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The New Adventures of the Time Machine #797408
03/22/12 10:00 PM
03/22/12 10:00 PM
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kwickham_us Offline OP
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Hey, can anyone give me any help on trying to install The New Adventures of the Time Machine? I have windows 7 o/s in my computer and can't seem to get the game to install in the computer. This is probably one of my favorite games and I have only played it once before my other computer crashed on me, that one was a ME o/s. Please give me some 411 on this or do I just toss the game.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #797471
03/23/12 08:56 AM
03/23/12 08:56 AM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline
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Hi kwickham, this is a tech issue so I'll scoot you across to our Glitches forum for advice. luck


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: The New Adventures of the Time Machine [Re: kwickham_us] #797480
03/23/12 09:31 AM
03/23/12 09:31 AM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
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If it won't install at all, try changing the install file on the game CD so it uses Compatibility mode for Windows 98/2000/XP (if one doesn't work, try another, but since the game was made for Windows 98 I'd start with that). So right-click the install file on the CD, choose Properties, then the compatibility tab, and choose your Windows compatibility. You may also want to use the checkboxes on the compatibility tab to disable visual themes, desktop composition, and Run the program as Administrator. There are pictures of the instructions at the ***How-To Geek***.

Be sure to install your game to somewhere other than the default Program Files. Program Files is bad for older games because new versions of Windows are protective of what can be done there and can block parts of the game from working. The

C:\Users\whatever-your-username-is\
folder or a subfolder of that folder such as

C:\Users\whatever-your-username-is\Documents
are good install locations.

After installing the game, install the patch (you can download it from Gamefront). It might be helpful to adjust compatibility mode on the patch the same way you did on the
http://www.gamefront.com/files/905273

We have a previous thread on Windows 7 and New Adventures of the Time Machine ***here***.

It has some suggestions, but I don't know if any of them worked out.

If you can't get the game working on your system, it's possible that it would work if run on a Virtual machine in VMware with Windows 98 installed or VirtualBox with XP. I'm pretty sure the game requires a video card capable of 3D acceleration, so you'd need a virtual environment that can emulate 3D accelerated video card (which means it won't work in Virtual PC). Note that I don't own the game and have never tried this myself to see if it would work. It's just a possibility to try since you say it's one of your favorite games.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #797611
03/23/12 09:15 PM
03/23/12 09:15 PM
Joined: Apr 2006
Posts: 18,189
Chicago
oldbroad Online sad
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I couldn't even get this game to play in my 98. It installed but after the intro I was kicked out of the game.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #797617
03/23/12 10:19 PM
03/23/12 10:19 PM
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Posts: 4,940
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GuybrushThreepwood Offline
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I tried to play that on Windows 98 but I could never get past one part. What walkthrough said to do didn't work. Then years later I tried to install the game on my XP system and it wouldn't work at all.

So I gave up.


Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: The New Adventures of the Time Machine [Re: kwickham_us] #797676
03/24/12 09:58 AM
03/24/12 09:58 AM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
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I think New Adventures of the Time Machine was very sensitive to which video card and video drivers you had, even back in Win98 days. It was one of Cryo's early attempts at 3D game control and the game engine had some bugs.

But the game still had its fans. It would be interesting to hear from anyone who got it working in Windows 7.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957571
05/21/14 08:27 AM
05/21/14 08:27 AM
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stateofpsychosis Offline
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I think I have a lead on how to get this working

I've been trying here and there for a while now myself

just tried Windows ME last night to no avail.


okay so this game needs an operating system like windows 98 or 95 to run
but it also apparently needs 3d acceleration which doesn't work in a virtual machine

so this is why even when people have installed old versions of windows in a virtual environment it still hasn't worked.

