Legend of Grimrock
#815963
06/16/12 06:18 PM
06/16/12 06:18 PM
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hagatha
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I downloaded this game from GOG yesterday. What a blast. It's a 2012 release, but harkens back to old-school dungeon-crawl RPG's. No plot, all dungeon, silly monsters, no character development other than RPG leveling, no party interactions, just puzzles, traps and combat in damp, echoing hallways. If you're in the mood for some no-stress fun, check it out.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#815971
06/16/12 06:48 PM
06/16/12 06:48 PM
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Tracy
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LOL Thanks Hagatha! I did the same thing! I've only played for a few minutes, but once I saw that it was alot like Stonekeep but with better graphics, I had to have it. I think you and I are becoming psychic btw...hmmmmmm Tracy, playing Morrowind today but glad to be reminded of Grimrock, maybe that'll be for tonight.
“It is never too late to be what you might have been.” ― George Eliot
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Re: Legend of Grimrock
[Re: hagatha]
#815997
06/16/12 08:30 PM
06/16/12 08:30 PM
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looney4labs
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Ohhhhh I love dungeon crawlers Nobody cares if there is dust in them thare corners
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Legend of Grimrock
[Re: hagatha]
#816009
06/16/12 09:35 PM
06/16/12 09:35 PM
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hagatha
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Now I've run into a really fiendish puzzle. And I cannot work it out, though I made it to level three before I truly got stuck. But I have reached a thorough degree of stuckedness. I give myself about fifteen tries before cheating on this stuff - and thank goodness for YouTube and other obsessed gamers like us. What would I do without them? Oh, and I meant to add that it continues to entertain. It is literally just about moving forward, and in the process finding as many secret hideyholes as possible (that's where all the good weapons and stuff are located). Edit, a few hours later: Okay, now at level 3 things are getting hairy. Or rather, bitey. Next time I play i'm building my characters differently, that's for sure. I made it through level 3 but that's just a case of out of the pan, into the fire.
Last edited by hagatha; 06/17/12 12:25 PM.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#816139
06/17/12 01:52 PM
06/17/12 01:52 PM
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hagatha
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Looney, it is fun, and the character options are really good.
The one thing about this game is that it repeatedly throws the same kind of foe at you and if you aren't prepared for it, you're in for a ride. Fortunately, you can use all sorts of different tactics, so I got through, though with some effort and more than a few reloads.
The puzzles and secrets in the game are great. Some of them are quite challenging, either difficult to find, difficult to figure out, or difficult to execute. This is not a boring, obvious dungeon crawl, after all. It's a keeper.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#816142
06/17/12 02:14 PM
06/17/12 02:14 PM
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Tracy
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Glad you've been finding your way Hagatha. I was into my Morrowind again last night and haven't delved back into Grimrock, but I like knowing that it's there....and that if I get stuck I know who to call. lol
Tracy
“It is never too late to be what you might have been.” ― George Eliot
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Re: Legend of Grimrock
[Re: hagatha]
#816174
06/17/12 05:50 PM
06/17/12 05:50 PM
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hagatha
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Tracy, maybe not! There are some puzzles that I've completed and then find I need to take the same path again, and the second time around is just as difficult as the first. I'm stuck right now, going in circles. At least I've cleared the area of enemies, so I can just cruise around, but still, I'm running out of supplies... One hint: Edit: I think I may have been defeated by a timed puzzle in level 4. I can't react fast enough. I know exactly what I have to do, but I can't do it. The movements involve turning and hitting a switch quickly and then moving again, and that's just what I can't do. Time to move on to something else for a while, I think. I'll come back to it later. Edit: Update. Got stuck, persevered, went on, and am stuck again in level 5. However, I managed to get past one truly evil timed puzzle after a surprisingly small number of tries. When I first saw it and figured out what I had to do I just about gave up right then and there. But I did it. This gives me hope for the current stuckness, which also involves a timed puzzle. This is a pretty tough game. I would recommend starting on the easiest setting. I wish I had!
Last edited by hagatha; 06/18/12 08:04 PM.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#816578
06/19/12 03:13 PM
06/19/12 03:13 PM
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hagatha
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I restarted on Easy, and the game is a lot more fun now. I was getting to the point where each enemy was almost too much for my party. I finally ended up in a narrow corridor with four high-level opponents and not a chance of even running away. I could've tried it 100 times and not succeeded, but the game is enough fun that it's worth starting all over. However, that'll teach me for trying the game on Hard the first time out.
