belief that they have the right to judge the other races.
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#692225 - 01/22/11 01:02 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
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Don't know why but they allowed PCGamer to post a new picture and the news that the next profession is Guardian and that it will appear on the official Guild Wars 2 web site Thursday, January 27th. No details about the profession were given. I don't like the name but won't decide whether to play one or not until I know more about it. All we know is that Logan Thackeray (descendant of Keiran Thackeray and Gwen Thackeray) is a Guardian. In the book Edge of Destiny, he used a war hammer and produce a blue aura that blocked arrows. He could also do some minor healing which has lead to speculation that Guardian is the Guild Wars 2 version of a Paladin. And the end of the book he switches from hammer to sword, the reason for which would be a spoiler.
Unclear at this point whether Guardian is a new profession or a mixture of old ones. Could be warrior/monk mix or warrior/paladin or even warrior/dervish since dervish did have some healing. Depends on whether its casting spells or shouting, books don't give away game mechanics.
Guardian would be the second and final soldier profession. One scholar (probably mesmer) and two adventurers left to reveal.
Edited by GuybrushThreepwood (01/22/11 01:19 PM)
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#693613 - 01/27/11 09:55 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
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On Guard! Introducing the Guardian Profession - official reveal of the Guardian Exclusive Interview with Lead Designer The web site is German but this link leads to the original English interview. This interview was actually posted before the Guild Wars 2 website was updated with Guardian. Guild Wars 2 Guardian replaces Monk - interview with Eurogamer. Short a longer interview is coming. This artical was actually posted before the Guild Wars 2 website was updated with Guardian. I'd say the Guardian combines elements of warrior, ritualist (weapon spells) and paragon (shouts) rather than monk. I'm disappointed the skill videos feature humans again. Still no sylvari or norn. Edit: Turns out that although Steven Savile was originally going to write the third book, Anet decided to change the plot and he's not writing it now.
Edited by GuybrushThreepwood (01/29/11 10:48 AM) Edit Reason: change in author
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#693630 - 01/27/11 11:33 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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The first two books are out of order. Ghosts of Ascalon is actually set 4 years after Edge of Destiny. Most GW fans seem to think EoD is the better book.
The Guardian is a solider profession, heavy armor. So far they stuck with the pattern of revealing scholar, than soldier, than adventurer. So mesmer is not likely to be next reveal unless they break the pattern. There are no more soldier professions. One scholar and two adventurers left to reveal.
All professions are currently in the game but not all professions are equally polished and they won't reveal them until they area.
Edited by GuybrushThreepwood (01/28/11 03:06 PM)
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#694156 - 01/29/11 10:14 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
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Loc: Lincoln, NE
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Anet is calling Guardian a new profession (even though its actually several GW1 professions combined) and they say of the remaining three professions, one more will be new.
Also according to one of the lore writers, the Pale Tree, from which the sylvari come, is an intelligent life form and it watched the human and the centaur who longed for peace grow old and die not seeing peace in Tyria. She could not communicate with them but she took Ventari's tablet and held in in her roots. As the sylvari are growing she teaches them some basics about the world, including how to read the tablet.
The First Born of the sylvari are considered the most wise of the sylvari and are respected as leaders and teachers. At least one of the First Born has turned bad however, Faolain is a leader of the twisted Nightmare Court.
Edited by GuybrushThreepwood (01/29/11 10:22 AM)
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#695428 - 02/03/11 12:22 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Hmmm. I was going to edit my old posts in this thread to reflect changes in the game but the edit option seems have vanished. Does the ability to edit a message expire?
Anyhow. The old list of conditions is outdated. New conditions (negative effect caused by various attacks and spells are: Blackout, Blind, Burning, Chilled (formerly Frozen), Crippled, Fear (unique to Necro spell), Immobilize, Poison, Vulnerability and Weakness.
There are skills which can remove conditions before they would normally expire.
Some skills have effects that seem like a condition except they are not removable have to just wear off. Such effects are: Daze (a condition in GW1), Knockback, Knock Down, Launch and Stun.
Instead of enchantments Guild Wars 2 has boons, which are positive effects caused by some skills. The boons are: Aegis (unique to Guardian), Fury, Might, Protection, Regeneration, Swiftness, Vigor.
In the original Guild Wars, Aegis is a monk skill.
Boon durations stack. So if you already have 5 seconds of regeneration and you receive a second boon of regeneration lasting 10 seconds you have total of 15 seconds. The effect of boons does not stack however. So if you had +1 to healing from first boon and second boon was +2 you would not get +3.
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#695561 - 02/03/11 11:56 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
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Guybrush, as far as I know you can edit any thread that is not locked or archived, but I could be wrong.
Thanks for the new info.
Is there a release date?
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#695592 - 02/03/11 02:02 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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"When it's finished" is all Arenanet will say. They're going to be at PAX East in Boston in March with a new demo. They probably added Guardian.
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#695665 - 02/03/11 06:58 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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The Sassy Global Moderator PR Liaison
Sonic Boomer
Registered: 01/04/04
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Hmmm. I was going to edit my old posts in this thread to reflect changes in the game but the edit option seems have vanished. Does the ability to edit a message expire?
Guybrush, members have 90 days to edit their posts. We can still edit them as moderators and see the edit symbol. Ana 
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#697859 - 02/11/11 03:21 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
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Guild Wars 2 FAQ updated to include this important piece of news:
When will there be a beta?
We will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when we will do public beta tests and ship the game. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it.
See my edited previous post for the blog and news entries for human week.
Edited by GuybrushThreepwood (02/11/11 03:22 PM)
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#700103 - 02/19/11 01:05 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Loc: Lincoln, NE
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Last week was human week. Next week, as hinted at in article on human clothing/armor, will be norn week.
I hope they shop snow leopard form.
Oh for that rainbow jellyfish you need 20 points in Guild Wars: Eye of the North's Hall of Monuments. I just made 37, but all you get after 30 is a title at every 5 points (35, 40, 45, 50).
