BlindSide is about a young couple, Case and Dawn, who wake up blind, and find that there are monsters outside in the darkness eating people. You control Case as he and Dawn try to escape danger, and uncover why they can no longer see, what's outside eating people, and what they are going to do about it.
Much of the inspiration for the game is drawn from an accident involving one of the game’s developers. Aaron was blind for a short period of time in high school following a serious chemistry accident. As long time gamers we were searching for a new gaming experience. Gamer have had beautiful experiences from games like Limbo, Alice, Flower, and Braid, and have had new adventures from games like LA Noir and Mass Effect, but the designers of BlindSide wanted to let players explore something new, and something from Aaron's past. To do that, they decided to take the "video" out of video games.
So far Aaron & Mike have completed 10 minutes of gameplay to prove out the technology, and demonstrate that our core mechanic is fun, but when complete, BlindSide will be fully accessible to the visually impaired, making the experience of playing the game identical for sighted and visually impaired players alike.
Look for more news on BlindSide coming soon, and look for it on sale on a device near you January 2012!
Aaron Rasmussen is a computer scientist and creative. He is a former owner and co-founder of Harcos Laboratories. Prior to that, he started a robotics software company. He started programming at age 5 in SmartBasic on a Coleco Adam, and is the creator of the first optical-tracking sentry gun.
Michael T. Astolfi is a game designer & evolutionary psychologist who makes and studies video games. He is currently pursuing a Master's in The Design and Psychology of Video Games at New York University, and is the Lead Game Designer and a Co-Founder of Blacktorch Games, a New York-based mobile and social game developer.