Venus, I totally agree with what you write, with the exception that I can also really enjoy tough puzzle games, plotless, dry puzzle games. But then they should really declare themselves as puzzle games and not try and portray some shadow of a plot, which only takes away from their quality, if you ask me.
I think in Rhem it's almost clear that he hardly wanted to mess with the plot, it's almost a red herring, hardly serves as a motivation.
Sure, sometimes there are letters and strange Characters popping, but they're really sublime, and no one really cares who they are :-)
(wasn't the case in Myst - there I was always attached to the plot, even though it reveals itself slowly - which is why I like Myst a lot more, cause as you said, it ideally for me combines puzzles and plot).
Edited by Tomer (01/30/12 01:32 PM)
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There's definitely definitely definitely no logic to human behaviour.