Edited by GuybrushThreepwood (02/19/11 06:05 PM)
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#700895 - 02/21/11 09:32 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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It's norn week. I'll be editing this message daily to add the daily news. Day 1: Norn Week Begins! Day 2: Legend and Legacy – The Norn in Guild Wars 2 Day 2: Norn Week – Go Big or Go HomeA short article explaining one of the pictures in the original day 2 article, apparently it confused a lot of people. Day 3: Norn Week – Designing and Redesigning Events Day 4: Brand New Norn Video, Wallpapers, and Lore Day 5: A Spirit of Legend Wednesday they were later than usual so I guess to make up for it they did Thursday's entry early. I refreshed the main page even though I did not expect to see anything new yet. I'm very disappointed that they still have not shown a picture of snow leopard. All that build up in the story about a snow leopard spirit follower and no picture of the animal or its shaman? Additional news: the new game demo being premiered at PAX East will feature the norn starting area and include the guardian profession.
Edited by GuybrushThreepwood (02/25/11 03:01 PM)
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#703732 - 03/03/11 11:18 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Wish I could delete messages. Video revealing 6th profession was leaked then pulled when Anet found out. So I removed the links from this message.
Edited by GuybrushThreepwood (03/03/11 11:34 AM)
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#703871 - 03/03/11 07:43 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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Since the cat is out of the bag, Anet has gone ahead and allowed game sites to talk about the new profession after all even though they have not yet added it to guildwars2.com. More information will be coming from Anet next week. The 6th profession, third adventurer presumably, is the Thief. See http://ie.pc.ign.com/articles/115/1153403p1.html
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#705426 - 03/08/11 10:46 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Hard part is deciding which race should be the thief. Still haven't decided which race is going to be necromancer. I plan to play them all except charr.
Edited by GuybrushThreepwood (03/10/11 10:49 AM)
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#708168 - 03/16/11 11:21 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Its been popular opinion that the beastie under Drakkar Lake in GW: EOTN was the sleeping elder dragon Jormag. Popular opinion is wrong: http://www.guildwars2guru.com/forum/showpost.php?p=618333&postcount=443I'm hoping next week will be asura or sylvari week but no word from Anet about that yet. New ArenaNet blog post: Martin’s PAX East Round Up
Edited by GuybrushThreepwood (03/17/11 02:52 AM)
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#710744 - 03/26/11 12:11 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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Video: The Guild Wars 2 PAX East Panel these are the official videos, better quality than the fan made versions that have been around before
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#712563 - 04/01/11 11:21 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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"If it bleeds, I can kill it." Love it!  Hmmmmm......wonder if they are joking?
Edited by looney4labs (04/01/11 11:24 AM)
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#712587 - 04/01/11 01:25 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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While Commando as GW2 profession is an April Fools joke there is a new solo mission (no other players, no heroes, no henchmen) in GW1 for which you temporarily become a commando type. No one shot kills though. And it took me like 7 times to finish it. I hate solo missions.
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#712629 - 04/01/11 03:45 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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Darn, I was going to take that as my motto....
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#712974 - 04/02/11 02:14 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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My favorite was "sylvari dandelion paratroopers".
Apparently before the commando joke was up one game web site had an "interview" announcing that Guild Wars 2 for PC was canceled in favor of having the game on the Ipod.
Edited by GuybrushThreepwood (04/02/11 06:05 PM)
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#713523 - 04/04/11 04:18 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Goin’ Commando with Horia Dociu - the man responsible for the Commando gag talks about how he came up with the idea and how other Arenanet staff donated their free time to make it work
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#713946 - 04/05/11 11:58 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Those Sneaky, Sneaky Skritt - another article on one of the non-player races in the game. I'm not a fan of rodents.
Edited by GuybrushThreepwood (04/06/11 12:06 AM)
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#716520 - 04/13/11 09:25 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
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That is a great read! Thanks Guybrush!
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#716680 - 04/14/11 11:32 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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April 28th will be the 6th anniversary of Guild Wars: Prophecy. Last year Arenanet revealed the elementalist so maybe they'll release another profession this year.
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#717007 - 04/15/11 02:12 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Next week is charr week. I hate the charr. Only good thing about charr week is that it brings us closer to sylvari and asura weeks.
Also Nowgamer.com claims they will have an exclusive Guild Wars 2 reveal on Monday with related images on Wednesday and video on Thursday.
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#717018 - 04/15/11 02:32 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
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Guybrush, why do you hate the charr?
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#717164 - 04/15/11 11:01 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Because they're the enemies of Guild Wars: Prophecies characters and I see no reason why they should suddenly be considered among the heroes as player characters in Guild Wars 2. They had to rewrite Tyrian history to make it out that the humans actually stole the land from the charr so the charr were just taking it back. In other words they turned Prophecies player characters into the bad guys. Besides I personally slaughtered so many charr they should be extinct by the time of Guild Wars 2.
Oh and as I keep having to remind the charr fans, charrs in Guild Wars 1 ate humans.
Edited by GuybrushThreepwood (04/15/11 11:02 PM)
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#717331 - 04/16/11 01:57 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
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Loc: Alabama
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Besides I personally slaughtered so many charr they should be extinct by the time of Guild Wars 2. Well I can see the problem then. 
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#719215 - 04/23/11 02:26 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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For some races some professions are against type so although player characters are not limited in what professions they can be its possible that NPCs for a given race may not have certain professions.
For example, Anet has said there are no NPC charr guardians, as charr are not big on defense and they distrust magic. In a later interview they said if a need for a charr guardian NPC arises they could create one but as it stands now there are none.
This brings up the question, what professions are against type for the other races. Some fans thought necromancer for sylvari but we already know that there at least two sylvari NPC necromancers because the sylvari see death as a natural part of life, even if no sylvari has yet died of old age (because the race is only 25 years old), only from accidents or combat.
Would the highly individualistic norn see any use for a guardian?