Now, I just ran across an article that gives steps on how to enable 3d acceleration in Vmware

(note: they say to only try this in windows 2000 or xp but I think I'll go ahead and experiment with it in 98 since I'm going to make a backup of my virtual machine first anyways)

here are the steps to enable the 3d acceleration


Enabling Accelerated 3-D for a Virtual Machine

To enable a virtual machine for accelerated 3-D

1. Choose a virtual machine with Windows 2000 or XP guest operating system.

Note: Do not enable Direct3D on a virtual machine that is powered on or suspended.

2. Add the following to the configuration (.vmx)[edit it in notepad] file for the virtual machine:

mks.enable3d = TRUE

This line enables accelerated 3-D on the host. It is required to support accelerated 3-D in the guest and also enables the host to accelerate 2-D portions of the guest display.

3. You may also add one or both of the following optional lines:

svga.vramSize = 67108864

This line increases the amount of VRAM on the virtual display card to 64 MB. Adding more VRAM helps to reduce thrashing in the guest. The maximum value is 128 MB.

vmmouse.present = FALSE

This line disables the absolute pointing device in the guest. Applications which require DirectInput relative mode need to turn off the absolute pointing device in the guest. In practice, this is only required for a certain class of full screen 3-D applications (for example, real-time games like first-person shooters).

Note: If you set the vmmouse.present option, you should also turn off the preference for motion ungrabbing in the Input tab of the Preferences settings dialog.

To turn off ungrabbing for vmouse.present:

a. Choose Edit > Preferences.

b. Click Input.

c. Deselect Ungrab when cursor leaves window.

https://www.vmware.com/support/ws55/doc/ws_vidsound_d3d_enabling_vm.html



.... and just to make things easier.. here's a walkthrough on how to install windows 98 in Vmware

INSTALLING WINDOWS 98 in VMWARE

what you need:
.DOS on a floppy or on an image (.flp .img) ---there is a way to install win98 without this
.Windows 98 cd
.VMWARE player (it's free) DON'T use virtual pc
.Magiciso (the free trial version will do)
.a copy of MSCDEX.EXE and oakcdrom.sys (both can be found online)

step 1

create a new virtual machine (make sure to add a floppy image drive if you are using vmware)
i think the tab is "add new hardware" or something like that. shows up while creating a new machine anyways


step 2

put your dos floppy/image in or mount it and install dos
If you don't have dos.. You'll need a startup disk with fdisk and format on them.. you'll have to run them both and then manually add your autoexec.bat file and config.sys file. You can google how to do that.

step 3

download and install the free version of magiciso
open magic iso
go to new - floppy - 1.44

find a copy of mscdex.exe
find a copy of oakcdrom.sys (generic cd rom driver that works with dos.. might have to try another if it doesn't work)


drag both these files into magic iso on the floppy disk we just created

save the file

close magic iso

find the file we just saved in your explorer

change the extension from .ima to .flp

(if you can't see the extensions you're going to need to change your folder options to show extensions)
google it. it's easy to do



step 4

go back to your virtual machine
mount the floppy image we just created

a:\
copy mscdex.exe c:\
copy oakcdrom.sys c:\



step 5

find config.sys in your c drive

type:

edit config.sys


now add a line that says this

device=c:\oakcdrom.sys /d:mscd001

exit and save


step 6

find autoexec.bat in your c drive

type:

edit autoexec.bat

now add a line that says this

c:\mscdex.exe /d:mscd001

exit and save


step 7

restart the computer or virtual machine


step 8

If you still can't get to the D drive in dos (or whatever letter you're using for your cd drive)..
do this next step

.move to your c drive and type

mscdex.exe: /d:mscd001 /M:5 /V /L:d /S /K

(this part /M:x refers to the amount of buffers your drive has.. it's either 4 or 5. usually 5)


step 9

create a blank floppy image either in vmware or magic iso then mount that new one

put your windows 95 cd in the cd drive

type:

d:\
setup.exe


step 10

it should be booting windows 98 now

step 11

Once the windows 98 installation is completely finished

Now you need to install VMware tools (you're 100% definitely going to need this part)
go to file - install vmware tools