Edit: Okay, I'm going to add this one last comment for anyone who thinks about getting this game: Buy it! Seriously. The more I play, the more I appreciate what's gone into this game. I've missed many secret areas just in the first five levels, and I thought I was being thorough. There's just so much to enjoy. It's a difficult game, but it's so worth it.
Last edited by hagatha; 06/20/12 02:58 PM. Reason: Additional comments
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#817907
06/25/12 03:32 PM
06/25/12 03:32 PM
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Tracy
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Thanks for the hints, Hagatha! I love this kind of game and can't wait to really get into it, but I wish that there was a strategy guide because that's the only way I made any progress with Stonekeep back in the day. Tracy
“It is never too late to be what you might have been.” ― George Eliot
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Re: Legend of Grimrock
[Re: Tracy]
#818335
06/27/12 12:46 PM
06/27/12 12:46 PM
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hagatha
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Tracy, no need for a strategy guide these days. When I get stuck I just Google my question and a dozen YouTube videos pop up showing the solution in great detail.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#818399
06/27/12 06:26 PM
06/27/12 06:26 PM
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Tracy
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Ah! That's a great idea, Hagatha. While I'll always prefer old fashioned "paper" guides, seeing how someone else did something in a game would be really cool Thanks!
Tracy
“It is never too late to be what you might have been.” ― George Eliot
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Re: Legend of Grimrock
[Re: hagatha]
#823518
07/17/12 12:40 PM
07/17/12 12:40 PM
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looney4labs
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Thanks Marian Did that help, Rowan?
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Legend of Grimrock
[Re: hagatha]
#823726
07/18/12 02:43 PM
07/18/12 02:43 PM
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Rowan
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I think I've reached a gamestopping puzzle: I am on level 4 called Archives in the Time and Tide section. I'm in front of a pressure plate with some open pits ahead of that. As soon as I step on the pressue plate there are 3 ticks and a portal opens ahead. I'm supposed to throw an object at the portal and the portal is supposed to carry the object to another pressure plate beside it. That will close the pit in front of me so I can progress. If I miss the portal then my object just falls into an open pit. However, I have hit the portal several times and my object ends up in another area beside me but not on the pressure plate. Is this a glitch or do I have to go mad with the timing of this puzzle?
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Re: Legend of Grimrock
[Re: hagatha]
#823732
07/18/12 03:09 PM
07/18/12 03:09 PM
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looney4labs
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Rowan, the walkthrough at GameBanshee sounds as if you have to get the timing just right. Time and Tide & Secret Room
This area's puzzles are centered around timing and movement - specifically, moving across a series of pits and making effort not to fall in (although you'll be able to return just fine via some handy portals.
The first puzzle involves stepping on a floor switch and waiting for a portal to appear, which deposits the thrown item on the necessary switch. Three Throwing Knives are provided nearby for just that purpose. You'll get three "clicks" when standing on the switch, and the portal will appear on the fourth, so throw at that exact moment. If you're successful, the pits should close up and you'll be able to proceed.
What you may realize after completing this puzzle is that you can teleport yourself once the platforms have been raised over the pits - simply place an item on the floor switch and stand on the second platform from it, and you'll appear inside the room visible through the bars nearby. There's a very nice Book of Infinite Wisdom waiting for you, which grants its reader +5 Skill Points.
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Legend of Grimrock
[Re: hagatha]
#823739
07/18/12 03:34 PM
07/18/12 03:34 PM
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hagatha
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Rowan, You have to get the rock to the portal while the blue light is still shining - in other words the rock has to hit the blue light. (Edit: wait a couple of beats before chucking the rock. You'll get to know the timing soon enough).
It really is all about timing in this game, but I'm a total klutz and I've managed to do the timed puzzles after a few tries. There are some fiendish ones, but only one I gave up on (it was not necessary to complete in order to proceed). I amazed myself on a couple of them - didn't think I'd be able to get past them, but did fine.
Last edited by hagatha; 07/18/12 03:36 PM.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#823758
07/18/12 04:48 PM
07/18/12 04:48 PM
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looney4labs
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Rowan, did you try putting an object on the pressure plate and transporting yourself?
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Legend of Grimrock
[Re: hagatha]
#823766
07/18/12 05:18 PM
07/18/12 05:18 PM
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Rowan
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Looney, there is a pit in front of me and you cannot jump in this game. Throwing something to the portal beyond the pit is the only option ... except in my case the portal sends the rock to the wrong position in the dungeon. OK, I finally got it, but it never worked with thrown objects. It did work when I shot a crossbow bolt. I have more points in bows so this may have been a factor. Thanks for suffering with me everyone.
Last edited by Rowan; 07/18/12 08:17 PM.