I'd have thought they highly magical asura would see a warrior as against type but actually most asura NPCs in Guild Wars: Eye of the North were in fact warriors.
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#719303 - 04/23/11 07:21 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Sonic Boomer
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Guybrush, what race/profession combinations would you like to see?
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#720357 - 04/27/11 06:26 PM
Re: Guild Wars 2
[Re: looney4labs]
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An Introduction to the Environment Art of Guild Wars 2 Haven't seen much of the asura or the sylvari. The sylvari have supposedly been resigned but the new art hasn't been revealed yet. So I'd like to see asura and sylvari of various professions in action. Not sure which ones should be out of character and therefore not used by NPC asura or sylvari.
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#720476 - 04/28/11 01:26 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Which Guild Wars 2 Race Are You - one of those silly what are you quizes
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#720626 - 04/28/11 01:50 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
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Fun Link...I'm a Sylvari. Which one are you?
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#720674 - 04/28/11 05:25 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Sylvari as well. 90 Facts about Guild Wars 2 - not an official article and some of the facts are a bit off. For example the point about warriors using rifles and bows is a bit misleading, warriors can use longbows but not shortbows. And while rangers of different races do have three different pets to chose from at start arenanet hasn't said a human can't eventually charm a devourer (one of the charr options for first pet) or a charr a dog (one of the human options for first pet). We know what the possible first pet for charr ranger and human ranger but not norn, asura or sylvari. Charr ranger my chose one pet from Devourer (a scorpion like monster with 2 tails), Stalker (a large wild cat), Drake (large reptile) Human ranger my choose one pet from Dog (only one seen so far is a Krytan Drakehound which looks like Marmaduke), Moa (an ostrich like bird), or Bear (I think it was black bear in the demo) Norn have 4 primary totem animals and most people assume norn rangers will be able to choose from them bear, raven, snow leopard and wolf but that would be 1 more option than other races get
Edited by GuybrushThreepwood (04/28/11 05:37 PM)
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#720983 - 04/30/11 03:08 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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http://www.guildwars2.com/en/contests/video-contest/ - Arenanet is having a contest, submit your video on why people should play Guild Wars 2 for a chance to win a trip to Arenanet where you can play the demo Search youtube for "Become a Guild Wars 2 Ambassador" or "Guild Wars 2 contest" to see some of the entries. I don't have one there, yet.
Edited by GuybrushThreepwood (04/30/11 01:32 PM)
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#721096 - 04/30/11 03:20 PM
Re: Guild Wars 2
[Re: looney4labs]
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I have some ideas. I have to figure out how to use my headphone microphone to record audio, cause I don't have a video camera with sound. My favorite entry so far just uses clips from GW2 videos and has the woman doing a voice over. She's from Germany so she has a thick accent but she's understandable. I think one of the rules is dialogue has to be in English. I've seen one video that has no voices at all, just text. I saw one video that's going to get disqualified because it used somebody's music, you can't use copyrighted materials. Arenanet does allow using their video and audio, including music but no other copyrighted works.
Edited by GuybrushThreepwood (04/30/11 03:21 PM)
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#722018 - 05/03/11 11:33 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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I made two test videos for the GW2 contest. I can of course only submit one. Please take a look and let me know what you think. Not sure which one to submit. http://www.youtube.com/watch?v=Xz47o94XJcI - voice over http://www.youtube.com/watch?v=v13S4ojfl7s - text only I'm probably my own worst critic. Made the second one because I didn't like the sound of my voice, even after 7 or 8 retries. And yes that's me in my Renaissance festival costume (which I hadn't worn in years). It would look better with the cloak but I was over heating with out, with it I'd have ended up with heat stroke. And all those weapons are in my collection. Most are just displays wouldn't work well in real combat. The sword is probably the exception. Because of the 1 minute time limit I had to leave off daggers and my staff.
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#722022 - 05/03/11 11:43 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
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I like with the voice, but I like the dialogue from the text.....so how bout voicing that dialogue? Unless I'm more tired than I think and I missed a line or two of the voiced one? I thought on the text one there is an extra line about melee not being your style. I like it but I don't think it's in the voiced one, is it? 
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#722024 - 05/03/11 11:48 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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The text one does have more dialogue, especially at the end. I thought of trying to put the last text screen in the voice over one since I don't think I can say all that in time.
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#723672 - 05/11/11 02:23 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
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Video: City of Lion’s Arch - video is at bottom of the blog, the music is the same music you'll hear in Guild Wars: Prophecies at Lion's Arch The City of Lion's Arch - video came first then they posted the blog, which did not initially have the video on it Four out of five Destiny's Edge members can be briefly seen in the video, Caithe the sylvari seems to be missing, in fact there do not seem to be any sylvari. This is probably due to the sylvari being reworked and Arenanet not ready to reveal the new sylvari look. Lion’s Arch: Building the Heart of the City - another blog entry, on designing GW2 cities in general and Lion's Arch in particular Video contest entries due tomorrow. Results posted the 26th. So many good entries I don't know how they are going to pick 17 (2 grand prizes, 2 first place, 3 second place, 10 honorable mentions).
Edited by GuybrushThreepwood (05/11/11 07:26 PM)
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#724057 - 05/13/11 06:28 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
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Poor Martin. While he's gone from Arenanet's headquarters in Washington state, visiting his home country of Germany, things change. So when in one of his video interviews he states that he does not think walking will be in Guild Wars 2 at least not to start with, he doesn't know he just made a mistake. All the previous videos showed characters running, no walking. Then the Lion Arch video comes out and characters are walking. Martin gets back to Washington to learn the news that some one else from Arenanet has confirmed that walking is now in Guild Wars 2. In his defense, Martin Kerstein is not a developer, but a community manager.
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#724559 - 05/15/11 04:53 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
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Any guesses, Guybrush?