(if it's not under this menu it's close.. maybe under manage)
now it'll load vmware tools as a setup cd
follow the installation procedure

when you're done you might need to still manually change the video adapter
it gives you directions if you need to
but here are the directions from the vmware site just in case



[ After installing VMware Tools, click Finish. The Display Settings dialog box appears.
Click the Advanced button. The Standard Display Adapter (VGA) Properties dialog box appears. If you are upgrading from a previous version of the VMware drivers, this dialog box is titled VMware SVGA Properties.
Click the Adapter tab.
Click the Change button. This starts the Update Device Driver Wizard. Click Next.
The wizard presents two options. Choose the option to Display a list of all drivers in a specific location. Click Next.
Select Have Disk. The Install From Disk dialog box appears.
Enter the following path:
D:\video\win9x

D: is the drive letter for the first virtual CD-ROM drive in your virtual machine.

Click OK.

Select VMware SVGA display adapter and click OK.
Answer Yes to the on-screen question, then click Next to install the driver. After the driver is installed, click Finish.
Click Close in the SVGA Properties dialog box, then click Close in the Display Settings dialog box.
Click Yes to restart Windows 98 and start using the new video driver.
The VMware Tools background application starts automatically when you reboot your virtual machine.
]




make sure you check to make sure windows98 is seeing your cd drive
if not go to the add new hardware wizard in the control panel and see if that detects it

(Note: I tried to install it without installing MS-DOS first the first time by using fdisk and format then creating the autoexec.bat and config.sys manually. Even though I did this right I ran into problems when windows started installing. Installing dos before hand made it run a lot smoother for some reason. Ask around and find a copy from a friend. A lot of people still have a copy lying around that they don't care about)



Anyways, I think I'm close to getting this working
I hope there are still some people working on it smile

you're really lucky if you got this working in xp razz


Last edited by stateofpsychosis; 05/21/14 09:02 AM. Reason: adding info
Re: The New Adventures of the Time Machine [Re: kwickham_us] #957588
05/21/14 09:22 AM
05/21/14 09:22 AM
Joined: Dec 2013
Posts: 18
Canada
S
stateofpsychosis Offline
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Canada
actually I'll try this in ME
after seeing this video I think ME will be more promising with this adding 3d acceleration trick
https://www.youtube.com/watch?v=vvZvqab07G8


oh you also have to have directx 7 installed

now that I think about it

the 3d acceleration thing would also explain why people have been able to get it working while using a duel boot with windows 98 instead of virtualizing.

if this doesn't work... I have a windows 2000 disk on order from ebay to try
i doubt that'll make a difference though

(i hope this adding 3d acceleration to a virtual machine solution works to get mystery of the nautilus working as well... I played the iphone bigfish games version and it was all dumbed down and easy.. I have to get the original working because that was disappointing)

Last edited by stateofpsychosis; 05/21/14 10:24 AM.
Re: The New Adventures of the Time Machine [Re: kwickham_us] #957599
05/21/14 10:30 AM
05/21/14 10:30 AM
Joined: Aug 2000
Posts: 5,470
Between Buffalo and Syracuse
Tally Ho Offline
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Tally Ho  Offline
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Between Buffalo and Syracuse
Whoo!!

That's an Adventure in itself. But y'know what? I'm gonna try it. I have lots of old games that won't play or won't install in W7.
(I also have all my original operating systems too. Wish me luck!

