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A First Look at: J.U.L.I.A. #743778
08/02/11 06:27 AM
08/02/11 06:27 AM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline OP
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Rushes  Offline OP
True Blue Boomer

Joined: Jul 2005
Posts: 23,997
UK


A First Look at: J.U.L.I.A.





The story

The year is 2430 AD. The location: a solar system foreign to our own. Rachel Manners, astrobiologist, awakes from a decades-long cryogenic sleep to discover that she is alone on a badly damaged interstellar probe; the sole survivor of an elite group of scientists on an expedition to encounter and communicate with alien life forms.

Rachel's only companions now are “J.U.L.I.A.”, the probe's artificial intelligence, and Mobot, a reconnaissance robot. The probe has been hit by a meteor storm and needs urgent repair – Rachel must carry out the repairs and then begin her quest to discover what became of her group.

The space probe currently inhabits a new solar system with six very different planets to visit and explore, and many dangers and challenges to overcome.



The developers

J.U.L.I.A. was created and developed by CBE, the two-man team of Jan Kavan (Ghost in the Sheet) and Lukáš Medek.


Gameplay

The game environments are visually stunning, quite often beautiful. When a cut scene plays, the level of detail is impressive. The player is not awarded free-wheeling exploration, but instead is presented with a series of fixed screens offering multiple choices on how to react or interact, and if we might progress North or East, etc. The game points us in the right direction, but remains non-linear in that it is possible to visit any of the six planets in order of choosing. I enjoyed the interaction with the alien creatures, and was moved by their plight. The dialogue is well written and emotive.

The main screen graphic is fixed, with an inset of the character currently speaking at the top left of the screen, and Mobot's viewpoint appearing at the bottom left. Narration and dialogue/action trees appear to the right, reminiscent (to me) of the old text adventures.

J.U.L.I.A. utilises no inventory system; items are automatically retrieved and used by Mobot as necessary. The puzzles (and J.U.L.I.A. is a fairly puzzle-heavy game) are striking in their originality, and even the more familiar of them are given a new twist; an edge. There is a pleasing scale of difficulty; a number are head-scratchers indeed, but their solutions are always logical and simply require contemplation. Logic puzzles, schematics, image assembly, decryption, and an ingenious ice maze are just some of the varieties which await. Several of the more difficult challenges offer a skip feature. All puzzles offer a helpful explanation box.

There are two possible game endings, and a life-changing decision to be made.


First Look verdict

J.U.L.I.A. is one of the most enjoyable games I have played in a considerable while. I was genuinely sorry to see it end.


When will it be available?

J.U.L.I.A. will be available in download format some time in 2011 (date to be confirmed).




"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: A First Look at: J.U.L.I.A. [Re: Rushes] #743814
08/02/11 08:45 AM
08/02/11 08:45 AM
Joined: Jan 2004
Posts: 83,238
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
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In the Naughty Corner
Awesome review Rushes and can't wait!

Ana wave


Don't feed the Trolls
Re: A First Look at: J.U.L.I.A. [Re: Rushes] #743815
08/02/11 08:46 AM
08/02/11 08:46 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Posts: 69,973
Yes! yay

Great First Look! Looking forward to this game.

Thanks Rushes! bravo

Re: A First Look at: J.U.L.I.A. [Re: MaG] #743828
08/02/11 09:36 AM
08/02/11 09:36 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
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Becky  Offline
The Medieval Lady
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Stony Brook, New York, USA
It sure sounds intriguing! Thanks for the First Look. yay

Re: A First Look at: J.U.L.I.A. [Re: Becky] #743871
08/02/11 12:29 PM
08/02/11 12:29 PM
Joined: Dec 2003
Posts: 11,834
Québec
Chief Offline
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Chief  Offline
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Québec
Thank you Rushes. Now I have to buy it. grin

Chief wave


Chief
Re: A First Look at: J.U.L.I.A. [Re: Chief] #743876
08/02/11 01:39 PM
08/02/11 01:39 PM
Joined: Nov 2000
Posts: 34,287
United Kingdom
Mad Offline
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Mad  Offline
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Joined: Nov 2000
Posts: 34,287
United Kingdom
Wow !! That sounds very promising indeed !! happydance

Thank you, Rushes bravo


Time : The Most Precious Commodity
Re: A First Look at: J.U.L.I.A. [Re: Mad] #743980
08/02/11 10:51 PM
08/02/11 10:51 PM
Joined: Jan 2004
Posts: 3,077
rural Oregon, USA
BeaSong Online happy
Addicted Boomer
BeaSong  Online Happy
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Posts: 3,077
rural Oregon, USA
WOOOOO, Rushes! 20,000 posts!!!!!!
Congrats!!!!! praise bravo




"Come Watson, the Game is afoot!"
www.ransomofatawallpa.com
Re: A First Look at: J.U.L.I.A. [Re: BeaSong] #743990
08/03/11 02:58 AM
08/03/11 02:58 AM
Joined: Nov 2004
Posts: 25,096
Marlborough USA
Kaki's Sister Offline
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Kaki's Sister  Offline
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Marlborough USA
Thanks Rushes. It looks and sounds like a nice game. smile


Gerry
Re: A First Look at: J.U.L.I.A. [Re: Rushes] #744139
08/03/11 04:07 PM
08/03/11 04:07 PM
Joined: Feb 2001
Posts: 16,783
Upper Arlington, Ohio
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thanks for the info Rushes. thumbsup


It's nice to be important but it is much more important to be nice.
Re: A First Look at: J.U.L.I.A. [Re: Space Quest Fan] #744147
08/03/11 04:53 PM
08/03/11 04:53 PM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline OP
True Blue Boomer
Rushes  Offline OP
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Joined: Jul 2005
Posts: 23,997
UK
I hope it's released soon! Thanks, everyone.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: A First Look at: J.U.L.I.A. [Re: Rushes] #744262
08/04/11 06:47 AM
08/04/11 06:47 AM
Joined: Dec 2003
Posts: 15,022
Northeast NJ
Darleen03 Offline
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Darleen03  Offline
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Northeast NJ
Thanks, Rushes...

Another "Goodie" broccoli


Luv Dar


GameBoomers
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Re: A First Look at: J.U.L.I.A. [Re: Rushes] #787218
02/11/12 06:53 PM
02/11/12 06:53 PM
Joined: Jun 2007
Posts: 799
Tel Aviv, Israel.
T
Tomer Offline
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Tomer  Offline
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T

Joined: Jun 2007
Posts: 799
Tel Aviv, Israel.
Sounds really really good, and if the puzzles are as good as you say I'm definitely getting it!


There's definitely definitely definitely no logic to human behaviour.
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