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#724601 - 05/15/11 08:04 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Guild Wars 2 preview Interesting article despite the errors: Rangers do not have guns, so he must have been playing a warrior The trolls were actually ogres The machine guns were gun turrets, no machine guns in GW2 The Lion throwing a fireball is a charr (guardian) sending out an orb of light Race names in GW2 are both singular and plural so need need to add s to norn, norns My guess for next profession is the final scholar, mesmer. The mesmer was unique to Guild Wars 1 I can't imagine Guild Wars 2 not having it, besides we're already told the human queen and her head of security are both mesmers. I have no idea how they're going to choose winners for the contest. Lots of good videos. Some people even ran around outside in costume.
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#725615 - 05/19/11 02:01 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
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Thanks Guybrush  I wonder what their reasoning was for doing it this way?
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#727414 - 05/26/11 01:14 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Contest winners - I didn't win. Although I'm disappointed at not winning even honorable mention, I'm more disappointed that my favorite videos done by other people didn't either. Frequently Asked Questions about the Engineer ArenaNet’s Tradeshow Summer - BTW if you dont have your ticket you can forget PAX its sold out already.
Edited by GuybrushThreepwood (05/27/11 11:37 PM)
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#731968 - 06/12/11 12:46 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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I missed an important interview: http://tap-repeatedly.com/2011/06/10/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/ I think biggest news is that elementalist and necromancer have had major changes since revealed, the necromancer no longer goes into Death Shroud when downed, but now has a normal downed state. Also when ending Death Shroud necromancer no longer teleports back to where they were when they started the Death Shroud. BTW in GW1 I finally beat Dhuum, completing the Underworld, on my monk.
Edited by GuybrushThreepwood (06/12/11 12:48 PM)
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#731979 - 06/12/11 01:47 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
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Congratulations Guybrush, and thanks for the new information.
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#732038 - 06/12/11 07:51 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Now I only have the one elite mission, the Domain of Anguish to do. And I can do it now that my dervish has finished Nightfall.
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Adventure: Ankh: Heart of Osiris Casual: Temple of Life: The Legend of Four Elements Darkside: Guild Wars
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#732993 - 06/16/11 07:45 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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The Mostly Harmless Quaggan - another Guild Wars 2 minor race Introducing the Guild Wars 2 Asset Kit - want to make a Guild Wars 2 web site or just want to look at some art work, download these files
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#735049 - 06/25/11 12:48 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
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Hi ya Guybrush, it certainly looks intriguing.
Do you need to have Guild Wars 1 installed to get Guild Wars 2 to play?
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#735373 - 06/27/11 12:59 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Hi ya Guybrush, it certainly looks intriguing.
Do you need to have Guild Wars 1 installed to get Guild Wars 2 to play? No, but Guild Wars 1 players can get special items in Guild Wars 2, they're strictly cosmetic, wont give me an advantage over someone who has never played GW1. And apparently Guild Wars 1 character names will be reserved for Guild War 2, so somebody else can't take my GW1 character names to use in GW2.
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#736408 - 07/01/11 11:23 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
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Wow, that was beautiful. I love the voice.
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#738654 - 07/11/11 11:09 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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Closed Beta testing sometime this year, followed by opening beta testing when closer to release date.
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#738941 - 07/12/11 03:23 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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The third Guild Wars book will apparently be The Sea of Sorrows by Ree Soesbee, Guild Wars 1 and Guild Wars 2 writer responsible for lore. Her writings were the best parts of human, norn and charr weeks at guildwars2.com. Presumably she'll write stories for asura and sylvari week when those come later. http://www.amazon.com/gp/product/1416589627
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#740660 - 07/20/11 08:02 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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NC Soft, Guild Wars 1 and Guild Wars 2 publisher (but not developer, that's Arenanet), is going to make some big announcement this weekend at San Diego's Comic-Con. Naturally, lots of Guild Wars 2 fans hoping its the release date, but NC Soft does have other games in the works.
Edited by GuybrushThreepwood (07/20/11 08:02 AM)
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#740726 - 07/20/11 01:02 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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This blog on the comic con http://www.arena.net/blog/arenanet-is-heading-to-comic-con has a header graphic titled asura_blog_header fueling speculation that Asura week is coming. I hope so hasn't been a race week in some time. After Asura, only Sylvari would be left and they've supposed to have redone the sylvari art work. When they do demoes now and a sylvari appears they tell people "the sylvari don't look like that anymore" but haven't yet revealed what they do look like now.
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#741262 - 07/22/11 11:32 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Oops I got the NC Soft announcement date and location wrong. Its not at this weekends convention in California, its not until mid August in Germany.
This weekends convention probably not going to have any GW2 news. Arenanet is there but they've said its not a major convention for them and they mostly expect people who are not already knowledgeable about GW2.
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#741754 - 07/24/11 12:39 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Sylvari week will come before Gamescom and sylvari will be playable at the demo at Gamescom. Sounds like the sylvari were finished before the asura, which is a big suprise.
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#742972 - 07/29/11 04:02 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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Get Ready For GamesCom - notice that asura and sylvari will be playable for the first time in the latest demo
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#742975 - 07/29/11 04:12 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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The Sassy Global Moderator PR Liaison
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Thanks Guybrush! Ana 
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#743543 - 08/01/11 09:55 AM
Re: Guild Wars 2
[Re: BrownEyedTigre]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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While waiting to see if we get asura week this week or not I thought I'd post this link to a fan made Guild Wars 2 comic: Dynamic Events - Guild Wars 2 Webcomic - the plot is a young man moves into an apartment in Lions Arch, the city where the races meet and find himself living with a female charr (he didn't know she was female), a "male" sylvari, a male asura (rarely seen) and now a female norn, whom he just discovered can transform herself into a wolf. The norn is attracted to him, oddly enough. His sister is infatuated with the sylvari, who looks basically male but is in fact an intelligent plant.
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#743613 - 08/01/11 03:42 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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No asura week.
According to an interview given to a Polish magazine sylvari cannot produce offspring, only the Pale Tree produces more sylvair, though they can otherwise mimic humanoid behavior.