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957602
05/21/14 10:36 AM
05/21/14 10:36 AM
Joined: Dec 2013
Posts: 18
Canada
S
stateofpsychosis Offline
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yea i hear ya
doing this stuff is more fun than the actual game

especially since I heard this game sucks hard could be just one opinion though

good luck!

if this works... it'll be the equivalent of solving the gas collector puzzle in shizm 1 without a walkthrough razz

Just to make things easier on you though.. I find most games that don't work on new operating systems work on windows 95 excluding this game
If you ever try to play a game and the screen is all squished into a horizontal line and the screen is all fuzzy... that game needs windows 95. example: biosys

I think Liath world spiral only worked in windows 98

there are some rare ones that'll only work in windows 3.1 as well example: down under dan
i think that was the one anyways

Last edited by stateofpsychosis; 05/21/14 10:48 AM.
Re: The New Adventures of the Time Machine [Re: stateofpsychosis] #957627
05/21/14 12:53 PM
05/21/14 12:53 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
GB Reviewer Glitches Moderator
Jenny100  Offline
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Sonic Boomer

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Posts: 40,644
southeast USA
Originally Posted By: stateofpsychosis
I think Liath world spiral only worked in windows 98

The Liath box says Windows 95, though I played part way into it on Windows 98 before getting too bored to continue.
Most games made for Windows 95 also work under Windows 98.
"The Arrival" will crash in Windows 98 unless you disable CD sound.
The problem with "Armed and Delirious" is apparently caused by DirectX 7 and not by Windows 98. As long as you keep the default DirectX in Windows 98, the game should play without crashing. That may also be true for Makh-Shevet's previous game, "Master of Dimensions."

Quote:
there are some rare ones that'll only work in windows 3.1 as well example: down under dan

I don't know that game. But Mobygames says it's a DOS game, not Windows 3.1, so it may work in DOSBox. According to the ***DOSBox compatibility page*** it worked in DOSBox v.61, but nothing newer is listed.

"Panic in the Park" had a problem with a crash at the Shuffleboard area in any Windows later than 3.1. However you could get past that with a ***hex edit***, or maybe a saved game, and the game would be OK on Windows 95 after that.

Quote:
doing this stuff is more fun than the actual game

Same here. Often, as soon as I get the game working, I lose interest in it.

Of course once you get some games working, you can work on improving them.
For example older Sierra and LucasArts games that use midi can sound better if you get MUNT (MT-32 emulation) working properly. If you get MUNT working improperly, the music can sound very weird.

Re: The New Adventures of the Time Machine [Re: Jenny100] #957634
05/21/14 01:20 PM
05/21/14 01:20 PM
Joined: Jul 2000
Posts: 48,384
near Yosemite
Marian Offline
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Marian  Offline
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Down Under Dan worked for me using DOSBox.

I also got Panic in the Park running just fine using Windows 3.1 installed on top of DOSBox; there was a thread here about that in this forum several years ago.


Re: The New Adventures of the Time Machine [Re: kwickham_us] #957637
05/21/14 01:25 PM
05/21/14 01:25 PM
Joined: Dec 2013
Posts: 18
Canada
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stateofpsychosis Offline
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k, maybe i was thinking of backpacker the lost florence mine for the one that worked in 3.1

either way 3.1 can come in handy because some games run really smoothly on it

but as it's been stated

windows 95 is by far the most important one to have for old adventure games
no question

I don't know why but liath wouldn't work for me in 95
might have been because I hadn't updated all of the drivers for it at the time


lol everyone hated down under dan. I actually liked that game. was super hard. brought me back to the 90's when you could still die in adventure games smile
oh and the cheesy australian stereotypes were endearing lol
I loved the sh*t the character would scream out when he was about to die


Last edited by stateofpsychosis; 05/21/14 02:08 PM.
Re: The New Adventures of the Time Machine [Re: kwickham_us] #957687
05/21/14 05:42 PM
05/21/14 05:42 PM
Joined: Aug 2000
Posts: 5,470
Between Buffalo and Syracuse
Tally Ho Offline
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Tally Ho  Offline
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Between Buffalo and Syracuse
Maybe you have a solution for this one: Mystery of the Druids.

I have the original version, and the patch is incompatible. I have tried every imaginable combination of compatibility, and nothing seems to make a difference.

I had an earlier post regarding this game:
Mystery_of_the_Druids#Post832729

Any new thoughts would be appreciated.

