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#743778 - 08/02/11 06:27 AM A First Look at: J.U.L.I.A.
Rushes Offline
True Blue Boomer

Registered: 07/10/05
Posts: 23997
Loc: UK

A First Look at: J.U.L.I.A.

The story

The year is 2430 AD. The location: a solar system foreign to our own. Rachel Manners, astrobiologist, awakes from a decades-long cryogenic sleep to discover that she is alone on a badly damaged interstellar probe; the sole survivor of an elite group of scientists on an expedition to encounter and communicate with alien life forms.

Rachel's only companions now are “J.U.L.I.A.”, the probe's artificial intelligence, and Mobot, a reconnaissance robot. The probe has been hit by a meteor storm and needs urgent repair – Rachel must carry out the repairs and then begin her quest to discover what became of her group.

The space probe currently inhabits a new solar system with six very different planets to visit and explore, and many dangers and challenges to overcome.

The developers

J.U.L.I.A. was created and developed by CBE, the two-man team of Jan Kavan (Ghost in the Sheet) and Lukáš Medek.


The game environments are visually stunning, quite often beautiful. When a cut scene plays, the level of detail is impressive. The player is not awarded free-wheeling exploration, but instead is presented with a series of fixed screens offering multiple choices on how to react or interact, and if we might progress North or East, etc. The game points us in the right direction, but remains non-linear in that it is possible to visit any of the six planets in order of choosing. I enjoyed the interaction with the alien creatures, and was moved by their plight. The dialogue is well written and emotive.

The main screen graphic is fixed, with an inset of the character currently speaking at the top left of the screen, and Mobot's viewpoint appearing at the bottom left. Narration and dialogue/action trees appear to the right, reminiscent (to me) of the old text adventures.

J.U.L.I.A. utilises no inventory system; items are automatically retrieved and used by Mobot as necessary. The puzzles (and J.U.L.I.A. is a fairly puzzle-heavy game) are striking in their originality, and even the more familiar of them are given a new twist; an edge. There is a pleasing scale of difficulty; a number are head-scratchers indeed, but their solutions are always logical and simply require contemplation. Logic puzzles, schematics, image assembly, decryption, and an ingenious ice maze are just some of the varieties which await. Several of the more difficult challenges offer a skip feature. All puzzles offer a helpful explanation box.

There are two possible game endings, and a life-changing decision to be made.

First Look verdict

J.U.L.I.A. is one of the most enjoyable games I have played in a considerable while. I was genuinely sorry to see it end.

When will it be available?

J.U.L.I.A. will be available in download format some time in 2011 (date to be confirmed).

"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes

#743814 - 08/02/11 08:45 AM Re: A First Look at: J.U.L.I.A. [Re: Rushes]
BrownEyedTigre Offline
The Sassy Administrator PR Liaison
Sonic Boomer

Registered: 01/04/04
Posts: 75350
Loc: In the Naughty Corner
Awesome review Rushes and can't wait!

Ana wave
Don't feed the Trolls

#743815 - 08/02/11 08:46 AM Re: A First Look at: J.U.L.I.A. [Re: Rushes]
MaG Offline

Sonic Boomer

Registered: 12/28/99
Posts: 69947
Yes! yay

Great First Look! Looking forward to this game.

Thanks Rushes! bravo

#743828 - 08/02/11 09:36 AM Re: A First Look at: J.U.L.I.A. [Re: MaG]
Becky Offline
The Medieval Lady
Sonic Boomer

Registered: 02/16/00
Posts: 26916
Loc: Stony Brook, New York, USA
It sure sounds intriguing! Thanks for the First Look. yay

#743871 - 08/02/11 12:29 PM Re: A First Look at: J.U.L.I.A. [Re: Becky]
Chief Offline
Adept Boomer

Registered: 12/12/03
Posts: 11343
Loc: Québec
Thank you Rushes. Now I have to buy it. grin

Chief wave

#743876 - 08/02/11 01:39 PM Re: A First Look at: J.U.L.I.A. [Re: Chief]
Mad Offline
Sonic Boomer

Registered: 11/21/00
Posts: 28108
Loc: United Kingdom
Wow !! That sounds very promising indeed !! happydance

Thank you, Rushes bravo
Time : The Most Precious Commodity

#743980 - 08/02/11 10:51 PM Re: A First Look at: J.U.L.I.A. [Re: Mad]
BeaSong Offline
Addicted Boomer

Registered: 01/30/04
Posts: 2962
Loc: rural Oregon, USA
WOOOOO, Rushes! 20,000 posts!!!!!!
Congrats!!!!! praise bravo
"Come Watson, the Game is afoot!"

#743990 - 08/03/11 02:58 AM Re: A First Look at: J.U.L.I.A. [Re: BeaSong]
Kaki's Sister Offline
True Blue Boomer

Registered: 11/21/04
Posts: 22787
Loc: Marlborough USA
Thanks Rushes. It looks and sounds like a nice game. smile

#744139 - 08/03/11 04:07 PM Re: A First Look at: J.U.L.I.A. [Re: Rushes]
Space Quest Fan Offline
Graduate Boomer

Registered: 02/17/01
Posts: 15321
Loc: Upper Arlington, Ohio
thanks for the info Rushes. thumbsup
It's nice to be important but it is much more important to be nice.

#744147 - 08/03/11 04:53 PM Re: A First Look at: J.U.L.I.A. [Re: Space Quest Fan]
Rushes Offline
True Blue Boomer

Registered: 07/10/05
Posts: 23997
Loc: UK
I hope it's released soon! Thanks, everyone.
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes

#744262 - 08/04/11 06:47 AM Re: A First Look at: J.U.L.I.A. [Re: Rushes]
Darleen03 Offline
Graduate Boomer

Registered: 12/13/03
Posts: 15022
Loc: Northeast NJ
Thanks, Rushes...

Another "Goodie" broccoli
Luv Dar

"Games Are More Enticing Because Of Our "MaG"nificent Efficient Radiant Site"

#787218 - 02/11/12 05:53 PM Re: A First Look at: J.U.L.I.A. [Re: Rushes]
Tomer Offline
Settled Boomer

Registered: 06/12/07
Posts: 799
Loc: Tel Aviv, Israel.
Sounds really really good, and if the puzzles are as good as you say I'm definitely getting it!
There's definitely definitely definitely no logic to human behaviour.


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