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#743963 - 08/02/11 09:53 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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Well, its apparently Sound Week: New Guild Wars 2 Video Focuses on Audio! notice another blog entry is to follow Wednesday.
Edited by GuybrushThreepwood (08/03/11 11:07 AM)
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#744030 - 08/03/11 09:37 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
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That audio team looks like they have a lot of fun.  Thanks!
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#744153 - 08/03/11 06:32 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Video: Guild Wars 2 Sound Design Don't know if another post tomorrow, I have the day off work so I can check and post sooner if there is one.
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#744413 - 08/04/11 08:27 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
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Two articles today: The Hidden Complexity of Sound Design James Boer Talks GW2 Audio Design I almost gave up checking the web site. Seems they're doing these blog entries at night now.
Edited by GuybrushThreepwood (08/04/11 08:29 PM)
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#744727 - 08/06/11 12:38 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
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Wow, they are really pumping out the info now. Thanks Guybrush!
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#745266 - 08/08/11 03:19 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
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Monday: Kristen Perry on Designing and Redesigning the Sylvari - I hope they will sound as good as they look
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#745296 - 08/08/11 04:50 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Sonic Boomer
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The Sylvari are very intriguing. Thanks!
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#746155 - 08/12/11 12:24 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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See previous post for official pages. This post features other sites. Sylvari Lore Interview with Ree Soesbee & Kristen Perry Sylvari race sees the light - original article is in Swedish. There are some problems with the Goggle English translation: most important: "no friction betwen sylvari and charr" should read "some fiction between sylvari and charr". The sylvari in fact do not approve of the charr's cutting down forests without planting new trees. The sylvari ranger pet mentioned is "Thorn Mastiff" just as the sylvari are planet people its a plant dog. Apparently sylvari characters will actually start out in the Dream as their tutorial section then pop out of the pod hanginf from the Pale Tree to enter the game proper. I was hoping I'd get to see my sylvari's actual birth.
Edited by GuybrushThreepwood (08/12/11 10:35 AM)
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#746245 - 08/12/11 01:33 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Awwww, a plant dog. I want one! Thanks Guybrush 
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#746260 - 08/12/11 03:07 PM
Re: Guild Wars 2
[Re: looney4labs]
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Friday entry added to earlier post. Some people will insist on arguing that the Nightmare Court isn't really evil even though it says they are right in the blog.
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#746606 - 08/14/11 09:21 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Oh the big announcement coming from NCSoft the 17th is apparently not about about Guild Wars 2 as one of the Arenanet spokesman said there won't be any major news about Guild Wars 2 at Gamescom.
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#746761 - 08/14/11 08:32 PM
Re: Guild Wars 2
[Re: looney4labs]
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Although the blog talks about sylvari love and romance people in forums keep arguing about sylvari sex I just keep pointing out that Arenanet wants a Teen rating at most, not Mature or Adult.
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#747556 - 08/17/11 09:58 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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New trailer: http://www.guildwars2.com/en/media/videos/ mixes old and new footage. My favorite's norn in snow leopard form.
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#748027 - 08/19/11 10:09 PM
Re: Guild Wars 2
[Re: looney4labs]
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Currently when you create a character you after selecting race, gender, profession and after customizing appearance you fill out a biography. If you don't want to make the choices you can let the game pick answers at random.
The first question is different for every profession.
Elementalist chooses a favorite element, air, fire, earth or water.
Warrior chooses between two helmets or no helmet.
Ranger chooses first pet, available choices are determined by your character's race.
Necromancer chooses a mask.
Guardian choses between a cloak, a mantle and a scarf.
Thief chooses which is more important, Anonymity, Determination or Subterfuge.
Engineer choses most useful tool.
The second question is the same for everybody, do you solve problems with Charm, Dignity or Ferocity. As you play the game decisions you make will add or subtract from these three.
The next three questions are based on your character's race.
Asura are asked which college they belong to Statics, Dynamics or Synergetics. Then what their first invention was: VALET-123 Golem, Transatmospheric Converter (weather machine) or Infinity Ball (sounds like "Magic 8-Ball" toy. The final question is who is your mentor, there are four possibilities.
Charr are asked which legion they belong to, Iron, Ash or Blood. Second question is which member of their warband is their favorite sparring partner. Final question is what was your father, loyal solider, Flame Legion Shaman or rebel.
Humans are asked what their social status is, what their biggest regret is and which deity is most important.
Norn are asked what is most important quality of a hero, what happened at the last drinking party and which spirit appeared to them in a vision.
Sylvari are asked what happened in the Dream, what is the most important of Ventari's teachings and what time of day were they born.
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#748394 - 08/21/11 07:52 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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According to an Arenanet programmer interviewed at Gamescom Guild Wars 2 will come with 5 character slots. That's enough to try out every race but not every profession. Extra slots will be available for purchase in the online store. This is similar to Guild Wars 1.
I plan to start with sylvari elementalist, asura warrior, human guardian, norn ranger and maybe charr necromancer.
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#748555 - 08/22/11 12:06 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Guybrush, can you not change professions once you finish creating a character?
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#748614 - 08/22/11 05:17 PM
Re: Guild Wars 2
[Re: looney4labs]
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Nope.
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#750346 - 08/29/11 07:36 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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No major news from Gamescom or PAX have been some minor changes.
Elite skills now take 150-180 seconds to recharge not 720 (12 minutes)! Each race has one set of armor specific to it. I'm glad of this. Sylvari's time of birth will not effect personal story but will effect look of home instance. Ranger weapon skills now give some benefit to ranger's pet in addition to harming foes. Joining a guild on one character gives all your characters option to support the guild or not. Characters can join more than one guild. No guild halls at launch. Will come later. A Transmutation Stone (allow character to keep look of old armor or weapon but gain stats of new armor or weapon) will be available in game for Karma. (Many people were afraid they'd only be available for real money in online store.)