Doug

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957696
05/21/14 06:14 PM
05/21/14 06:14 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
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Jenny100  Offline
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Originally Posted By: Tally Ho
Maybe you have a solution for this one: Mystery of the Druids.

That's this thread
http://www.gameboomers.com/forum/ubbthreads.php/ubb/showflat/Number/831719/

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957709
05/21/14 07:36 PM
05/21/14 07:36 PM
Joined: Aug 2000
Posts: 5,470
Between Buffalo and Syracuse
Tally Ho Offline
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Tally Ho  Offline
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Posts: 5,470
Between Buffalo and Syracuse
Thanks Jenny - I forgot how to do the link.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957720
05/21/14 08:45 PM
05/21/14 08:45 PM
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stateofpsychosis Offline
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shoot

it seems that editing the code idea didn't work for enabling direct3d
Not in ME i'm trying 98 now but my hopes aren't up for that if me didn't work.

it only works in windows 2000 and xp apparently.

I'm going to try to keep editing code
maybe I'll come up with something eventually


It may also be possible that this direct3d trick only works with vm workstation which is the version you have to pay for.. 249 dollars :0
I'd do a dual boot before paying that.

I'll try it on windows 2000 when it comes in the next couple of weeks
then we'll know


Last edited by stateofpsychosis; 05/21/14 09:29 PM.
Re: The New Adventures of the Time Machine [Re: kwickham_us] #957747
05/21/14 11:16 PM
05/21/14 11:16 PM
Joined: Dec 2013
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stateofpsychosis Offline
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okay so now I'm finding out that not even virtual pc's XPmode supports direct3d
which is absolutely stupid because that means it's totally useless to any gamer.

anyways,

there are apparently two options for direct3d in a virtualized guest operating system

1. buy vm workstation which is about 250 bucks (where the direct3d probably only works for xp and 2000)

2. use virtualbox and install the "guest additions" from the devices menu at the top once your virtual machine is running

some people say you have to do it while creating the virtual machine.. i don't think that's the case but we'll see


I don't recommend loading the same virtual hard disk and os you might have created with vmware. start over
because it went completely crazy for me when i tried loading the old one.

the newest version of virtualbox crashed for me (i think it may be meant for windows 8)

anyways this version works on windows 7

VirtualBox-4.2.24-92790-Win.exe

it's on virtualbox's site - downloads section - then old versions



Last edited by stateofpsychosis; 05/21/14 11:27 PM.
Re: The New Adventures of the Time Machine [Re: kwickham_us] #957820
05/22/14 09:13 AM
05/22/14 09:13 AM
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stateofpsychosis Offline
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hold on on trying virtualbox

I'm running into 1000 issues

Got the blue screen of death on the first install

I'm going to have to do a lot of work to get this running windows 98 and direct3d

the version i listed above is probably the wrong one

I'm getting some clues on how to get it working, but I opened a whole new can of worms with this one


here are some of the clues I pulled from other forums:

Re: Guest additions for virtualbox using windows 98
Use Sci-Tech Display Doctor version 7 beta. Major Geeks has it. Go to the Sci-Tech website and access their discontinued downloads where you'll be able to download the product keys for the older versions. They're giving them away. Perfectly legal. I've read that the same key for the last version 6 that they offer can also be used successfully on the 7 beta.

You install the version 7 beta, restart Windows, and in Device Manager update the standard pci graphics adapter (VGA) to the Sci-Tech one in the list that appears when you choose to install a different driver and scroll through the Display Adapters to the Sci-Tech Corporation drivers. Reboot again, open up the Sci-tech control panel and you can even use 1024x768 Hi-Color!

The other trick is using the latest Realtek AC97 Audio drivers, the Windows 95 VXD version, and update your Multimedia Audio Controller to it. Baam! Sound!

