First Screenshots from Relics 2
#773365
12/10/11 04:06 PM
12/10/11 04:06 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
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The Medieval Lady
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The Medieval Lady
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A sequel to Relics: Dark Hours is now in production.Click here for images from the upcoming gmae: Relics 2. The story of Relics 2 finds Matthew Hunter on the trail of the next cursed family relic. He sneaks into an old salvage yard where a recent series of murders seem to be linked to the site.
Survival is the name of the game this time around as Matthew deals with not only the shot-gun toting alcoholic owner of the decaying salvage yard, but something much more sinister lurks in the shadows, stalking him. Relics 2 is expected to be released in Spring 2012.
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Re: First Screenshots from Relics 2
[Re: Becky]
#773418
12/10/11 09:03 PM
12/10/11 09:03 PM
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Joined: Jul 2009
Posts: 576 Florida
JeanK
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Can't wait! I enjoyed the first one.
"So, Holmes. What are we doing now?"
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Re: First Screenshots from Relics 2
[Re: Space Quest Fan]
#773480
12/11/11 09:01 AM
12/11/11 09:01 AM
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Joined: Apr 2010
Posts: 70 Germany
neon
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Thanks Becky, I just finished the first game and found it quite entertaining. Looking at the screenshots it seems like there are more actors this time.
However I love to see somebody doing FMV these days. Except Casebook and Darkstar, there hasn't been much during the last years. Even nicer that there are still coming new games at this front.
Edit: If the developers read here, I have one suggestion for the second part: Please make exits more obvious and try to improve movement speed. The first part was not that bad at all, but sometimes I had problems to navigate, even if I revisited places I've been before. It would also be useful to have some more distance to walls. Hotspots for some doors could also be more obvious.
Beside that, the first one was a good beginning. For those who like to try it, BigFish games offers a sample to check it out.
I also would be interested, how much parts are planned in that series. -
Last edited by neon; 12/11/11 09:13 AM.
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Re: First Screenshots from Relics 2
[Re: Becky]
#773607
12/12/11 12:03 AM
12/12/11 12:03 AM
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Joined: Feb 2009
Posts: 217
jfcwilson
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Never played the first, looks like I should! Thanks Becky, our ever-persistant journalist!
Currently working on: The Factory(suspense-thriller, coming 2015)
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Re: First Screenshots from Relics 2
[Re: Becky]
#773667
12/12/11 10:38 AM
12/12/11 10:38 AM
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Joined: Jun 2005
Posts: 214 Fort Lauderdale, FL
BWiegele
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Thanks for posting, Becky! Neon, I always read reviews and forum posts Navigation wasn't the best for Relics 1 for several reasons but the second game resolves this issue as well as hightens the interaction between the main character and environment. This game will be a lot scarier As for sequels, there is no plan for a set number of games, we will hopefully keep making and improving on each game as long as they find a fan base. Thanks to everyone for your comments, they're appreciated! -Bryan
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Re: First Screenshots from Relics 2
[Re: BWiegele]
#773946
12/13/11 11:18 AM
12/13/11 11:18 AM
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Joined: Jun 2006
Posts: 3,635
GreyFuss
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As for sequels, there is no plan for a set number of games, we will hopefully keep making and improving on each game as long as they find a fan base. -Bryan
Thanks Bryan, I really liked Relics one and just knew that any games that continue the unfinished story would get better and better with what you have learned. Wasn't there mention of exactly how many relics went missing in the first game? I can't remember but wasn't it 9 or 12? I assumed then that since only one was found that each new episode would be about each remaining relic. On another note, it must be really different for you to work with live actors in a game rather than developing them in your mind as in your other games. And what do you think of your experience in FMV?
Last edited by GreyFuss; 12/13/11 11:24 AM.
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
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Re: First Screenshots from Relics 2
[Re: GreyFuss]
#774156
12/14/11 11:30 AM
12/14/11 11:30 AM
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Joined: Jun 2005
Posts: 214 Fort Lauderdale, FL
BWiegele
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Hey GreyFuss,
Thank you. We didn't specify the number of Relics in the game, it was intentionally left open for the purpose of not setting up a number of other games. We approached this more like a TV series where you have an adventure with a familiar cast but a new setting and location each time. The idea was to make it feel like a complete episode but leave it open just enough to elaborate in the future.
As for the FMV it was an amazing experience but in a lot of respects, shooting Relics was a ton of trial and error. It was the first project where I really pushed myself to delegate responsibilities and that had mixed results. Some parts of the production went well and some, well, kinda crashed and burned. Working with live actors who are also being seen (as opposed to only voice acting) was a blast. There are so many talented people out there!
If I could go back and do it over, I would have self-made a mini-production of the process to avoid the pitfalls we ran into when we were supposed to be shooting scenes and instead stood around talking about how we're going to address issues that have risen.