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Re: Legend of Grimrock
[Re: hagatha]
#823809
07/18/12 09:11 PM
07/18/12 09:11 PM
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hagatha
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Rowan, glad you got past the frustration. There are a couple of tough spots but once you get the hang of things it all makes sense. The more I play, the more impressed I am. Unlike many dungeon crawlers, this one requires you to think and use your imagination to get past puzzles. One word of advice: Some of the puzzles require you to move very quickly. If any or all of your party members are encumbered (snail icon) you will not make it through. I know I've missed many things in the game, but that's part of its charm; there's a lot to discover. I'm on level 7 and still loving it (had a break to go to Toronto for a couple of weeks). I'm playing on Easy, by the way. I initially started on Normal but built my party members poorly and found myself unable to go on.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#836967
09/20/12 11:34 PM
09/20/12 11:34 PM
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looney4labs
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Pokey, I haven't played this. Have you checked on this page?
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Legend of Grimrock
[Re: hagatha]
#842799
10/16/12 04:47 PM
10/16/12 04:47 PM
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hagatha
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I should really get back to this game. I was having loads of fun.
And then we moved. After 30 years in the same house.
Ugh.
All I ' ve been able to focus on is old comfy games, familiar stuff like MM and BG2. Otherwise it would have been too much newness. But now I think I may be able to get back to all my new games.
The trick to Grimmrock is to know exactly where you are on the grid. For the timed puzzles you have to be exact, with every move worked out in advance. I suprised myself a few times by getting through what I initially thought was impossible.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#843844
10/21/12 03:58 PM
10/21/12 03:58 PM
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looney4labs
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Pokey, grats on getting the sword. How does one skip a puzzle?
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Legend of Grimrock
[Re: hagatha]
#845501
10/28/12 07:13 PM
10/28/12 07:13 PM
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hagatha
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Oh, now you're ahead of me. I got stuck somewhere around level 7 and 8 and abandoned ship for a while when we moved. Time to get back to it. I may be coming to you for help, Pokey.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#845552
10/29/12 01:14 AM
10/29/12 01:14 AM
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hagatha
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So, in the level I'm on, there are gates I can't open and some big fans, with a timed puzzle that seems inordinately difficult but probably isn't if I put my mind to it and map it out - I think this is an optional puzzle, and I remember being stuck around that time.
I think I must be on level 8. I vaguely remember going to a walk-through, still not being able to figure out what to do, and giving up. I'll be back playing tomorrow night and then I'll know exactly where I got lost.
Of course - I'll have to remember how to play the game, too....It's been a while and the combat is very hard. I seem to remember more than one troll in the corridors I'm in.
Last edited by hagatha; 10/29/12 01:15 AM. Reason: Additional blathering
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#845714
10/29/12 07:52 PM
10/29/12 07:52 PM
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hagatha
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I'm on Level 8 and now I remember why I quit. I am absolutely stumped.
I've passed the long hallway with projectiles which eventually led me into a sort of maze area with Ogres. Those, I managed to kill.
I saved just before going into a transporter that leads me to a room where there are two brass keys and a whole load of enemies. I can't get back out with more than one character alive because you get surrounded very quickly. My mage does almost right away.
Unfortunately there doesn't seem to be a healing crystal anywhere near, not on this level or the one above. Otherwise I'd just go heal and carry on exploring. Because I can't do that, it's essentially game over here.
There are many areas in this level that I have marked as not completed, but I spent hours trying to work out if there was anything else I could do other than enter the room with the two brass keys, and I am blocked everywhere, it seems.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#845729
10/29/12 09:13 PM
10/29/12 09:13 PM
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hagatha
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Hmm. I must have missed something. I explored all of that area and was blocked by bars everywhere.
I have tried the moving around bit in this particular combat, but always lose my mage very quickly. It's almost not worth taking the time to case a spell. I'll keep at it. Good to know that there is a crystal nearby, though I still haven;t seen it.
Anyway, I have a save position with one character left alive so if all else fails - and if I can keep him going until I find the crystal - I'll be fine.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#845759
10/30/12 01:09 AM
10/30/12 01:09 AM
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hagatha
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Aha. Got it. And the sword. The spider fooled me. For a long time I thought it was dancing out the pattern of a code. Then I got fed up and killed it. Sometimes the simplest solutions are the best. You know, in the level upstairs there are a few places I haven't been able to get to. I can see the little blanks at the ends of corridors. I guess those will have to be for next time. One thing I have noticed is that I find the runes very hard to see and I bet I've missed a few. Edit: Pokey, there is a special door on this level. Did you find the key for it anywhere?