Stuff like this is on the VirtualBox forums. I'm going to try this eventually on Debian Lenny, as the only Windows I'd want to virtualize is Windows 98SE. I've got a real drive with Vista on it (by choice, really!) I've got XP Pro, and used to do a dual-boot 98SE and XP, but figured I might as well have the latest Windows since I bought it. I actually use the Vista boot loader and BCDEasy to boot grub that is on my 2nd hard drive's Linux partition where Debian is. I wanted to keep the Vista boot loader so I can muck about with Windows all I want without Grub being effected. Let Windows destroy things. I'd just move Grub into the mbr if necessary.

I want 98 so I can use a few programs that haven't worked on XP since they went to Service Pack 2 and of course won't work on Vista, and not on Wine or Dosbox either. Stupid things like Star Trek Captains Chair that don't need Direct 3D but won't run on newer Windows versions. Don't need them, but they're fun as is playing with virtual machine operating systems.

Edit -

Oh, forgot to mention that less video memory allocation is actually better on VirtualBox. It defaults to 8MB, but changing it to 7MB has eliminated some problems for some folks. You certainly don't need more than that for what VirtualBox supports for Video anyway. You won't be playing any Direct 3D games!

------------


Heh heh, I even got software 3D working by turning on SciTech Display Doctor's GLDirect thing in compatibility (CAD) mode. It was fun doing the samples and seeing glxgears, airplanes flying, etc, on Windows 98SE. It was slow, but familiar as my first computer was a SiS5598 machine with onboard 4MB software Direct3D and was about this same speed.

You know those sites that Windows users are forced to use all the time to get stuff to "generate" "unlocking" things for old software no longer sold, and even new software for poor folks? That's where you need to search for the SciTech Display Doctor 7 beta thingy to use it more than 21 days. Hint: Personal (type in your name), 1 (weird question, but I typed 1 and it continued), Pro. If you get it you'll understand. Mine had no nasties embedded, but be careful out there! Only works on your Windows guest. He he, I tried it with Wine but had to end the process as it couldn't open the dosbox display to use it.

I did the whole Unofficial Auto-Patcher for Windows 98SE. 98SE2ME, and 98MP10 installations and have a fully updated and ready to have fun with Windows 98SE. For some reason my Windows 98 Startup floppy couldn't load the cdrom drivers and it froze there, but I substituted an OEM 98 Gold cdrom I had and installed from that fine. Then I used my 98SE Updates Cd (that $20 thing that upgrades 98 Gold to 98SE from a booted up GUI only), and upgraded to Second Edition.

I used SciTech for the 1024x768 res, software 3D, and used Realtek's latest Windows 95 VXD driver download extracted with WinRAR and Device Manager updated the Audio Controller to it. Realtek's setup exe doesn't continue on anything but Windows 95 but extracting it gives you the whole thing to direct Device Manager to. You even get SoundBlaster MS-DOS within Windows sound drivers and a Wavetable midi driver (though midi skips).

I haven't installed Rain20 yet that the Virtualbox user faq recommends to handle processor load, but I'll try that soon. Maybe it'll help speed it up a bit.

I'll print out that VGA information posted here. Maybe that would help too, but since I already use the SciTech driver I probably already have that fixed through just using their driver. Not sure though. It works so I don't want to fiddle too much with the configuration.



-----------

from some random forum:

Everything works now.
I uninstalled VBox 3.05 and installed VBox 3.0.12.

---------------------------------------

if anyone else wants to try this as I am
let me know if you make any headway

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957826
05/22/14 09:41 AM
05/22/14 09:41 AM
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stateofpsychosis Offline
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more news

apparently you can get direct3d working in vmware player (the free version)
but I guess it only works for windows 2000 and xp
because I tried it and it didn't work at all for 98

some people are getting it to work for xp though and that's good news

from what I gathered 3d virtualization is just still in it's infancy so this is something that'll probably get better over time.


