#821025 - 07/10/12 12:33 PM
Re: Guild Wars 2, Part 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2936
Loc: Lincoln, NE
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Exclusive Interview with Colin Johanson - Part One - part 2 Wednesday Sylvari character creation will include the option to have bio-luminescent parts, which according to the sylvari designer will only be seen when its night time in the game. So a sylvari character can have a variable appearance. One hundred and forty years before the start of the game, about 110 years after Guild Wars: Eye of the North, all the gargoyles mysteriously vanished from Ascalon, seemingly over night.
Edited by GuybrushThreepwood (07/10/12 06:40 PM)
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Currently Playing: Casual: Surface: The Soaring City Darkside: Guild Wars 2, Star Wars: The Old Republic
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#821718 - 07/14/12 01:13 AM
Re: Guild Wars 2, Part 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2936
Loc: Lincoln, NE
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Guild Wars 2: A behind-the-scenes tour of the ArenaNet office - recorded after the 2nd beta weekend, what's nice about this video is it shows Arenanet staff not normally seen, in fact the usual spokes persons don't appear much (Ree Soesbee and Jeff Grubb do appear briefly, Colin Johanson just says hi) Darn it, my request for release week off work has been denied. I think it because of my coworker taking the week off to get married. None of us can RSVP because none of use know if we'll have the night off. She says everyone she's invited except her coworkers have let her know if they're coming. Good sized update to GW2 available. Going to take hours for me to get it. Must be the addition of asura and sylvari. The login screen is already different, more streamlined. Add it adds "create an account" which I guess will be needed for launch.
Edited by GuybrushThreepwood (07/14/12 01:23 PM)
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Currently Playing: Casual: Surface: The Soaring City Darkside: Guild Wars 2, Star Wars: The Old Republic
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#821849 - 07/14/12 01:44 PM
Re: Guild Wars 2, Part 2
[Re: looney4labs]
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GB Reviewer Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 39543
Loc: Alabama
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Awww Guybrush, I'm sorry your leave didn't get approved.
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"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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#823531 - 07/17/12 01:12 PM
Re: Guild Wars 2, Part 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2936
Loc: Lincoln, NE
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In betas game started with 5 character slots, I doubt this will change for launch. Extra character slots can be purchased with 800 gems. Gems are sold for real money, credit card or Pay Pal. Minimum seems to be 800 for $100. It will also be possible to buy gems from other players with in game gold. The gold/gem exchange rate will of course fluctuate with supply and demand.
There is web based store. It looks to still be in development to me. And I haven't tried to purchase gems.
If you watched the Arenanet tour video closely you noticed they have an economist. I don't know exactly what he will do but apparently he's there to monitor the in game economy and step in somehow if it gets out of balance.
Edited by GuybrushThreepwood (07/18/12 12:20 PM)
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Currently Playing: Casual: Surface: The Soaring City Darkside: Guild Wars 2, Star Wars: The Old Republic
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#823781 - 07/18/12 06:29 PM
Re: Guild Wars 2, Part 2
[Re: looney4labs]
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Addicted Boomer
Registered: 09/06/03
Posts: 2936
Loc: Lincoln, NE
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Arenanet doubles up on the blog posts again: The Worlds of the Final Beta Weekend Event - I'm not interested in WvsW so this blog didn't interest me. The Opening Cinematic Sequences, Your Introduction to Tyria - for those who haven't taken part in the beta weekends or found fan posted videos anywhere, here are the first half of the first 3 opening video sequences. Asura and Sylvari will come later, but I plan to not watch them. I want to be surprised at launch.
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Currently Playing: Casual: Surface: The Soaring City Darkside: Guild Wars 2, Star Wars: The Old Republic
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