Last edited by hagatha; 10/30/12 01:14 AM.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#845830
10/30/12 11:37 AM
10/30/12 11:37 AM
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looney4labs
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Aha. Got it. And the sword. The spider fooled me. For a long time I thought it was dancing out the pattern of a code. Then I got fed up and killed it. Sometimes the simplest solutions are the best.
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Legend of Grimrock
[Re: hagatha]
#846101
10/31/12 04:30 PM
10/31/12 04:30 PM
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hagatha
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Yes, I guess that's the door.
Argh. That projectile corridor again, eh? My mage really doesn't last long in there, even if I do the duck and cover routine.
Okay, back to it.
Once again I'm remembering how difficult and complex this game is, and what a superior dungeon crawl it is, too.
EDIT: Pokey, can you be more specific about the location of that key? I found and pushed that button but nothing seems to have changed in any of the nearby rooms.
EDIT: Oh, I see.
Level 9 was annoying until I remember what my old friend Garrett used to do to tapestries with Constantine's Sword when he got frustrated.
That Hallway - argh. I think I know what to do, though.
Spoke too soon. I'm pretty sure that I have the instructions for advancing down the hallway, but they make no sense to me at all. I've tried various different interpretations of the instructions but none of them have worked. This is one of a few puzzles in the game that I think aren't really properly clued; the clues have to actually make sense or they aren't actually clues. I hate it when I have to resort to a walkthrough so early in a level, but thank heaven for Youtube.
Last edited by hagatha; 10/31/12 11:16 PM.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#846396
11/01/12 08:14 PM
11/01/12 08:14 PM
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hagatha
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I did get it, but only with a lot of help from YouTube. The note you get with the hints really didn't help me. If I hadn't cheated, I would never have worked that out (i.e. the note doesn't tell you that you have to move forward once each time you advance right or left.)
I did manage to get through the rest of it, but again with some help. Hah! First game I've played where the puzzles are harder than the combat!
Now I'm on level 10 and the puzzles at least make sense. Before I move on I'm going to experiment with some spells; I have some slots available but don't know the spell yet. Time for fun with fizzles.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#846417
11/01/12 10:58 PM
11/01/12 10:58 PM
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hagatha
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Yes, those Ogres were odd. For some reason they didn't give the the bum's rush the way they normally do. I just stood there and bashed away at them.
Of course, I am playing on easy, but Ogres have always been tough. Maybe they were baby Ogres.
Right now I'm attempting to get past the door with the shooting ball of electricity. It seems oddly difficult. I'm out of practice for this game, that's for sure. When I think of the timed puzzled I sailed through earlier on, this one should be a breeze.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#846554
11/02/12 06:27 PM
11/02/12 06:27 PM
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Party of one, eh? You're a brave soul. What character class are you choosing?
Edit: I did get past the door and am now moving through the level at speed. Had to cheat past the pillars (again the clue made no sense but then again that's probably just me being senseless) but otherwise have found the level most enjoyable. Again the Ogres aren't doing much damage. I think maybe my tanks have now got good enough armour, weapons and skills to knock them for a loop. The other guys on this level are not so tough on Easy; I can see how they'd be a stretch on any other difficulty setting, though.
Okay, now I'm off to see what I've missed on the level before I go downstairs. Got me some bones here; not sure what to do with them.
Last edited by hagatha; 11/02/12 06:31 PM.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#846584
11/02/12 09:38 PM
11/02/12 09:38 PM
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Joined: Sep 2009
Posts: 869 Hillegom, ZH, NL
Jarkeld
Settled Boomer
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Settled Boomer
Joined: Sep 2009
Posts: 869
Hillegom, ZH, NL
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I didn't have a choice. It's a new game+ with a very special, fixed, character. You only get that character, no others.
Last edited by Jarkeld; 11/02/12 09:53 PM. Reason: fixed
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Re: Legend of Grimrock
[Re: hagatha]
#846660
11/03/12 10:29 AM
11/03/12 10:29 AM
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Joined: Apr 2004
Posts: 48,905 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
Joined: Apr 2004
Posts: 48,905
Alabama
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WooHooo Hagatha, sounds like you are having a great time! I hope you find a use for those bones. On a related topic, did you get the Dungeon editor? Jarkeld, you'll have to let us know how it goes. No option to add party members as you advance? Pokey,
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Legend of Grimrock
[Re: Jarkeld]
#846714
11/03/12 01:28 PM
11/03/12 01:28 PM
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Joined: Nov 2000
Posts: 8,159 B.C. Canada
hagatha
OP
BAAG Specialist
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OP
BAAG Specialist
Joined: Nov 2000
Posts: 8,159
B.C. Canada
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Ah.
