#784508 - 01/31/12 07:08 AM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 07/04/09
Posts: 565
Loc: Florida
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Thanks, Anne! I'll do that later today. 
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"So, Holmes. What are we doing now?"
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#784575 - 01/31/12 11:12 AM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Addicted Boomer
Registered: 10/25/06
Posts: 1380
Loc: Denmark, Europe
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Thank you AnneG. Remember that this is Beta Patch and theordinary patch will come along shortly, maybe in this week. But so far, from the websites I've seen, the beta patch hasn't caused any troubles at all.
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Adventure gaming is fun
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#784601 - 01/31/12 01:42 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 08/18/09
Posts: 553
Loc: Florida
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I've been using it since the release and I haven't had any issues at all except for new cells loading tend to hitch a little bit and that never happened at all before. The quest in Windhelm, Blood on the Ice, actually started normally and I got to play that through for the very first time.
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"The three most terrifying things in the world are werewolves, clowns, and unplanned pregnancy."
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#784645 - 01/31/12 06:30 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 08/18/09
Posts: 553
Loc: Florida
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I owned the house with my last character but the quest never started. I waited around in the cemetery at all hours but nothing ever happened. I think for some people the quest worked perfectly fine but for a lot of people it would just never initiate.
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"The three most terrifying things in the world are werewolves, clowns, and unplanned pregnancy."
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#784825 - 02/01/12 03:50 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 12/31/01
Posts: 761
Loc: Tacoma, Washington
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AnneG -- I waited around the cemetery for a whole night, too, without anything happening. The next night I got bored and wandered over to the nearby market, and it turns out that was where the action was.
The second time through the game I had trouble with 2 quests in Markarth (The house of horrors and The Forsworn conspiracy). They just never started, although I had no trouble the first time I played the game.
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Annie Farewell, Achenar! "Perhaps the ending has not yet been written."
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#784886 - 02/01/12 08:28 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 39529
Loc: Alabama
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Manx, I didn't know that for the longest timne... You can take the stuff that is not in red 
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"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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#784892 - 02/01/12 08:52 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Adept Boomer
Registered: 07/23/02
Posts: 11007
Loc: Markham, Ontario
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Yeah, same with me  You can take the red lettered stuff for your own use but you can only sell it to the fences of the Thieves Guild.
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Sometimes lost is where you need to be. Just because you don't know your direction doesn't mean you don't have one.
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#784912 - 02/01/12 10:48 PM
Re: All Things Skyrim.....Part 3
[Re: looney4labs]
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Settled Boomer
Registered: 07/04/09
Posts: 565
Loc: Florida
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I've got a question on companions. Do they level along with you? I had the archer for the longest time, and now I can have a mage from Winterhold come along instead as a companion if I wish. Can you switch between them depending on what you need?
_________________________
"So, Holmes. What are we doing now?"
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#784974 - 02/02/12 08:48 AM
Re: All Things Skyrim.....Part 3
[Re: JeanK]
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Adept Boomer
Registered: 07/23/02
Posts: 11007
Loc: Markham, Ontario
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Yes, you can switch companions any time by telling them it is "time to part ways". They are always available later if you want them to join you again.
_________________________
Sometimes lost is where you need to be. Just because you don't know your direction doesn't mean you don't have one.
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