Almost all of the negative feedback in reviews and user comments I agree with. While I retain I'm proud of this game because of the labor that went into it and the obstacles overcome to create a cohesive experience, I see the flaws. They're the flaws of shooting scenes wrong that had to be cut, flaws stemming from coming back to the shooting location (the school) and EVERYTHING was completely re-arranged (apparently they decided to do some restructuring/remodeling the same week we were shooting) and some cases where the shooting script was a wrong version. (Again, footage that had to go to the trash heap.)
No game I've ever worked on was easy. This game, however, has the distinction of being one of, if not the most difficult. However, all of that experience translated into a much better production for Relics 2. If Relics 2 comes out, it will be a vastly superior experience on all fronts. The story, interactions, puzzles and horror elements really sing this time around!
-Bryan
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Re: First Screenshots from Relics 2
[Re: Becky]
#774159
12/14/11 11:45 AM
12/14/11 11:45 AM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
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Hi Bryan -- It's intriguing to hear some of the history of Relic's development! I wonder if full motion video is simply more difficult to work with because of the characteristics of the medium. Looking forward to Relics 2 even more.
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Re: First Screenshots from Relics 2
[Re: Becky]
#774177
12/14/11 12:57 PM
12/14/11 12:57 PM
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Joined: Jan 2010
Posts: 3,293 Rivellon
traveler
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I'll say this, it's the best FMV I've seen. The problem for me was navigation. I look forward to seeing what you've done with Relics 2.
Gil.
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
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Re: First Screenshots from Relics 2
[Re: Becky]
#774913
12/18/11 11:19 AM
12/18/11 11:19 AM
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Joined: Jun 2005
Posts: 214 Fort Lauderdale, FL
BWiegele
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Becky, Honestly, it's production budget coming into play again. If we were a big studio with a real budget, we would have had a sound stage built for the game, or at the very least, picked an ideal place to shoot, not been at the mercy at who will let us. While this school was interesting from the perspective of it being a combinations of several experimental architectures, it became frustrating for making sense of navigation. Even being IN the building you had a tough time figuring out where you were and where you wanted to go. And, of course, the janitorial staff literally moving everything around every day didn't help. It threw off days of work because we had to move things back to make them consistent. And even with our efforts, it bugs me to find so many inconsistencies in the game! With Relics 2 we went in burned by the lessons learned from the first experience. So while I can say shooting live footage with actors presents many challenges, I can't say any medium is perfect. In 3-D your quality is limited to your budget (or the talent of your volunteer contributors). Spending the same amount of money on actors as you would an animator for 3D characters would give you two different results, the FMV will have a half dozen or more live actors with lots of cut scenes while a 3D version will give you one or two characters in limited cut scenes. When all's set and done I do find FMV facinating as I feel it really puts you "there" as a player. Unless 3D is done to a hollywood level, there's a disconnect, you're reminded they're 3D models, not people. That's not to say I'm knocking 3D, it's just the ups and downs of FMV vs 3D is a topic I could talk about all day -Bryan
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Re: First Screenshots from Relics 2
[Re: BWiegele]
#774943
12/18/11 02:32 PM
12/18/11 02:32 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
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The Medieval Lady
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Hi Bryan -- It's intriguing to hear some of the "making of Relics" details! More cutscenes with "real live" characters is a good trade-off, IMHO.
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Re: First Screenshots from Relics 2
[Re: Becky]
#833968
09/08/12 12:57 PM
09/08/12 12:57 PM
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Joined: Jan 2004
Posts: 83,329 In the Naughty Corner
BrownEyedTigre
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The Sassy Admin and PR Liaison
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In the Naughty Corner
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I sent a message to Bryan. We'll see what he has to say. Ana
Don't feed the Trolls
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Re: First Screenshots from Relics 2
[Re: Becky]
#833977
09/08/12 01:31 PM
09/08/12 01:31 PM
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Joined: Jan 2004
Posts: 83,329 In the Naughty Corner
BrownEyedTigre
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The Sassy Admin and PR Liaison
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In the Naughty Corner
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I am sorry to hear that Bryan. It's a tough market out there for sure. Hopefully someone will come around wanting to fund the project. Good luck to you and thanks for stopping in! Ana
Don't feed the Trolls
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Re: First Screenshots from Relics 2
[Re: Becky]
#833980
09/08/12 01:38 PM
09/08/12 01:38 PM
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Joined: Jun 2011
Posts: 188
Wincey
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Thanks Ana and Hi Bryan! Wow, such a quick reply! I personally enjoyed Relics a lot. That's very sad to hear how people could be so mean. It wasn't a perfect game but I didn't expect it to be: I expected an enjoyable and interesting game and I got that and more. I was really looking forward to the sequel and seeing how the story would continue, and how you guys would improve on the first game. I hope you aren't discouraged by those on BigFish and we do get to play your game. I'll always support developers I like and you are obviously incredibly dedicated to pleasing the fans, it's a shame some don't appreciate it. Good luck with your next project whatever that may be, Wincey
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