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Re: Guild Wars 2, Part 2 [Re: looney4labs] #778320
01/02/12 03:14 PM
01/02/12 03:14 PM
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Wow, I hope it lives up to its expectations wave12


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, Part 2 [Re: looney4labs] #778978
01/05/12 06:26 PM
01/05/12 06:26 PM
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Re: Guild Wars 2, Part 2 [Re: looney4labs] #779312
01/06/12 11:07 PM
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Link Round-Up: Year End Awards Edition

Pretty good summary of what's known about GW2

Flameseeker Chronicles: ArenaNet talks PvE vs. PvP - the in coming months line has some people upset, they must have thought GW2 would be out this quarter, I never thought so.

Last edited by GuybrushThreepwood; 01/09/12 06:16 PM.

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Re: Guild Wars 2, Part 2 [Re: looney4labs] #780315
01/11/12 08:57 PM
01/11/12 08:57 PM
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Transcript of Lore Interview with Ree Soesbee | Guild Wars Insider

Audio on Itunes (its free) If the full interview doesn't show up you'll have to subscribe and then it will. The short tease is funny if you've read "Destiny's Edge"


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Re: Guild Wars 2, Part 2 [Re: looney4labs] #780410
01/12/12 09:33 AM
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Thanks Guybrush wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, Part 2 [Re: looney4labs] #782037
01/20/12 11:35 AM
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Re: Guild Wars 2, Part 2 [Re: looney4labs] #782116
01/21/12 12:51 AM
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Re: Guild Wars 2, Part 2 [Re: looney4labs] #782180
01/21/12 12:31 PM
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Thanks Guybrush....sounds like we might be getting closer. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, Part 2 [Re: looney4labs] #782543
01/22/12 11:29 PM
01/22/12 11:29 PM
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Here's a litte of what we know about the personal stories. There's more details on the wiki, this is just my summary of how each begins.

Each race as 3 biography questions to answer at character creation. The answer to the first question seems to determine how the personal story will start.

Human:
Click to reveal..

Every human's personal story starts with fighting back a centaur invasion ("Defending Shaemoor") which ends with a fight against an earth elemental boss, and then branches off in one of three directions determined by which social rank you chose at character creation. Commoners protect their friends tavern from bandits ("On the Mend"). nobles are thrown a party which is crashed by bandits who abduct the friend who threw the party ("Welcome Home"), street rats have a friend in trouble with a street gang ("The Perils of Friendship").


Charr:
Click to reveal..

Every charr's personal story begins with an assault against human ghosts ("Fury of the Dead"), including a well known human from Guild Wars: Propechies, and then branches off in one of three directions determined by which legion you choose to belong to at character creation. If blood legion you will meet with your legionairre who is angry with you and will order you punished and you will have to fight members of your own warband before being sent off to get supplies and end up fighting traitors who deserted to join the flame legion ("Chain of Command"). If ash legion you're legionairre was killed by the ghosts and you are promoted to his position and will have to fight off a flame legion sneak attack before being sent to try to get flame legion spies to leave a local bar so you can follow them to their headquarters ("The Tribune's Call"). No details currently available concering the iron legion's "Best Laid Plans". The second charr biograpy question concerns which member of your warband is your best friend. The one you chose survives the fight against the human ghosts, the others do not. So even if your friends all play ash legion charr there will be some differences in your personal stories right there.


Norn:
Click to reveal..

Every norn's personal story begins with "The Great Hunt", which ends in a fight against an ice wurm, and then branches off into one of three directions determined by what you chose as the most important quality of a hero at character creation. If you chose strength you will be sent find deldrimor steel for a norn blacksmith and have to fight jotun for it ("Begin Your Legend"). If you choose cunning you will be sent to escort a caravan and have to fight off waves of minotaurs ("Wild Spirits"). What you will you have to do if you chose instinct is currently unknown.


Asura:
Nothing is currently known. However, the first racial question for asura is which college (Statics, Dynamics, Synergetics) do you belong to so the three starting paths will presumably be related to that.


Sylvari:
Nothing is currently known. However, the first racial question for sylvari is what vision did you have? Did you see The White Stag, The Green Huntsman or The Shield of the Moon?


So far the only known effect of answering racial question number 2 is for the charr, as noted above.

So far the only known effect of answering racial question number 3 is for the sylvari, picking the time of day you were born determines which of the First Born is your adviser.


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Re: Guild Wars 2, Part 2 [Re: looney4labs] #782658
01/23/12 11:48 AM
01/23/12 11:48 AM
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Welcome to the Year of the Dragon - looks like it will be out this year


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Re: Guild Wars 2, Part 2 - new blog entry (1/25/2012) [Re: looney4labs] #783104
01/25/12 02:14 PM
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The Savage Pride of the Jotun - more lore on a minor race. The jotun are monsters in Guild Wars: Eye of the North.