Condtions now: Bleeding - lose health over time Blind - next attack misses Burning - lose health over time Chilled - (formerly Frozen) move 1/3 speed, cannot dodge, recharging skills take longer to recharge Crippled - move slower, unable to dodge Fear - target runs from source (original only necromancer could cause fear, now warrior and thief can as well) Immobilized - movement hindered, cannot dodge Poison - lose health over time Vulnerability - take more damage Weakness - reduces damage dealt by 20%
Conditions are always negative, there are skills to remove conditions
The opposite of the negative conditions are the positive Boons (replacing Guild Wars 1's enchantments):
Aegis - block the next attack (at this time only Guardians can provide this) Fury - increase chance to land a Critical Hit Might - increase damage Protection - improves your defenses Regeneration - healing over time Swiftness - increased movement speed Vigor - increased health
There are skills that can remove boons.
There are other skill effects some of which are positive and some of which are negative. Daze - interrupts and makes skills unusable Float - underwater only, target is forced up to the surface Invulnerability - target cannot be damaged or take conditions (rallied characters receive this for 1 second) Knockback - target pushed back and interrupted Knockdown - target is knocked to the grown unable to move or use skills for a short time Launch - target interrupted and flung into the air Leap - some skills cause character to move closer to target for melee Pull - some skills pull the user and target closer together for melee Rejuvenation - gain health Sink - underwater only, target sinks Smiting - every fifth attack causes burning (in GW1 smiting prayers were monks skills that caused holy damage, at this point only Guardian is known to smite) Stability - current effect unknown, most likely prevents knockdown Stealth - character becomes temporarily invisible as long as not attacking (at this point only Thief and Ranger have stealth skills) Stun - target interrupted, immobilized and incapacitated for a short time
At this point only stun is known to be removable. There are traits which block some effects altogether.
Edited by GuybrushThreepwood (08/29/11 07:38 PM)
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#750427 - 08/30/11 02:55 AM
Re: Guild Wars 2
[Re: looney4labs]
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When in stealth mode you can't be targeted but you can still be hit by skills that effect an area rather than a single target if you are in the area. Best bet is to keep moving. This won't work for rangers though. The ranger skill requires that you and your pet don't move. As soon as you move you're visible again. A thief can move while invisible and steal things without breaking stealth but attacking will break stealth. If you get hit by an area of effect skill while in stealth you'll take damage and become temporarily visible.
A thief skill Blinding Powder blinds foes in the area and puts allies into stealth mode. I don't know whether allies stay invisible if they move.
I think the new down skills are interesting. Every player character has "Help Me" which calls allies attention to them plus 3 skills that are unique to their profession.
Elementalist: Discharge Lightning - hits foe with lightning Grasping Earth - immobilizes foe Vapor Form - ele turns into a vapor and can move, normally downed characters cannot move
Engineer: Throw Junk - throw junk causing random condition Grapple Line - throw line to drag foe to you Booby Trap - takes revenge on foe who takes you from downed to defeated by blowing up
Guardian: Wrath - zaps foe with light ray Purifying Light - blinds foes, removes a condition from allies Symbol of Judgment - heals allies and burns foes
Necromancer: Life Leech - steal foes health to heal self Fetid Ground - poisons and chills foes Fear - foe flees in fear
Ranger: Throw Dirt - blinds foe Call Companion - raises you pet and calls it to you Lick Wounds - pet licks your wounds to rally you
Thief: Venomous Knife - throw a poisoned knife Smoke Bomb - drop a smoke bomb, enter stealth mode Trail of Knives - throw knife hitting multiple foes
Warrior: Throw Rock - longer you hold the skill down before releasing the more damage it does Hammer Toss - causes knockdown Vengeance - rally and fight normal for a brief time, when time ends you are defeated
For underwater there are drowned skills but most of them have not been revealed yet.
Elementalist unknown
Engineer unknown
Guardian: Shackle - shackle foe to cripple Reveal the Depths - unclear, some kind of area of effect skill Renewing Current - escape to the surface
Necromancer: Feeding Frenzy - summons a school of undead fish to attack foe Death Curse - poison yourself and your foe Life Leech - same as downed skill
Ranger: Thrash - kick foe and retreat Throw Knife - throw knife at your foe Lick Wounds - same as downed
Thief unknown
Warrior unknown
Edited by GuybrushThreepwood (08/30/11 01:57 PM)
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#750663 - 08/31/11 12:16 AM
Re: Guild Wars 2
[Re: looney4labs]
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Registered: 09/06/03
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A Detaliled Look at Lich Form - a PAX attendees impressions of one of the Necromancer elite skills, Lich Form.
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#751031 - 09/01/11 01:21 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Here's an unusual official Guild Wars 2 blog entry: Video: Behing the Scenes of German Voice Acting Its unusual that they put it on their English language site. If you're curious, I was you can hear the French versions of the characters at http://www.guildwars2.com/fr/media/videos/ click on :Les races de la Tyrie". The website is only available in English, French and German so no other languages available. May not be any others at first anyway. Most people over at guildwars2guru love the German charr.
Edited by GuybrushThreepwood (09/01/11 01:57 PM)
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#751249 - 09/02/11 04:18 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Guybrush, what did you think of the voices?
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#751329 - 09/02/11 10:29 PM
Re: Guild Wars 2
[Re: looney4labs]
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I like them.
Some people have too much time on their hand. A British guy is annoyed because Arenanet (an American company) uses the American spelling or words like color (not colour). .
Edited by GuybrushThreepwood (09/02/11 10:44 PM)
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#752136 - 09/06/11 09:42 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Guild Wars 1 did not allow jumping off high places. Guild Wars 2 will allow it, but it could be fatal http://www.youtube.com/watch?v=TC6rgGEw7yw&feature=player_detailpage#t=1957s Whether you are downed and can attempt to rally yourself or go straight to defeated and have to be raised by another player or map out will depend on how far you fell and the amount of damage you receive when you hit the grown. There are several high places some people at conventions tried jumping from like this. Swimming on the surface of the water is currently dangerous as well. When you are on dry land you have your normal skills. When you are underwater you have your underwater skills. But when you are in betwen, swimming on the surface of any body of water you have no skills. So you can't defend yourself if attacked. This is just how it was in the demo. Anybody guess as to whether these things will change or not.
