And now I hope her fans and backers will be patient if there are delays, which is normal in game development. When you read the behind the scene of the development of Gabriel Knight 3, it really makes you realise how much work really goes into making one great quality adventure and that many miracles are required for them to get done on time and on budget, if at all:
Postmortem: Sierra Studios' Gabriel Knight 3http://www.gamasutra.com/view/feature/3127/postmortem_sierra_studios_.php
Budget: Originally well below $2 million, final budget $4.2 million.
Length of Development: Almost 3 years.
Release Date: November 1999 (over a year late).
I suddenly developed an unbound admiration for the achievement of Gabriel Knight 3, I'm going to play it again now keeping in mind the hard work that went into it and the miracle of its existence.
As the gamer community who backed Jane and Robert we must be ready to accept delays, and to help further if necessary at some point. $450,000 for the type of high standard adventures Jane Jensen is capable of is not a lot of money and one year to deliver is a very short time.
At least as backers we will have an inside view behind the scene and see all the problems that will arise, and we'll be more understanding than publishers perhaps. I'm sure it will be as entertaining if not more than playing the games themselves, and perhaps this is what we have contributed to, primarily.
We love Jane and Robert, we love the games they're making and we trust them enough to back them up, and I'm sure we will be patient. And eventually we will enjoy the fruit of paying upfront for probably the most exciting adventures to come.