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#801643 - 04/10/12 08:58 PM Re: gray matter [Re: robert gray]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 63545
Robert,

Why did you skip the wt? I mentioned picking up the discus in Chapter 6.

If you replay Chapter 6 - try following Lily's walkthrough. Maybe that will be easier to follow.

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#801719 - 04/11/12 09:27 AM Re: gray matter [Re: MaG]
robert gray Offline
Addicted Boomer

Registered: 01/22/07
Posts: 1090
Loc: ottawa canada
hi mag. i shouldn't have said 'skipping the w/t' instead of saying going to the next part where it talks about the discus. anyway mag, i think i'm on track again. BTW mag, i'm following your w/t, Lilies w/t only complicates matters being on a different timeline,path - i hope you know what i mean. robert.

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#801808 - 04/11/12 06:54 PM Re: gray matter [Re: robert gray]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 63545
Hope you get through.

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#802347 - 04/14/12 09:13 AM Re: gray matter [Re: MaG]
robert gray Offline
Addicted Boomer

Registered: 01/22/07
Posts: 1090
Loc: ottawa canada
hi mag. i am at chapter 8, getting near to the end of game. i have read the writing sign above the queen of hearts door but from here on, it's hard to comprehend the w/t! where do i go from here? and please - DO NOT PARAPHRASE THE W/T. call me stupid if you must but i find it difficult to understand. robert.

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#802380 - 04/14/12 11:30 AM Re: gray matter [Re: robert gray]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 63545
Robert,


Follow the walkthrough after the graph and you can go through all the rooms. The part above the graph is as stated - for information only.

- After reading the sign at Hall of Hearts: enter through door #1 at left (bottom left) - see the sketch in the walkthrough.
You will be at Hall of Spades. Check room.
- From Hall of Clubs, enter through door #4 at left wall to be in Hall of Diamond. Look around - continue on.

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#802399 - 04/14/12 01:09 PM Re: gray matter [Re: MaG]
robert gray Offline
Addicted Boomer

Registered: 01/22/07
Posts: 1090
Loc: ottawa canada
hi mag. i must be really, really thick as a brick because i find your chart VERY difficult to understand and follow. the last help from you ended at door 4 to diamonds but didn't go far enough. i am sorry but can you go to the end? robert.

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#802421 - 04/14/12 02:59 PM Re: gray matter [Re: robert gray]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 63545
The chart shows the exit doors (arrows) of the halls only.
The text below that shows what to do on those halls.

You told me not to repeat the walkthrough - it is all there on what to do in each hall that you enter.

As I mentioned before, if you can't understand my walkthrough - best to check other wts. They should be the same for that chapter.

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#802613 - 04/15/12 12:02 PM Re: gray matter [Re: MaG]
robert gray Offline
Addicted Boomer

Registered: 01/22/07
Posts: 1090
Loc: ottawa canada
hi mag. i am hopelessly lost! i have a green key, a purple key, among other sundry inventory items, and i do not know how to end, this-up until now-marvellous, game. can you help? the last point i saved was just before walking the planks to the pedestal and gaining the green key. it's not much to go and the w/t doesn't help much although it should. robert.

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#802659 - 04/15/12 03:40 PM Re: gray matter [Re: robert gray]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 63545
You won't like it because, I will be repeating the walkthrough. smile

After you took the green key - Take the handcuffs back from the planks.

Exit to Clubs hall, enter left door #4.

You should now be - at Diamonds Hall.
Go through the Queen of Diamonds door at far end.
See that there are 2 exits.
Start selecting the correct exits.
Select the exit that has the shorter pedestal 7 times.
Take the orange key from the pedestal at the center of the room.

Exit through any doorway and see Helena behind 2 exits.
Again, select the correct exit to Helena.
Select the skinnier Helena and go there. Tell Helena to "Stay Still".
Do the selections until you have Helena in front of you.

Talk to Helena. She is a friend. She came here to warn Sam only and is not associated with Mephistopheles.

Now you have to go to Hearts Hall.
From Diamonds Hall, take the right door #4 to Clubs hallway. Enter right door #1 to be at Hearts Hall.

Go to door at far end. Use the 3 keys on the keyholes.
Enter through door. Look-click on Mephistopheles. Sam wants something to coerce him.

Go back outside. Go through right door #3 to be at Spades Hallway.
Go to gun cabinet at left. Take the gun.

Go back to Mephistopheles. Go back through left door #3. Enter the Queen of Hearts door.
Use the gun on Mephistopheles.

Watch a great magician perform with possibly no props - the real thing.
See the RNG machine read IMPOSTOR.
The magician is the one in the picture. Note the tie clip.
Sam knows who is behind the incidents.

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#802725 - 04/15/12 08:33 PM Re: gray matter [Re: MaG]
robert gray Offline
Addicted Boomer

Registered: 01/22/07
Posts: 1090
Loc: ottawa canada
what a marvellous ending to a wonderful game! thank you for all your help, mag. robert.

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#802735 - 04/15/12 10:04 PM Re: gray matter [Re: robert gray]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 63545
You're welcome. Glad that you finished and enjoyed the game.

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