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#752211 - 09/07/11 09:48 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Sonic Boomer
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Hmmmm.....no skills while swimming....that can't be good, unless of course you are immune to attack during that time.
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#752524 - 09/08/11 12:43 PM
Re: Guild Wars 2
[Re: looney4labs]
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Okay, it's official now, next week is Asura week: Prepare Your Minds for Asura Week! Only thing big left after that is the final profession reveal. No date given for that. BTW this weekend in GW1 its double Sunspear and Lightbringer points. My dervish already maxed Sunspear, so I'll work on Lightbringer. I absolutely refuse to buy a charr plush. http://www.arena.net/blog/introducing-the-guild-wars-2-charr-plush
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#753510 - 09/12/11 01:23 PM
Re: Guild Wars 2
[Re: looney4labs]
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Don't tell the other members of the Ebon Vanguard group at guildwarsguru2 that I broke down and bought a charr plush (along with the paperback version of the concept art book). I'll just keep editing this message instead of posting new messages every day during Asura Week. Asura Week: Monday part 1: Matt Barrett on Asura Design Monday part 2: Mr. Sparkles, A Tale of the Asura Tuesday part 1: Ambition on a Grand Scale – Matt Barrett Talks Asura Environment Art Tuesday part 2: Hey Bookah!* Smart Asura Answers to Stupid QuestionsWednesday: Snarky Little Geniuses – Angel McCoy on Writing the Asura - features audios clip, the last must be because Talk Like A Pirate Day is coming up Thursday part 1: Official Guild Wars 2 website on Asura updated Thursday part 2: Heron Prior on Animating the Asura (hee hee beat everybody and posted it first on guildwarsguru2.com) Friday: That Old College Try Asura week has concluded. *A Bookah is an imaginary creature asura parents use to frighten their misbehaving children. Its supposed to be large, loud, bellowing and dumb. The asura consider anyone not asura to be bookah. In Guild Wars: Eye of the North they are constantly referring to human player characters as bookah. Other sites on Asura week: Secret Agent Cat: In The Mind Of Genius - interview with designer Jeff Grubb OnlineWelten: Interview w/ArenaNet on the Asura | OnlineWelten German site, Enlgish version of the interview. Minor glitch in answer to second question, Arenanet mentions the College of Dynamics twice, most likely the second time actually meant College of Synergetics. VG 24/7: Inventing Asura: Guild Wars 2?s Ree Soesbee and Jeff Grubb - Reference to Dragonlands should be Dragonlance, Jeff Grubb was involved in the series Game Reactor: A race of short stature geniuses (English translaton from the Dutch) There are some clear problems with the translation to English. Example: "Asuras are no gods" should be "The Asura have no gods". "What makes an Asura in your spare time? Ree Soesbee: Found it! Jeff Grubb: Makes things! Ree Soesbee: Pushing things!" Should be "What does an asura do in its spare time? Ree Sooesbee: discover things! Jeff Grubb: create things! Ree Soesbee: blow up things!" This is an interesting statement: "Ree Soesbee: We have always said that the magic of Tyria is based on the four elements. Power crystals are nothing more than a piece of matter that has been filled with such magic." What four elements? In Guild Wars 1 lore magic was divided into preservation, destruction, aggression, and denial not the traditional air, fire, earth and water, though elementalists do specialize in though their spells are still divided inot the other four groups. The story goes that the Tyrian gods made it impossible for any one person to combine all four schools of magic at once so no mortal would be too powerful. PC Gamer: Guild Wars 2 Asura interview part one: Rata Sum, the floating city PC Gamer: Guild Wars 2 Asura interview part two: Love and Inquest
Edited by GuybrushThreepwood (09/19/11 11:41 PM)
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#754439 - 09/16/11 02:10 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
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Arenanet's American merchant messed up. I got a good sized box with a content list showing Art of Guild Wars 2 book and charr plush. The book is here but no charr. I sent them an email.
Edit: Heard from costumer service: charr is being shipped.
Edited by GuybrushThreepwood (09/16/11 02:38 PM)
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#755306 - 09/20/11 05:21 PM
Re: Guild Wars 2
[Re: looney4labs]
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Kill Ten Rats: GW2] Stereotypical Guilds in Five Acts I like this blog entry. A fan's idea of what GW2 racial based guilds would be like. It's funny, if you know the GW2 five playable races.
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#755705 - 09/22/11 02:58 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Got my plush. Those pictures do not at convey how big it actually is. Give you an idea its bigger than Felix. If you're on facebook there's a contest wo win a charr plush, but hurry ends September 29th. Just post why you should win: http://on.fb.me/pgWweqYou can find all kinds of theories about the elder dragons in Guild Wars 2 in the GW2 forums. Mine is simple. They're insane. In the the book "Edge of Destiny", Glint (the lesser dragon) says to Snaff (an sura) , "how can you survive in the mind of an Elder Dragon? It has no reason. It has only hunger, rage and greed." She describes her master as a hurricane and a sandstorm. Mesmers Jennah and Anise sense Kralkatorrik, the elder dragon's mind but what they find is "A sandstorm. A chaos. Bottomless hunger. Endless outrage." Kralkatorrik is all emotion, no rational thought. When Snaff is able to enter the elder dragon's mind all he finds is hunger, rage, fury. Again, nothing but emotion. "The Elder dragon was gigantic, twenty times her [Glint's] size, but more sorcery than sinew". If you ask a sylvari, sarcasticly, "were you born yesterday" it may just answer, "Yes I was." (LOL)
Edited by GuybrushThreepwood (09/23/11 06:52 PM) Edit Reason: contest ends 29th
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#756188 - 09/24/11 05:23 PM
Re: Guild Wars 2
[Re: looney4labs]
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Arenanet started writing the original Guild Wars with 5 people, out of one of their founder's apartment. Today 270 Arenanet employees plus 100's of NC Soft (the publisher) employees in Europe and Korea are working on Guild Wars 2. (The original once again has a small group, 6 people, keeping it updated.)