I heard a sigh recently beside a healing crystal. Could that be the One? I'll find out, I guess.
L4L, There's a dungeon editor?
You know,my other half was commenting yesterday that I should take up something computer-related in my retirement and he wondered about web design, but maybe I should play around with game levels. I always wanted to, but was too put off by Dromed in the early days when fan missions were the new thing.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#846816
11/03/12 08:20 PM
11/03/12 08:20 PM
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Joined: Nov 2000
Posts: 8,159 B.C. Canada
hagatha
OP
BAAG Specialist
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OP
BAAG Specialist
Joined: Nov 2000
Posts: 8,159
B.C. Canada
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SO, I'm stuck on that poison puzzle after fixing the machine and getting away from the Big Bad.
I think I've tried every combination of button pressing but still trapped in the hallway with the pressure plate and poison gas. At this point a spoiler would be great.
Apparently it comes with the game, at least on the GOG version that I have. I'll have to have a look-see.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: looney4labs]
#846833
11/03/12 11:41 PM
11/03/12 11:41 PM
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Joined: Nov 2000
Posts: 8,159 B.C. Canada
hagatha
OP
BAAG Specialist
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OP
BAAG Specialist
Joined: Nov 2000
Posts: 8,159
B.C. Canada
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Thanks, L4L. I did manage to figure it out in the end. Obviously there was one more combo I hadn't tried. It's always that way - as soon as I post, I figure it out. So whenever I'm stuck I tell myself not to ask for help just yet, because obviously I'll figure it out shortly. And then I don't, I give in and ask for help, go back to the game and faster than you can say, "dork," the answer comes to me. Pokey, I am stumbling around at the point just after the basement level, so we're at about the same point.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#846976
11/04/12 02:26 PM
11/04/12 02:26 PM
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Joined: Nov 2000
Posts: 8,159 B.C. Canada
hagatha
OP
BAAG Specialist
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OP
BAAG Specialist
Joined: Nov 2000
Posts: 8,159
B.C. Canada
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I have to say that the Big Bad here is just too funny. Dangerous, but funny.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#847031
11/04/12 05:41 PM
11/04/12 05:41 PM
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Joined: Nov 2000
Posts: 8,159 B.C. Canada
hagatha
OP
BAAG Specialist
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OP
BAAG Specialist
Joined: Nov 2000
Posts: 8,159
B.C. Canada
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Okay, now I'm playing solo, too, trying to work out what skills to select out of the somewhat limited possibilities on offer.
Edit: Swords. Definitely swords.
Last edited by hagatha; 11/04/12 11:07 PM.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#847106
11/05/12 03:20 AM
11/05/12 03:20 AM
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Joined: Nov 2000
Posts: 8,159 B.C. Canada
hagatha
OP
BAAG Specialist
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OP
BAAG Specialist
Joined: Nov 2000
Posts: 8,159
B.C. Canada
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Here in the Grimrock you take what weapons you can get. I finally found a decent sword so can now capitalize on the skill points I have given myself. Every so often I'm rewarded with a huge critical hit or a slash. Take THAT, ugly evil un-dead skeleton fighting-type thingy, with your silly spear.
Playing on normal difficulty level, solo character. It's actually easier than a party of four in some places, especially when moving around/strafing is important. Of course, I have no tank to carry me away when things get really nasty...like now...
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#847177
11/05/12 11:00 AM
11/05/12 11:00 AM
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Joined: Apr 2004
Posts: 48,905 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
Joined: Apr 2004
Posts: 48,905
Alabama
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Hagatha, is the single player an option?
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Legend of Grimrock
[Re: hagatha]
#847274
11/05/12 06:44 PM
11/05/12 06:44 PM
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Joined: Nov 2000
Posts: 8,159 B.C. Canada
hagatha
OP
BAAG Specialist
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OP
BAAG Specialist
Joined: Nov 2000
Posts: 8,159
B.C. Canada
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Jarkeld,I found out about the "special" character. Well worth playing, I think.
L4L I think you can always choose that option but at the end of your first game, if you complete a certain objective, you can get a special character to play.
I think I'm quite ready for another adventure.
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Re: Legend of Grimrock
[Re: hagatha]
#847511
11/06/12 09:21 PM
11/06/12 09:21 PM
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Joined: Nov 2000
Posts: 8,159 B.C. Canada
hagatha
OP
BAAG Specialist
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OP
BAAG Specialist
Joined: Nov 2000
Posts: 8,159
B.C. Canada
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And a very cool character it is, too.
I think I'm quite ready for another adventure.
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