---

i could be wasting time with this direct3d thing as well
since now that I think about it... I couldn't get this game running on windows xp before i upgraded to 7 and that had direct3d...
maybe it's a driver compatibility issue
I seriously don't understand how anyone got this one working with how they said they did it

Last edited by stateofpsychosis; 05/22/14 09:54 AM.
Re: The New Adventures of the Time Machine [Re: kwickham_us] #957876
05/22/14 12:12 PM
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I didn't have much luck using SciTech Display Doctor with VirtualBox. Although I got it installed and working, it was too unstable to use and had a lot of problems with freezing. It was more stable without the SciTech Display Doctor, but Windows 98 was too slow to use. It's been a couple of years since I tried it, but it's not likely to have gotten better. The makers of VirtualBox don't care about supporting Windows 95/98 because, as a Ferengi would say, "There's no profit in it." IMO VirtualBox is utterly useless for playing games that require Windows 95/98/ME -- with or without 3D.

Honestly I had better luck with Basilisk and Sheepshaver than I did with VirtualBox and Windows 95/98 when it comes to running older games from the 1990's.

XP Mode is essentially just Virtual PC with an XP virtual machine. It's made to look more integrated with the host OS, but the capabilities are the same -- it emulates an old S3 Trio video card from the 1990's which is incapable of 3D or acceleration. The specs for Virtual PC VM's can be found here
http://support.microsoft.com/kb/833144

You could try Virtual PC or VMware with 3D-Analyze, which emulates hardware T&L.
http://www.3dfxzone.it/dir/tools/3d_analyze/index.php
I have not tried it and no idea how well it would work.

VMware is probably your best bet for Windows 95/98, though the menu in VMware Player is not as good as VirtualPC and you often have to edit files for things that are inaccessible through the menu.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957884
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yea I've already got all of my os's running in both vmware and virtual pc...

this 3d_analyze idea is a great one though

if virtualbox doesn't amount to anything that's my next thing to try smile

thanks!

although i tried installing virtualbox again on my lunch break... installing ms-dos and the cd drivers first seemed to clean it up a lot... not at the point where I'll know if it'll work on not yet tho

I also found some other video drivers that are compatible with it that are meant for 3d
they have a developer program for people to create video drivers with so there are a few promising candidates out there

I also found a win98tools disk that'll help me get the other drivers installed that are causing it to fail
many idea going through my head right now

I even had the idea of using these other video drivers in vmware, go back and edit the code again to trick it to think it has direct3d and see how that goes...

I know of one person who has gotten virtualbox to run win98 with direct3d so it is possible
but like you say it might be too slow to be useful
we'll see

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957885
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quick question

would I install 3d_analyze in the guest or the host?

because 3d_analyze only goes back as far as XP I think

would certainly still be good for getting something better than xpmode running but wouldn't help with windows98 if it has to be installed in the guest.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957892
05/22/14 01:19 PM
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Well it wouldn't do much good on the host. You've already got 3D there, and fat lot of good it does if the game doesn't like the host OS.

You could try making a "snapshot" of the state of your virtual machine before attempting to install it. Then revert to the snapshot if things go wrong.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957895
05/22/14 01:26 PM
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good idea..

anyways, I just talked to the folks at virtualbox and they say that there is absolutely no support for getting direct3d to work on versions of 9.x versions of windows
I can still try with windows 2000 when that comes


I have found some custom drivers though
that I will try with virtualbox. They have a developers kit for creating video drivers and one smart cookie might have gotten it to work.
we'll see

I'm mostly just continuing this project for the fun of it at this point razz

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957905
05/22/14 01:38 PM
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VirtualBox may work with Windows 2000, but the original XP is actually more compatible -- has better compatibility mode with older games. XP SP1 made problems for 3 games, though I can't remember what they were for sure -- (I think Omega Stone, The Cameron Files 2: Pharaoh's Curse, and maybe the other one was Sherlock Holmes: Mystery of the Mummy but I'm not sure). XP SP2 introduced all those problems with installing games in C:\Program Files as the default location.
If you can get a copy of the original XP (no SP's) it would be interesting to test with as a guest OS.

