#784159 - 01/29/12 08:43 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 07/04/09
Posts: 568
Loc: Florida
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Well I headed off to Lost Echo Caves to kill the head bandit, and I'm not strong enough to do them myself, and the elf from River whatever that I have tagging along to do my dirty work can't either. So I went back to Whiterun where I saw a mercenary for hire in the inn, and she's not there anymore. Sigh.
Maybe I should just go be a mage for a little bit, lol. I"m pretty tough one on one for level 8, but not when 3 bandits are on me.
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"So, Holmes. What are we doing now?"
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#784185 - 01/29/12 11:00 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Addicted Boomer
Registered: 04/15/00
Posts: 3169
Loc: Lost in the Arizona Desert
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Hi all,
Well I've got a question about mods that maybe someone who knows more that me can answer.
I know how to install the mods that's not a problem but once I get a mod installed how do I use it in a game. I've downloaded an armor mod and I know to move the file once I unzip it to the data file of my game but once it is there is the armor then available in stores or how do I equip it?
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You laugh because I'm different I laugh because you're all the same
Funny I don't remember being absent minded.
John
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#784204 - 01/30/12 12:14 AM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Addicted Boomer
Registered: 11/19/00
Posts: 4185
Loc: West Vancouver, B.C. Canada
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Can someone please tell me how to get my follower to follow commands? I can get Lydia to wait and follow, but that's it.
I've tried to get her to do anything else for weeks. The dialogue tree allows me to say, "I want you to do something for me" but then I don't know what to do. The icon changes indicating that something is happening, but "using" it on things doesn't do anything. For instance, when I use the icon to indicate that I want Lydia to pick something up off the ground, my character starts dragging the item instead. Lydia just stands around asking if I still want her to do something.
This is very annoying. If anyone could shed some light, it would be much appreciated.
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Keep them mowing blades sharp...
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#784260 - 01/30/12 07:19 AM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 08/18/09
Posts: 553
Loc: Florida
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Hey, oldman. Without the CK, any armor texure is just going to replace an armor that already exists in the game. In the description of the mod you're using, it should say what armor it replaces. Then you just have to get that armor set somewhere. You can either make it, buy it, or you can use the "player.additem" console commands to just add it to your inventory. Which armor mod did you get?  In other Skyrim news: Annie posted in our last thread a link to a live action video of two brothers attempting to rob a convenience store in Whiterun. Their adventures continue in Part 2.... http://www.youtube.com/watch?v=9WriurIFyyo
Edited by AnneG (01/30/12 07:57 AM)
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"The three most terrifying things in the world are werewolves, clowns, and unplanned pregnancy."
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#784320 - 01/30/12 12:13 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 12/31/01
Posts: 761
Loc: Tacoma, Washington
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AnneG -- thanks for the new Skyrim 2012 link! They've got a rare House khajiit!
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Annie Farewell, Achenar! "Perhaps the ending has not yet been written."
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#784327 - 01/30/12 12:48 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Addicted Boomer
Registered: 04/15/00
Posts: 3169
Loc: Lost in the Arizona Desert
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Thank you AnnieG I think I got it now. I got a mod that's supposed to be better looking female armor but I wonder if it differentiates between male and female? I haven't installed it yet but guess I will and see what happens. Will back up the existing file just in case.
I was just trying to try a mod to see what happens.
_________________________
You laugh because I'm different I laugh because you're all the same
Funny I don't remember being absent minded.
John
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#784355 - 01/30/12 02:34 PM
Re: All Things Skyrim.....Part 3
[Re: oldman]
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Addicted Boomer
Registered: 04/01/04
Posts: 1729
Loc: Yukon, Oklahoma
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How do I get my horse to stop following me?
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Brick walls do not a prison make, nor iron bars a cage. Give no thought of tomorrow, today was tomorrow and tomorrow will be today.
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#784373 - 01/30/12 03:47 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 39736
Loc: Alabama
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Kazz that is a good question....If you fast travel to a town with a stable, horse will go there and then you can leave him in that town, but if you fast travel from there, he will go with you.
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"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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#784379 - 01/30/12 04:07 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 08/18/09
Posts: 553
Loc: Florida
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It shouldn't affect the male armor at all. Hope your venture into armor mods goes smoothly, oldman.  kazz, you really can't. You can certainly leave them somewhere but whenever you fast travel, it's always going to be there, unless it dies, of course. That's part of the reason I didn't bother to buy a horse with this last character.
Edited by AnneG (01/30/12 04:08 PM)
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"The three most terrifying things in the world are werewolves, clowns, and unplanned pregnancy."
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#784381 - 01/30/12 04:14 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Addicted Boomer
Registered: 10/25/06
Posts: 1385
Loc: Denmark, Europe
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A new beta patch is out. Source: http://www.bethblog.com/2012/01/23/now-on-steam-beta-update-for-skyrim/Update 1/30: A third beta update (1.4.21) is now available on Steam. The update features one new change:
•Fixed bug related to hitching between cell boundaries. We really appreciate the feedback from our Steam Beta. We anticipate the 1.4 update going live this week for all on the PC and being sent to the console manufacturers. The Creation Kit won’t be far behind. As you can see there will be creaion kit out soon as well - let the modding begin! 
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Adventure gaming is fun
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#784452 - 01/30/12 10:00 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Addicted Boomer
Registered: 04/01/04
Posts: 1729
Loc: Yukon, Oklahoma
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Looney4labs and AnneG, Thank you for your answers. I will not have a horse the next time.
_________________________
Brick walls do not a prison make, nor iron bars a cage. Give no thought of tomorrow, today was tomorrow and tomorrow will be today.
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#784460 - 01/30/12 10:47 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 07/04/09
Posts: 568
Loc: Florida
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How do we get the beta patch? Does Steam automatically update it for us? I haven't gotten any messages from them when I log into Steam or Skyrim.
I finally made my way to Winterhold, and now I'm in school. I think I'll stay here a while, lol.
_________________________
"So, Holmes. What are we doing now?"
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#784493 - 01/31/12 05:26 AM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 08/18/09
Posts: 553
Loc: Florida
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Here's the instructions from Bethblog, Jean.
To get the beta, you need to do the following:
Log into Steam Click on Steam in the upper menu Select Settings Under the Account tab, go to the Beta Participation section and select Change. A drop down menu will appear. Select Skyrim Beta. Select OK. Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available
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"The three most terrifying things in the world are werewolves, clowns, and unplanned pregnancy."
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