#747396 - 08/17/11 10:45 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2461
Loc: Lincoln, NE
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Player vs. Player - Jon Peters Talks PvP The Battle of Khylo – Jonathan Sharp on PvP These blogs were actually posted out of sequence and on the same day, the overview was posted second instead of first and not "earlier in the week".
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Adventure: Lost Horizon Casual: Nightmares from the Deep - The Cursed Heart Collector's Edition Darkside: Guild Wars
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#747556 - 08/17/11 09:58 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
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Loc: Lincoln, NE
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New trailer: http://www.guildwars2.com/en/media/videos/ mixes old and new footage. My favorite's norn in snow leopard form.
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Adventure: Lost Horizon Casual: Nightmares from the Deep - The Cursed Heart Collector's Edition Darkside: Guild Wars
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#748027 - 08/19/11 10:09 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2461
Loc: Lincoln, NE
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Currently when you create a character you after selecting race, gender, profession and after customizing appearance you fill out a biography. If you don't want to make the choices you can let the game pick answers at random.
The first question is different for every profession.
Elementalist chooses a favorite element, air, fire, earth or water.
Warrior chooses between two helmets or no helmet.
Ranger chooses first pet, available choices are determined by your character's race.
Necromancer chooses a mask.
Guardian choses between a cloak, a mantle and a scarf.
Thief chooses which is more important, Anonymity, Determination or Subterfuge.
Engineer choses most useful tool.
The second question is the same for everybody, do you solve problems with Charm, Dignity or Ferocity. As you play the game decisions you make will add or subtract from these three.
The next three questions are based on your character's race.
Asura are asked which college they belong to Statics, Dynamics or Synergetics. Then what their first invention was: VALET-123 Golem, Transatmospheric Converter (weather machine) or Infinity Ball (sounds like "Magic 8-Ball" toy. The final question is who is your mentor, there are four possibilities.
Charr are asked which legion they belong to, Iron, Ash or Blood. Second question is which member of their warband is their favorite sparring partner. Final question is what was your father, loyal solider, Flame Legion Shaman or rebel.
Humans are asked what their social status is, what their biggest regret is and which deity is most important.
Norn are asked what is most important quality of a hero, what happened at the last drinking party and which spirit appeared to them in a vision.
Sylvari are asked what happened in the Dream, what is the most important of Ventari's teachings and what time of day were they born.
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Adventure: Lost Horizon Casual: Nightmares from the Deep - The Cursed Heart Collector's Edition Darkside: Guild Wars
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#748394 - 08/21/11 07:52 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2461
Loc: Lincoln, NE
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According to an Arenanet programmer interviewed at Gamescom Guild Wars 2 will come with 5 character slots. That's enough to try out every race but not every profession. Extra slots will be available for purchase in the online store. This is similar to Guild Wars 1.
I plan to start with sylvari elementalist, asura warrior, human guardian, norn ranger and maybe charr necromancer.
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Adventure: Lost Horizon Casual: Nightmares from the Deep - The Cursed Heart Collector's Edition Darkside: Guild Wars
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#748555 - 08/22/11 12:06 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 37134
Loc: Alabama
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Guybrush, can you not change professions once you finish creating a character?
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#748614 - 08/22/11 05:17 PM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
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Loc: Lincoln, NE
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Nope.
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#750346 - 08/29/11 07:36 PM
Re: Guild Wars 2
[Re: GuybrushThreepwood]
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Addicted Boomer
Registered: 09/06/03
Posts: 2461
Loc: Lincoln, NE
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No major news from Gamescom or PAX have been some minor changes.
Elite skills now take 150-180 seconds to recharge not 720 (12 minutes)! Each race has one set of armor specific to it. I'm glad of this. Sylvari's time of birth will not effect personal story but will effect look of home instance. Ranger weapon skills now give some benefit to ranger's pet in addition to harming foes. Joining a guild on one character gives all your characters option to support the guild or not. Characters can join more than one guild. No guild halls at launch. Will come later. A Transmutation Stone (allow character to keep look of old armor or weapon but gain stats of new armor or weapon) will be available in game for Karma. (Many people were afraid they'd only be available for real money in online store.)
