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#780574 - 01/12/12 11:23 PM Space Madness Save
Drummerboy Offline
Shy Boomer

Registered: 01/02/10
Posts: 23
Loc: NY
Hi all.

I've been cruising through Space Madness but now I've hit a quandary. I can't get past the duel with the robot in the dance contest (after defeating Martin). The robot's cheating part doesn't help. I've been trying for two hours. I checked Bert Jamin's (excellent) walkthrough for help, but there's no bypass for this.

A very good game until this, now I give it a thumbs down. If I knew, I would have avoided it.

Does anyone have a save for this?

Thanks so much in advance, Jesse.
_________________________
Problems worthy of attack prove their worth by hitting back. - Piet Hein

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#780586 - 01/13/12 01:44 AM Re: Space Madness Save [Re: Drummerboy]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 61469
Contact Bert and see if he has any. luck

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#781036 - 01/15/12 12:08 PM Re: Space Madness Save [Re: MaG]
Drummerboy Offline
Shy Boomer

Registered: 01/02/10
Posts: 23
Loc: NY
Bert came through!

I'm on my way!

Thanks for all the help.

Best regards, Jesse.
_________________________
Problems worthy of attack prove their worth by hitting back. - Piet Hein

Top
#781073 - 01/15/12 03:07 PM Re: Space Madness Save [Re: Drummerboy]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 61469
Great!

Bert is nice. laugh

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#788001 - 02/14/12 10:29 AM Re: Space Madness Save [Re: Drummerboy]
Darky Offline
Junior Boomer

Registered: 02/14/12
Posts: 5
Loc: Germany
Jesse, I'm sorry that you got stuck at that part and I'm glad that you got it sorted out with Berts savegame. Bert rocks laugh

I admire that you kept trying for so long smile In retrospective I should have designed the dancing mini-game to be a little more forgiving. Thanks for supporting us, Jesse. I really appreciate that.

For other people stuck at this:
It should be possible to "exploit" the system by saving your game after every correct move and then reload that savegame everytime you messed up. Just take care you save before the robots turn, it's best to save directly after you hear the success chime after your own move. Make sure you don't overwrite your savegame from before the dance, just to be sure in case something goes wrong.

If you have any other problems or the exploit above doesn't work for you, drop me a mail to support [at] spreadcamp.com and I'll help you out as best I can.

Best regards,
Rainer (Ray) from Spreadcamp
_________________________
Spreadcamp.com | Developer of Space Madness

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