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Louisiana Adventure:new details #786173
02/07/12 01:05 PM
02/07/12 01:05 PM
Joined: Mar 2001
Posts: 2,853
United Kingdom
Carla Offline OP
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Carla  Offline OP
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United Kingdom
We talked about Louisiana few months ago in this thread, and today developers SilverPlay released more details about the game:

Quote:
Louisiana Adventure is a modern, fully 3D adventure game involving a stylish environment, captivating storyline and, state-of-the-art technology. The year is 1902 and you’ll find yourself in a New Orleans suburb, investigating the most curious case from the Bureau of Special Investigation.
The project, originally developed by Infinion Production, was acquired, redesigned and finished by SilverPlay.

Key features:

Technology Development – When there’s talk about adventure games, the technologies that enable them to be brought to life usually take a back seat. We did our best to create a more spectacular project in a full three dimensional environment with innovative controls and a top notch quality engine, supporting the most recent functionalities and effects.

A Style with a Touch of Nostalgia – Being a truly interesting era, the early 1900s combined with the attractive environment of New Orleans, Louisiana, is an unparalleled period in an unparalleled city. The unique architecture of New Orleans enabled us to develop a really interesting game in terms of design.

Conversation as a Substantial Component of the Game - In conducting the investigation, dialogues play an indispensable role, which is exactly why we offer the option of the dialogues’ real-time segmentation into branched optional subdialogues. We strive to break out of the trend followed by so many other games that pretend to have their dialogues non-linear, but, in fact force the player to use all of the options. The structure of our dialogue goes much deeper, and it affects numerous aspects of actual happenings of the story within the game.

Point Score and Emotions in an Adventure - We don’t take into account whether a player finishes the game, but how he or she gets to the end. We intended to motivate players to think and analyze their steps instead of making passive mechanical attempts to try every option available. To that end, we use an evaluation system based on what we call ‘Detective Points.’ The game will assess the underlying logic and elegance with which a player is taking his or her steps to make progress, as well as the player’s responsiveness to various situations.
In addition to this, each NPC character has the ability to display emotions towards a player. Those emotions could be changed by many choices, deeds or conversation options. Whenever a player changes the emotions of an NPC, that character will react differently – by being more helpful, more frightened or even more aggressive.

Detailed Graphic - Unlike action games, the traditional locations (levels) in adventures are smaller. This approach combined with our state-of-the-art technology has enabled us to develop an extraordinarily diversified environment. We made the textures as well as the polygons more concentrated, which has substantially increased the quality of details.


About SilverPlay
SilverPlay is a privately-owned dynamic company. With our strong vision combined with realistic business plans and hard work, we are achieving an outstanding price-to-quality ratio.
Our services include professional game development on PC, iOS, Android based platforms, graphics design, 3D visualizations, web design, corporate identity and, our specialty: texturing services and Low Polygon modeling.
SilverPlay acquired several game development studios in central Europe last year.


At the moment, SilverPlay is negotiating publisher partnerships, so we will let you know as soon as a released date is announced; in the meantime you can visit our Gallery to have a peep at the screenshots.


Carla happydance

“Come what come may,
Time and the hour runs through the roughest day.”
Re: Louisiana Adventure:new details [Re: Carla] #786174
02/07/12 01:16 PM
02/07/12 01:16 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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Thanks, Carla.

Re: Louisiana Adventure:new details [Re: MaG] #786181
02/07/12 02:20 PM
02/07/12 02:20 PM
Joined: Nov 2000
Posts: 34,312
United Kingdom
Mad Offline
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United Kingdom
Well, the "points" system sounds a trifle weird - but who knows till it's been tried ?? lol

Thanks for the update, Carla yes


Time : The Most Precious Commodity
Re: Louisiana Adventure:new details [Re: Carla] #786192
02/07/12 02:44 PM
02/07/12 02:44 PM
Joined: Jan 2004
Posts: 83,268
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
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In the Naughty Corner
Thanks Carla!

Ana wave


Don't feed the Trolls
Re: Louisiana Adventure:new details [Re: Carla] #786246
02/07/12 05:24 PM
02/07/12 05:24 PM
Joined: Sep 2001
Posts: 509
Scotland
Mr 2 u Offline
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Definitely one to look forward to.


Adventure Games Forever
Re: Louisiana Adventure:new details [Re: Carla] #786255
02/07/12 06:18 PM
02/07/12 06:18 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
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Becky  Offline
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Stony Brook, New York, USA
Thanks Carla -- I hope the negotiations work out for them!

Re: Louisiana Adventure:new details [Re: Carla] #786261
02/07/12 07:02 PM
02/07/12 07:02 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
GB Reviewer Glitches Moderator
Jenny100  Offline
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Posts: 40,644
southeast USA
The screenshots remind me of a Sherlock Holmes game.

Re: Louisiana Adventure:new details [Re: Mad] #786264
02/07/12 07:14 PM
02/07/12 07:14 PM
Joined: Jan 2010
Posts: 3,293
Rivellon
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traveler Offline
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Rivellon
"We don’t take into account whether a player finishes the game, but how he or she gets to the end. We intended to motivate players to think and analyze their steps instead of making passive mechanical attempts to try every option available. To that end, we use an evaluation system based on what we call ‘Detective Points.’ The game will assess the underlying logic and elegance with which a player is taking his or her steps to make progress...."

Logic and elegance? Lol! My final evaluation is going to be "Floundering Mess".

It looks great, though, and I'm up for it!

Gil.


"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
Re: Louisiana Adventure:new details [Re: Carla] #786331
02/08/12 03:06 AM
02/08/12 03:06 AM
Joined: Jun 2010
Posts: 10,027
Greece
Haroula Offline
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Greece
Thanks Carla! wave


I change all my passwords to "incorrect". So whenever I forget, it says, "your password is incorrect".

Re: Louisiana Adventure:new details [Re: Carla] #786806
02/10/12 06:01 AM
02/10/12 06:01 AM
Joined: Nov 2004
Posts: 25,109
Marlborough USA
Kaki's Sister Offline
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Kaki's Sister  Offline
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Posts: 25,109
Marlborough USA
Sounds good! Thanks Carla!


Gerry
Re: Louisiana Adventure:new details [Re: Carla] #787870
02/13/12 09:24 PM
02/13/12 09:24 PM
Joined: Mar 2009
Posts: 8,379
Arcadia (twin world of Stark)
venus Offline
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venus  Offline
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Joined: Mar 2009
Posts: 8,379
Arcadia (twin world of Stark)
Glad to see this is still being worked on. Looking forward to it, and hope they are able to negotiate the partnership(s)! Thanks for the info, Carla! bravo


Interrogator: [True or false?] All mangoes are golden. Nothing golden is cheap. Conclusion - all mangoes are cheap.

Helena: Where are these mangoes?
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