#784418 - 01/30/12 07:40 PM
Re: Craftiness in gaming
[Re: Coreoverload]
|
Addicted Boomer
Registered: 01/14/10
Posts: 2410
Loc: South Rubacava
|
Interesting. IMO, the detective was a dolt. Dumb as a box of rocks. But I don't suppose that counts as being sneaky or deceptive.
Gil.
_________________________
My scythe... I like to keep it close to where my heart used to be.
|
|
Top
|
|
|
|
#784426 - 01/30/12 08:03 PM
Re: Craftiness in gaming
[Re: traveler]
|
True Blue Boomer
Registered: 11/21/00
Posts: 21610
Loc: United Kingdom
|
Think about Alter Ego, Mad. How did you feel about being a complete jerk in that?
Gil. After about five minutes of Alter Ego I gave up on it so I never got to feel anything 
_________________________
Time : The Most Precious Commodity
|
|
Top
|
|
|
|
#784434 - 01/30/12 08:46 PM
Re: Craftiness in gaming
[Re: Coreoverload]
|
Addicted Boomer
Registered: 01/14/10
Posts: 2410
Loc: South Rubacava
|
_________________________
My scythe... I like to keep it close to where my heart used to be.
|
|
Top
|
|
|
|
#784776 - 02/01/12 11:28 AM
Re: Craftiness in gaming
[Re: Coreoverload]
|
Addicted Boomer
Registered: 03/07/09
Posts: 4835
Loc: Arcadia (twin world of Stark)
|
Oh, not for me !! I thought that was hilarious  [ I must be pretty evil, eh ??  ] Well, I thought it was hysterical the first time I played it. But after I played it numerous times, I started to notice things like the fact that I couldn't let him out afterward and he would probably suffocate in there, that is if the third game hadn't rectified that.  I started noticing the darker aspects of the game more, but that's also what made it my favorite in the series as well, so it wasn't that big a deal.  Actions taken in a cartoon-like comedy game feel different to me than actions taken in a realistic, serious game. I guess that means my moral system is too relativistic?  Well, the first two games really weren't cartoony from my point of view, except for some minor animations in the second game. I preferred that style overall, but I've accepted that Monkey Island is a cartoon series now, and it's still a lot of fun.  Me, I didn't mind the rat puzzle in Tunguska - after all, a rat is only an animal, and an animal is not equal to a person, that is, people are a lot more valuable than animals are. The rat puzzle was actually in Nibiru. And, eh, cruelty to animals really bothers me. It actually bothered me a lot more than the other things I've mentioned, although the lottery thing came close. Locking Stan in the coffin and sending Ben to the bear by contrast, didn't really bother me so much as I noticed that they were disturbing from a somewhat detached point of view. Don't know what that says about me.  And of course, none of these instances turned me against the games at all. Me, having recently played Alter Ego, I played the thief (Tim) and the righteous guy (the Detective), I felt sort of dirty playing Tim, but this never bothered me before starting school this past semester; and when I played the Detective I felt a lot cleaner. I'll have to play Alter Ego sometime. It's a game I always wanted to try but never got to. As an actress, I always really enjoy playing morally ambiguous characters, so I have no problem and even enjoy taking on their roles in games. Again, not sure what this says about me. 
|
|
Top
|
|
|
|
#784798 - 02/01/12 01:44 PM
Re: Craftiness in gaming
[Re: Coreoverload]
|
Settled Boomer
Registered: 02/23/09
Posts: 199
|
Me, I didn't mind the rat puzzle in Tunguska - after all, a rat is only an animal, and an animal is not equal to a person, that is, people are a lot more valuable than animals are.
That's kind of an odd thing to say, IMO...Humans are animals too, after all. Even if I accepted the idea that all animal life has less worth then human life(which I don't) rats are VERY close to us biologically, if you compare them to cockroaches and the common cold. I kill colds all the time and have no remorse, cause colds have no nervous systems and can't feel anything. It's different with vertebrate animals, esp. mammals. To be honest, I don't really get why some people think humans are so special and are more "valuable"--sure, we've built rocketships and invented government. But what does that have to with whether we deserve to live, pain-free, more then any other sentient animal? I care much more about my well-being as an organism then whether I've built submarines. Pain is pain, and death is death, if you've got a brain to feel it with. Anyway, on topic, there's the fact that you're always reading people's journals in adventures. ALWAYS. That's not particularly good behavior, is it?
Edited by jfcwilson (02/01/12 01:55 PM)
_________________________
Currently working on: The Factory(suspense-thriller, coming 2014) The Ages of Ilathid(Myst fan-game, modeler)
|
|
Top
|
|
|
|
#784820 - 02/01/12 03:05 PM
Re: Craftiness in gaming
[Re: Coreoverload]
|
Addicted Boomer
Registered: 01/14/10
Posts: 2410
Loc: South Rubacava
|
"Why doesn't reading people's letters and diaries feel like prying, when breaking into their railway compartments DOES feel like prying?" It DOES? My only problem is that I might get caught. Maybe I should go buy Thief Gold and see how I do. I seem to have the temperament for it.  Gil.
_________________________
My scythe... I like to keep it close to where my heart used to be.
|
|
Top
|
|
|
|
#784853 - 02/01/12 06:14 PM
Re: Craftiness in gaming
[Re: Coreoverload]
|
Addicted Boomer
Registered: 01/14/10
Posts: 2410
Loc: South Rubacava
|
Now that you mention it, Poirot (as evidenced in Evil Under the Sun) never did mind rummaging through people's things to discover clues. I feel better now. <g>
Gil.
_________________________
My scythe... I like to keep it close to where my heart used to be.
|
|
Top
|
|
|
|
#784913 - 02/01/12 10:52 PM
Re: Craftiness in gaming
[Re: traveler]
|
True Blue Boomer
Registered: 11/21/00
Posts: 21610
Loc: United Kingdom
|
How can actions taken in a fictional game setting be compared to what might be done in real life  In real life, I can't stuff a ladder down my pants (even if I wanted to) and obviously I wouldn't dream of locking a living being in a coffin !! But within the fictional scenarios of a game, as far as I'm aware from all the games I've played, almost any action can be considered as possible .... including poking and prying one's way round. Because it's fictional
_________________________
Time : The Most Precious Commodity
|
|
Top
|
|
|
|
#784914 - 02/01/12 11:32 PM
Re: Craftiness in gaming
[Re: Coreoverload]
|
Addicted Boomer
Registered: 03/07/09
Posts: 4835
Loc: Arcadia (twin world of Stark)
|
That's kind of an odd thing to say, IMO...Humans are animals too, after all. Even if I accepted the idea that all animal life has less worth then human life(which I don't) rats are VERY close to us biologically, if you compare them to cockroaches and the common cold. I kill colds all the time and have no remorse, cause colds have no nervous systems and can't feel anything. It's different with vertebrate animals, esp. mammals. To be honest, I don't really get why some people think humans are so special and are more "valuable"--sure, we've built rocketships and invented government. But what does that have to with whether we deserve to live, pain-free, more then any other sentient animal? I care much more about my well-being as an organism then whether I've built submarines. Pain is pain, and death is death, if you've got a brain to feel it with. Okay, this is so much better and more articulate than what I said. Completely agree and seconded.  In real life, I can't stuff a ladder down my pants
You can't?! 
|
|
Top
|
|
|
|
|
|