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Guild Wars 2, part three #827693
08/08/12 01:56 PM
08/08/12 01:56 PM
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looney4labs Offline OP
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Ok guys and gals....here's a new spot for all things Guild Wars 2. Our Previous Thread (part 2) reached our page limit. Feel free to discuss and inform. puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #827799
08/09/12 01:55 AM
08/09/12 01:55 AM
Joined: Sep 2003
Posts: 4,940
Lincoln, NE
GuybrushThreepwood Offline
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Another stress test August 9th noon to four, Pacific, again that's two - six for me.

And I do have August 25th (head start) off work!


Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #827853
08/09/12 10:32 AM
08/09/12 10:32 AM
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looney4labs Offline OP
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Wooo Hooo Guybrush, that is great news!


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #827917
08/09/12 03:16 PM
08/09/12 03:16 PM
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GuybrushThreepwood Offline
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Well its working, we're all stressed. Nobody can get in. I got to character selection screen that dropped and now can't get passed log in screen at all. Keep getting restart client and try again message.

Okay, its working now. I have decided to save an orphanage or a hospital, one I don't save will burn down.

And out again. (sigh)

Had fund once I got in.

Over so back to vanquishing Eye of the North.

They're doing it again, stress test Friday, 4pm-8pm Pacific. I'll be working during the whole thing.

Last edited by GuybrushThreepwood; 08/09/12 09:09 PM.

Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #827987
08/09/12 09:25 PM
08/09/12 09:25 PM
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looney4labs Offline OP
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Sounds like it was a good thing they tested it! wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #828017
08/10/12 02:46 AM
08/10/12 02:46 AM
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Land of Hamlet
misslilo Offline
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Argh - 4PM, that's like 1 AM saturday morning for me!


"You can not escape your past, but you can make your future" - Diana Melkumova - @wowdane
Re: Guild Wars 2, part three [Re: looney4labs] #828211
08/10/12 11:43 PM
08/10/12 11:43 PM
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GuybrushThreepwood Offline
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The latest blog Arenanet entry simply announces that they won't be using the blog much anymore since the redesign of the official Guild Wars 2 web site (which doesn't even have a link to the blog anymore) but will be posting news on the Guild Wars 2 site instead. The blog will talk more about the original Guild Wars. So I guess, once Guild Wars 2 is up and running more of the staff will return to maintaining and updating Guild Wars 1.

Last edited by GuybrushThreepwood; 08/10/12 11:44 PM.

Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #828221
08/11/12 12:55 AM
08/11/12 12:55 AM
Joined: Jan 2004
Posts: 83,238
In the Naughty Corner
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Thanks Guybrush!

Ana wave


Don't feed the Trolls
Re: Guild Wars 2, part three [Re: looney4labs] #828291
08/11/12 11:53 AM
08/11/12 11:53 AM
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Lincoln, NE
GuybrushThreepwood Offline
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Subscription MMO Model Offers Huge Barrier To Entry

End Game interview part 1 - Youtube video: talks about dungeons and using extra skill points, which you still gain after level 80 to craft Legendary Weapons

End Game interview part 2 - only about 2 minute on "end game", most of this part of the interview is answers to Twitter questions. Big news is that Wintersday and Mad King Thorn will be back. Since GW1 only had human player characters Wintersday was only a human holiday so will be interesting to see what the other four races do for the holiday and how they react to this crazy, undead human king.

Last edited by GuybrushThreepwood; 08/11/12 12:02 PM.

Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #828306
08/11/12 12:26 PM
08/11/12 12:26 PM
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looney4labs Offline OP
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Thanks Guybrush. Collector's Editions are all sold out at this point. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #828390
08/11/12 11:33 PM
08/11/12 11:33 PM
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Lincoln, NE
GuybrushThreepwood Offline
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Seems silly to me but there is a one hour stress scheduled for Sunday, 11:00 AM PST to 12:00 PM. I'll be working.


Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #828477
08/12/12 02:29 PM
08/12/12 02:29 PM
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looney4labs Offline OP
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I wonder how it went?


