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Re: Guild Wars 2, part three [Re: looney4labs] #831256
08/27/12 09:37 PM
08/27/12 09:37 PM
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Re: Guild Wars 2, part three [Re: looney4labs] #831282
08/27/12 11:52 PM
08/27/12 11:52 PM
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Well, that must mean you are having lots of fun wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #831396
08/28/12 12:23 PM
08/28/12 12:23 PM
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Guild Wars 2 is now live for those who did not pre-purchase. So buy it now and join in the fun, And if you buy the standard version and decide later you'd like the deluxe you can upgrade later. I think the CE is sold out.

I just came from getting my weekly slice of cheeseburger pizza. And now I'm laughing at myself. Seems I unconsciously patterned my engineer's face after the restaurant's manager.

Last edited by GuybrushThreepwood; 08/28/12 12:56 PM.

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Re: Guild Wars 2, part three [Re: looney4labs] #831446
08/28/12 04:49 PM
08/28/12 04:49 PM
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Additional image of my sylvari elementalist. So far, he's the only character I like in Hall of Memorial's Heritage Armor. Course it could be that the heavy armor and medium armor don't look good without the shoulder pads. There are also should pads for the light armor but I don't think they're needed to look good in the light armor. The staff is also a HOM skin.

Rameî wearing Heritage Armor and a Gnarled Walking Stick (staff)

I love this new look for my ranger:
Anvîndr's new armor - funny thing is its not a set, each piece is random drop or a purchase from different NPCs and I got lucky on a random dye drop.

Last edited by GuybrushThreepwood; 08/28/12 05:21 PM.

Currently Playing:
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Re: Guild Wars 2, part three [Re: looney4labs] #831647
08/29/12 01:08 PM
08/29/12 01:08 PM
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Last edited by GuybrushThreepwood; 08/29/12 04:12 PM.

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Re: Guild Wars 2, part three [Re: looney4labs] #831929
08/30/12 07:10 PM
08/30/12 07:10 PM
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There is more to crafting than we were originally told. Each crafting discipline can make additional items.

Artificer: magical weapons (focus, spear, staff, trident), sigils (upgrade weapons) and potions

Tailor: light armor (elementalist, necromncer, mesmer), runes (upgrade armor) and cloth bags

Huntsman: wooden weapons, firearms and sigils

Leatherworker: medium armor (ranger, thief, engineer), runes and leather bags

Weaponsmith: metal weapons and sigils

Armorsmith: heavy armor (warriors, guardians), runes and inventory boxes

Chef: food and dyes

Jeweler: jewels (no additional items at this time)

There normal bags and boxes (hold anything) and specialized bags and boxes. Some will hold only crafting materials, some only junk and some only armor and weapons. Some will make what is put in them invisible to merchants so you can't accidentally sell items.

As a tailor I made myself four ordinary eight slot bags. The bags you get from merchants or at personal story rewards only hold 4 items. There are larger bags (and boxes) but you can't craft those to start.

Each crafting discipline comes with some already known recipes its also possible to try different things to come up with your own. Recipes are also available from vendors.



Last edited by GuybrushThreepwood; 08/30/12 07:11 PM.

Currently Playing:
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Re: Guild Wars 2, part three [Re: looney4labs] #831949
08/30/12 08:08 PM
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Thanks Guybrush, good to know puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #831995
08/31/12 12:43 AM
08/31/12 12:43 AM
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Re: Guild Wars 2, part three [Re: looney4labs] #832112
08/31/12 01:37 PM
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Thanks Guybrush, glad to hear they are taking quick action with bots and exploiters. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #832219
09/01/12 12:29 AM
09/01/12 12:29 AM
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Re: Guild Wars 2, part three [Re: looney4labs] #832300
09/01/12 11:22 AM
09/01/12 11:22 AM
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Thanks again wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #832465
09/01/12 10:32 PM
09/01/12 10:32 PM
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I don't know if I mentioned it but I actually did get most of this week off work after all. I worked a full day today and I work all but 2 days this coming week.

And I did get that message to check my email in order to authenticate my access to the game. It was quick and easy.

Looks like there will be daily status updates for awhile. September 1st update - some things on these updates are repeated, like account safety tips.

Last edited by GuybrushThreepwood; 09/01/12 10:40 PM.

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Re: Guild Wars 2, part three [Re: looney4labs] #832538
09/02/12 11:16 AM
09/02/12 11:16 AM
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What are your impressions of the game so far, Guybrush?


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #832669
09/02/12 11:53 PM
09/02/12 11:53 PM
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I've enjoyed it for the most part. Every explorable area and every city Waypoints, Undiscovered Vista and Undiscovered Points of Interest, which give you experience for discovering. Explorable also have Skill Point Challenges to complete to gain a skill point to spend on skills. If you can complete every one of these in an area you'll get a chest to open that will contain some rare item. Some of the vistas require a lot of jumping to get get to and I can't do most of those. That's one expect of the game that I don't like.