There was a way to enable compatibility mode in Windows 2000, but the 2000 compatibilty mode was pretty poor compared to the one in XP. I think this was it
http://support.microsoft.com/kb/279792

It might help with some games.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957927
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I do have an original xp sp1 disk. that should work

i'll try that some time

but the reason I'm trying windows 2000 is because about a year ago i was talking to someone who got this game working on it

plus it's older but also supports 3d so it might be an even medium for some games

I'm hoping to get 3d working in ME.. I asked the guys at virtualbox about that. waiting for them to respond.

they said it doesn't work on 9.x os's... me is somewhere between 98 and xp
not sure if the same rule applies there

Last edited by stateofpsychosis; 05/22/14 03:17 PM.
Re: The New Adventures of the Time Machine [Re: kwickham_us] #957935
05/22/14 03:28 PM
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Windows ME would be DOS-based, like Windows 95/98.
ME is usually considered a 9x OS even though it doesn't start with a 9.
http://en.wikipedia.org/wiki/Windows_9x

2000 and XP are NT-based.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #957941
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gotcha thanks

Re: The New Adventures of the Time Machine [Re: kwickham_us] #958073
05/23/14 10:38 AM
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Please keep us updated on your progress, and whether you're able to get 3D graphics acceleration working in VMware.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #958634
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sure

no progress yet though

turns out that it's impossible to get 3d working in VMware for any windows 9.x operating system

they only support it for 2000 and xp


next is to try it in XP service pack 1 and in 2000 when that comes

we'll see

Re: The New Adventures of the Time Machine [Re: kwickham_us] #958649
05/26/14 12:16 PM
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So 3D-Analyze on the OS inside the virtual machine didn't help either?
That's too bad.

Have you checked out the SVN versions of DOSBox? (not the main version)
Some people have managed to install Windows 95 on one of the SVN versions.
And they're experimenting with 3D too.
http://www.vogons.org/viewtopic.php?t=24936
The instructions for installing it are non-trivial though.
This is the best how-to I've found
http://www.youtube.com/watch?v=cPq3_m5MGAI

You can get the "DOSBox SVN Daum" from
http://ykhwong.x-y.net/
(click the link for DOSBox SVN builds)

I haven't yet found anything specific to installing the DOSBox SVN Daum on a Mac though.

Another DOSBox SVN version that seems focussed on 3D is Gulikoza's
http://www.si-gamer.net/gulikoza/
However this version seems to be older than the DOSBox SVN Daum.

If you try Windows 95 or 98 on the DOSBox Daum, let us know how it goes.

Re: The New Adventures of the Time Machine [Re: kwickham_us] #961556
06/10/14 09:50 AM
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no luck at all with windows 2000 :(

though it started up a lot more smoothly
it still crashed at the same spot

I even discovered a settings menu that let you turn off 3d acceleration and it still crashed
so I guess that the problem that makes it crash is not 3d related.

I've tried windows 95 in dosbox before. It didn't make a difference at all and was way more work to get working than was worth it.


now I'm convinced this is some sort of hardware issue
maybe the game clock is determined by the clock speed of the cpu
I've run into a few games that were programmed that badly and they had a lot of troubles.
can often cause an immediate crash like in this game but usually just makes the mouse panning speed ridiculously fast.
I could try starting it up with either cpukiller in xp or moslow in win95 to slow down the cpu to see if that helps but I doubt it'll make a difference.

I'm out of ideas at this point
went back to restoring my old mac powerbook 180c with a dead hard drive as a project instead and won on that one at least razz still don't know how i got that to work lol

I guess I'll try 3danalyze in each one of my virtual machines instead of just in one of them to see if that makes a difference but like i said i'm convinced this isn't a 3d issue

gog, adventure gamers, or one of them should just re-release this one already
all of the jules verne games did really well
I'd buy it smile


Last edited by stateofpsychosis; 06/10/14 09:56 AM.
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