Condtions now: Bleeding - lose health over time Blind - next attack misses Burning - lose health over time Chilled - (formerly Frozen) move 1/3 speed, cannot dodge, recharging skills take longer to recharge Crippled - move slower, unable to dodge Fear - target runs from source (original only necromancer could cause fear, now warrior and thief can as well) Immobilized - movement hindered, cannot dodge Poison - lose health over time Vulnerability - take more damage Weakness - reduces damage dealt by 20%
Conditions are always negative, there are skills to remove conditions
The opposite of the negative conditions are the positive Boons (replacing Guild Wars 1's enchantments):
Aegis - block the next attack (at this time only Guardians can provide this) Fury - increase chance to land a Critical Hit Might - increase damage Protection - improves your defenses Regeneration - healing over time Swiftness - increased movement speed Vigor - increased health
There are skills that can remove boons.
There are other skill effects some of which are positive and some of which are negative. Daze - interrupts and makes skills unusable Float - underwater only, target is forced up to the surface Invulnerability - target cannot be damaged or take conditions (rallied characters receive this for 1 second) Knockback - target pushed back and interrupted Knockdown - target is knocked to the grown unable to move or use skills for a short time Launch - target interrupted and flung into the air Leap - some skills cause character to move closer to target for melee Pull - some skills pull the user and target closer together for melee Rejuvenation - gain health Sink - underwater only, target sinks Smiting - every fifth attack causes burning (in GW1 smiting prayers were monks skills that caused holy damage, at this point only Guardian is known to smite) Stability - current effect unknown, most likely prevents knockdown Stealth - character becomes temporarily invisible as long as not attacking (at this point only Thief and Ranger have stealth skills) Stun - target interrupted, immobilized and incapacitated for a short time
At this point only stun is known to be removable. There are traits which block some effects altogether.
Edited by GuybrushThreepwood (08/29/11 07:38 PM)
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#750427 - 08/30/11 02:55 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2461
Loc: Lincoln, NE
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When in stealth mode you can't be targeted but you can still be hit by skills that effect an area rather than a single target if you are in the area. Best bet is to keep moving. This won't work for rangers though. The ranger skill requires that you and your pet don't move. As soon as you move you're visible again. A thief can move while invisible and steal things without breaking stealth but attacking will break stealth. If you get hit by an area of effect skill while in stealth you'll take damage and become temporarily visible.
A thief skill Blinding Powder blinds foes in the area and puts allies into stealth mode. I don't know whether allies stay invisible if they move.
I think the new down skills are interesting. Every player character has "Help Me" which calls allies attention to them plus 3 skills that are unique to their profession.
Elementalist: Discharge Lightning - hits foe with lightning Grasping Earth - immobilizes foe Vapor Form - ele turns into a vapor and can move, normally downed characters cannot move
Engineer: Throw Junk - throw junk causing random condition Grapple Line - throw line to drag foe to you Booby Trap - takes revenge on foe who takes you from downed to defeated by blowing up
Guardian: Wrath - zaps foe with light ray Purifying Light - blinds foes, removes a condition from allies Symbol of Judgment - heals allies and burns foes
Necromancer: Life Leech - steal foes health to heal self Fetid Ground - poisons and chills foes Fear - foe flees in fear
Ranger: Throw Dirt - blinds foe Call Companion - raises you pet and calls it to you Lick Wounds - pet licks your wounds to rally you
Thief: Venomous Knife - throw a poisoned knife Smoke Bomb - drop a smoke bomb, enter stealth mode Trail of Knives - throw knife hitting multiple foes
Warrior: Throw Rock - longer you hold the skill down before releasing the more damage it does Hammer Toss - causes knockdown Vengeance - rally and fight normal for a brief time, when time ends you are defeated
For underwater there are drowned skills but most of them have not been revealed yet.
Elementalist unknown
Engineer unknown
Guardian: Shackle - shackle foe to cripple Reveal the Depths - unclear, some kind of area of effect skill Renewing Current - escape to the surface
Necromancer: Feeding Frenzy - summons a school of undead fish to attack foe Death Curse - poison yourself and your foe Life Leech - same as downed skill
Ranger: Thrash - kick foe and retreat Throw Knife - throw knife at your foe Lick Wounds - same as downed
Thief unknown
Warrior unknown
Edited by GuybrushThreepwood (08/30/11 01:57 PM)
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#750663 - 08/31/11 12:16 AM
Re: Guild Wars 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2461
Loc: Lincoln, NE
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A Detaliled Look at Lich Form - a PAX attendees impressions of one of the Necromancer elite skills, Lich Form.
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