Arenanet announced Guild Wars 2 in early 2007, as an explanation for why Guild Wars: Utopia a planned 4th campaign, had been canceled. They did not seriously start working on Guild Wars 2 until late 2007 however as they were still working on the Guild Wars expansion Eye of the North, which is a link to Guild Wars 2.
Edited by GuybrushThreepwood (09/24/11 05:37 PM)
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#758690 - 10/06/11 12:42 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Some people wondered if future expansion packs for Guild Wars 2 would raise the character level cap, which starts at 80. According to one interview the answer is yes. Which surprises me. They did not do that with Guild Wars 1.
Only comment I've seen about the final profession is that it still needs work.
Ranger pets have received some criticism after the demos. Although I think the problem with pets is really a problem of people who haven't played the game from the start getting to jump into midlevel content so that they have no experience in properly using the pets. Never the less, Arenanet says they are working on improving the pets.
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#758749 - 10/06/11 10:09 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
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Guybrush, what has the general criticism of pets been?
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#758835 - 10/06/11 06:25 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Registered: 09/06/03
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In the demos they get defeated (die) a lot. They've already made some changes. Now ranger skills have some positive effect on pets as well as negative effect on foes.
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#760173 - 10/11/11 11:34 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
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No news about the game but guildwars2guru has user names in their forum showing up in pink and has the pink breast cancer ribbon on their logo. In Guild Wars 1 October 15th is Pink Day in LA (Lion's Arch).
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Adventure: Ankh: Heart of Osiris Casual: Temple of Life: The Legend of Four Elements Darkside: Guild Wars
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#760898 - 10/14/11 11:55 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Planet of the Grawl -- blog entry on a minor race, this one left over from Guild Wars Prophecies and Eye of the North.
Edited by GuybrushThreepwood (10/14/11 11:58 PM)
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Adventure: Ankh: Heart of Osiris Casual: Temple of Life: The Legend of Four Elements Darkside: Guild Wars
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#761519 - 10/17/11 03:58 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Guild Wars 2 Races of Tyria (Spanish Fandub) - a group of Spanish Guild Wars 2 fans made this. The only official Arenanet ones are in English, German and French.
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Adventure: Ankh: Heart of Osiris Casual: Temple of Life: The Legend of Four Elements Darkside: Guild Wars
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#762964 - 10/24/11 08:35 PM
Re: Guild Wars 2
[Re: looney4labs]
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Settled Boomer
Registered: 03/18/07
Posts: 294
Loc: NW. Wash . USA
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Guybrush, How many hours do you think you have in the first game {roughly of course}? Have you played all of the added games ? Guild 2 looks pretty good. I am playing the trial version of 1 right now. Do you think I should play 1, or wait & dive into, 2 when it comes out? Thanks Dunn 
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#762994 - 10/25/11 01:30 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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6,399 hours and 55 minutes over 37 months. The game tells you when you type /age. That covers everything and all characters. I haven't beaten the Domain of Anguish (a series of hard quests leading up to supposed to be hardest boss in the game) which became available after finishing Nightfall, otherwise I've done all the missions, quests, dungeons and end game elite missions, several times.
If you play the three campaigns and the 1 expansion pack that make up Guild Wars 1 you can unlock rewards for Guild Wars 2. Nothing that gives an advantage over people who haven't played Guild Wars 1. just cosmetic stuff.
Playing Guild Wars: Prophecies will give you a better understanding of some of the lore in Guild Wars 2, particularly why humans and charr have been at war for centuries.
Eye of the North introduces the Asura and the Norn, as non-player characters.
The game mechanics will be very different in Guild Wars 2. Most of Guild Wars 1 for example is instanced, just you and your team are there no other players. You meet other players in towns and outposts and guild halls. Guild Wars 2 most of it will be open to multiple players with very few instances.
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Adventure: Ankh: Heart of Osiris Casual: Temple of Life: The Legend of Four Elements Darkside: Guild Wars
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#763107 - 10/25/11 07:06 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Settled Boomer
Registered: 03/18/07
Posts: 294
Loc: NW. Wash . USA
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Wow, & I don't mean the game  That's a-lot of hours. Thanks for the info,Guybrush  I am just starting to warm up to playing a MMOG online. I just go out alone in the trial version. I'm a smoking level 3 right now. Woohoo  My wife wanted a female chracter, so that's what I am right now  Nechromansor, not sure on the spelling, sorry. Later Dunn 
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#763141 - 10/25/11 10:54 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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What's your characters name?
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Adventure: Ankh: Heart of Osiris Casual: Temple of Life: The Legend of Four Elements Darkside: Guild Wars
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#763144 - 10/25/11 11:31 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Settled Boomer
Registered: 03/18/07
Posts: 294
Loc: NW. Wash . USA
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#763722 - 10/29/11 04:00 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2302
Loc: Lincoln, NE
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Wish You Were Here – ArenaNet’s Environmental Postcards - blog by David Campbell, Arenanat's Marketing and Web Coordinator. I like his sense of humor, his biography says "Dave enjoys going bald and speaks fluent English."
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Adventure: Ankh: Heart of Osiris Casual: Temple of Life: The Legend of Four Elements Darkside: Guild Wars
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#763779 - 10/29/11 11:07 AM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 36407
Loc: Alabama
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Guybrush, those screenshots are awesome! I'm very impressed by the art work we've seen so far.
I'm going to lock this thread as it has gotten pretty long and start a new Guild Wars 2 thread.
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"Dogs are my favorite people." ~ Richard Dean Anderson
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