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Re: Guild Wars 2, Part 2 - new blog entry (1/25/2012) [Re: looney4labs] #783125
01/25/12 03:55 PM
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Thanks Guybrush wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, Part 2 [Re: looney4labs] #783536
01/27/12 12:14 PM
01/27/12 12:14 PM
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Last edited by GuybrushThreepwood; 01/30/12 12:26 PM.

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Re: Guild Wars 2, Part 2 [Re: looney4labs] #783543
01/27/12 12:42 PM
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Thanks Guybrush wave Do you speak German?


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, Part 2 [Re: looney4labs] #783548
01/27/12 01:29 PM
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No. I don't.


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Re: Guild Wars 2, Part 2 [Re: looney4labs] #785524
02/04/12 08:12 PM
02/04/12 08:12 PM
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http://www.guildwarsinsider.com/exclusive-screenshots-pvp-scholar-armor-lobby/ the pictures on this sight have caused a lot of discussion, about women in fantasy settings. Most are complaining that they show too much skin, calling them sexist. What most have missed however is that the designers of these Guild Wars 2 costumes are women. Not all female armor is like this by the way. Some is more covering. There is also male armor that's more revealing and male armor that's less.


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Re: Guild Wars 2, Part 2 [Re: looney4labs] #785536
02/04/12 09:27 PM
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Guybrush, folks just have to complain. lol Thanks!


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, Part 2 [Re: looney4labs] #786732
02/09/12 07:19 PM
02/09/12 07:19 PM
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Miku’s Tale-Winds of Change Part Three this really pertains to Guild Wars: Factions but it was posted on Guild Wars 2 site. And how I missed Wednesday when I check daily I don't know.

Additional information: the panda as charmable pet for ranger has been added back, it had been deleted to placate the Chinese government since panda's are endangered.

Guildmag: Special Zhaitan's Secrets

Last edited by GuybrushThreepwood; 02/10/12 02:25 AM.

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Re: Guild Wars 2, Part 2 [Re: looney4labs] #787285
02/12/12 03:03 AM
02/12/12 03:03 AM
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If you'd like to see what characters I'm thinking of for Guild Wars 2 follow the links below to Guild Wars 2 Roleplayers forums and messages I left.

Whakk, asura warrior - don't know why Whakk came out so aggressive but he's actualy meaner than the charr I came up with

Anvindr, norn ranger - least fleshed out of characters I've described so far

Kissa Nimbleclaw, charr theif - only female, made a character of this name in Guild Wars: Nightfall in order to reserve the name [GW1 requires 2 word names so can't reserve one word names]

Last edited by GuybrushThreepwood; 02/12/12 03:03 AM.

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Re: Guild Wars 2, Part 2 [Re: looney4labs] #787334
02/12/12 10:00 AM
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You have clearly given this a lot of thought. bravo Avindr sounds like a lot of fun to hang around. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, Part 2 [Re: looney4labs] #787506
02/12/12 08:23 PM
02/12/12 08:23 PM
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Guild Wars 2: Why The Developers Love It! - a German web site asked Guild Wars 2 developers why the love their own game. Don't worry their answers are in English

For more on my future characters see:
100 Questions to Ask your Character - you'll have to scroll, look for "Ramei's charr: Kissa Nimbleclaw Show" and "Ramei's asura: Whakk Show" then click on "Show". Don't worry they didn't answer all 100 questions.

Last edited by GuybrushThreepwood; 02/12/12 08:37 PM.

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Re: Guild Wars 2, Part 2 [Re: looney4labs] #787844
02/13/12 07:14 PM
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There's a thread on the role playing site asking, what is your character's them song. Rather than asking you go to there and have to search for my entry, I'll just repost here.

Kissa Nimbleclaw, charr thief:
Click to reveal..




Whakk, asura warrior:
Click to reveal..




as yet unnamed human guardian (this one has vocals):
Click to reveal..



Last edited by GuybrushThreepwood; 02/13/12 07:15 PM.

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Re: Guild Wars 2, Part 2 [Re: looney4labs] #787989
02/14/12 10:12 AM
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What an interesting way to think about your character. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, Part 2 [Re: looney4labs] #788443
02/15/12 11:26 PM
02/15/12 11:26 PM
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Announcing Guild Wars 2 Spanish Localization - if you read/write English and Spanish and are looking for work in the gaming industry, Arenanet is hiring.


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Re: Guild Wars 2, Part 2 [Re: looney4labs] #788552
02/16/12 11:11 AM
02/16/12 11:11 AM
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Thanks Guybrush....That would be a cool job indeed.


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
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