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #828863
08/14/12 07:00 PM
08/14/12 07:00 PM
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Lincoln, NE
GuybrushThreepwood Offline
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The Final Countdown—Guild Wars 2 Launch Times - looks like the counter on the mage page is now correctly counting down to midnight, instead of noon as it had been.


Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #828878
08/14/12 08:23 PM
08/14/12 08:23 PM
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looney4labs Offline OP
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Thanks Guybrush..I hope it lives up to it's hype wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #828945
08/15/12 04:05 AM
08/15/12 04:05 AM
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GuybrushThreepwood Offline
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Another strees test, Wendesday, 12PM Pacific, which again is 2PM Central.


Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #828989
08/15/12 11:33 AM
08/15/12 11:33 AM
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looney4labs Offline OP
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How did the last one do?


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #828993
08/15/12 12:12 PM
08/15/12 12:12 PM
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GuybrushThreepwood Offline
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Don't know. It was only an hour and I was working.

This one is four hours.

Over at guildwar2guru fans are all a buzz because Amazon has a 10 second sample of a Guild Wars 2 song with actual lyrics, apparently written by Ree Soesbee, lore and continuity designer most responsible for sylvari lore.

Some of the same fans are also very annoyed that those who have the time and money to attend Gamescom in Germany will have access to a unique in game item not available to most fans.

Guild Wars 2 at Gamescom 2012 = Youtube video

Last edited by GuybrushThreepwood; 08/15/12 01:15 PM.

Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #829001
08/15/12 01:43 PM
08/15/12 01:43 PM
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Alabama
looney4labs Offline OP
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Thanks Guybrush. I thought they might have released that info on a blog. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #829163
08/16/12 11:10 AM
08/16/12 11:10 AM
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Lincoln, NE
GuybrushThreepwood Offline
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Currently Playing:
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Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #829186
08/16/12 01:28 PM
08/16/12 01:28 PM
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looney4labs Offline OP
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Wow, that is fantastic. Those collector's editions are all but impossible to get now.


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #829282
08/17/12 02:07 AM
08/17/12 02:07 AM
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Lincoln, NE
GuybrushThreepwood Offline
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A World of Choice – The Regions of Guild Wars 2

Introducing the Worlds of Guild Wars 2 - North American and European server names


It is now possible to change your Guild Wars 2 account name, it still has to be an email address and changing it changes your contact address as well as log in ID for both Guild Wars 1 and Guild War 2. Just go to account.guildwars2.com.

Some people like me got stuck with an old and no longer active email address as GW account names and didn't like it. Now it can be changed. Note: changing your GW2 password will also change your GW1 password. So if you can't get into GW1, after the changes, this is why.

Last edited by GuybrushThreepwood; 08/17/12 04:17 PM.

Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #829401
08/17/12 05:55 PM
08/17/12 05:55 PM
Joined: Jan 2004
Posts: 83,238
In the Naughty Corner
BrownEyedTigre Offline
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In the Naughty Corner
Thanks Guybrush!

Ana wave


Don't feed the Trolls
Re: Guild Wars 2, part three [Re: looney4labs] #829509
08/18/12 11:04 AM
08/18/12 11:04 AM
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Alabama
looney4labs Offline OP
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Thanks Ana, Thanks Guybrush wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #829762
08/20/12 12:53 AM
08/20/12 12:53 AM
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Lincoln, NE
GuybrushThreepwood Offline
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What we're up against - a screen shot from Guild Wars 1. Near the Charr homeland, the charr believe it to be a mountain. In fact its a sleeping elder dragon, Kralkatorrik.

The little guy who looks like a mummy is my character. The Xunlai Investigator NPC appears to know something about the future because he talks about the coming cataclysm.

The Pale Tree sapling - the young Pale Tree with my ritualist character and Ventari, the centaur who carves the Tablet the Sylvari will revere in 250 years.


Currently Playing:
Adventure Game: Broken Age
Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #829820
08/20/12 11:47 AM
08/20/12 11:47 AM
Joined: Apr 2004
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looney4labs Offline OP
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Thanks Guybrush. I love dragons happydance


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
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