After playing some of sylvari, norn, human and asura areas I find the charr area very frustrating. First off, all the five races cities have multiple levels and all but the charr's city shows you on the map what level you are on and lets you look at other levels. The charr's Black Citadel map treats the city as if it were all on one level which it isn't. So finding those locations I listed above are extremely frustrating. On the map it looks you like you're standing on say a waypoint but actually its either above you or below you.

Then outside in the explorable areas there are hearts on the map which tell you what level the general area is. There will be things you'll be asked to do to fill in the hearts and gain experience, money and karma. In the other races starting area there are more than one heart per level in the charr area there is only one of each. So you have to hang around each heart even after you've finished it and just kill random monsters until you level up. Also things happen that don't actually match the level the heart. I was standing by a level 3 heart when a mob of level 5 foes attacked me. I was level 2. I could expect to handle level 3 foes but not level 5 in a bunch. If other players hadn't showed up I'd have been overwhelmed.

One of the sylvari personal storyline quests was a lot harder than it should be. I had to ask other people to help me out. The personal stories are supposed to something you can do alone.

I sent Arenanet feedback about all these problems.

These things notwithstanding I've enjoyed the game. They've sped up the unlocking of weapon skills since the betas which surprised me. So you don't have to kill as many monsters to get all your weapon skills as you did before.


Last edited by GuybrushThreepwood; 09/02/12 11:57 PM.

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Re: Guild Wars 2, part three [Re: looney4labs] #832764
09/03/12 11:10 AM
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Do you have a favorite profession?


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #832865
09/03/12 07:38 PM
09/03/12 07:38 PM
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Rifle warrior just barely over elementalist.


Currently Playing:
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Darkside: Star Wars: The Old Republic
Re: Guild Wars 2, part three [Re: looney4labs] #833506
09/06/12 02:56 PM
09/06/12 02:56 PM
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Re: Guild Wars 2, part three [Re: looney4labs] #833508
09/06/12 03:34 PM
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She's looking deadly!

Son made a charr yesterday. Now I might just have to go make one but I'm not sure what profession I would want.


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #833629
09/07/12 02:55 AM
09/07/12 02:55 AM
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Re: Guild Wars 2, part three [Re: looney4labs] #833695
09/07/12 11:17 AM
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He's feeling blue today, I see puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #833727
09/07/12 01:56 PM
09/07/12 01:56 PM
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You reach a point in personal story where you join one of the three orders. I was going to go with Durmand Priory because I thought the lore behind it fit an elementalist, but I found out it has a jumping puzzle so I went with the Vigil.


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Re: Guild Wars 2, part three [Re: looney4labs] #834064
09/08/12 08:37 PM
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Update notes (actual in game changes)

Trivia:
The offspring of a human will be seen as "Child". Charr as "Cub". Asura as "Progeny". Sylvari do not have children, they spring from the Pale Tree full grown.

Last edited by GuybrushThreepwood; 09/09/12 04:03 AM.

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Re: Guild Wars 2, part three [Re: looney4labs] #834111
09/09/12 06:43 AM
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Thanks Guybrush, I think my ranger is nearing that point. I noticed last night I was getting Cinnamon sticks when I harvested trees. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Guild Wars 2, part three [Re: looney4labs] #834171
09/09/12 01:29 PM
09/09/12 01:29 PM
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Tengu going to be a playable race in expansion? Many fans hope so. There is some evidence to support the conjecture.

1. They have their own city, Dominion of Winds, which surrounded by a great wall to keep everyone else out. You can see on the map that this city is has a fairly large area.
2. In Hanto Trading Post in Caledon Forest its possible to hear two tengu talk about an asura gate linked to their city being built in Lion's Arch. If you look at the map of Lion's Arch it looks like there is room for 3 more gates where the gates leading to racial cities are located. Kaineng City (Cantha), Kamadan (Elona) and Dominion of Winds?
3. There's a gate leading to Dominion of Winds in Caledon Forest but its locked and guarded by tengu.
4. There's a gate leading to Dominion of Winds in Lion's Arch (so an asura gate isn't realy neccesary) but its locked and guarded by tengu.
5. Tengu will mention that destroyers, minions of the elder dragon Primordus, have dug under the wall in an attempt to invade the Dominion of Winds.
6. Tengu will tell you that they are watching the other races to see which if any they should form alliances with in the future.
7. If as a sylvari you ask a tengu why the distrust of other races, they will say now is not the time or place to discus their history but they may be willing to talk to the sylvari about it at some future time.
8. In their city the tengu are said to be divided into four "houses" named after the four winds, North, South, East, West. Sounds like character creation choices similar to human social rank, charr legion, norn quality of a hero, asura college, sylvari vision. If this is the case one of those Houses will probably turn out to be rebels similar to charr Flame Legion, norn Sons of Svanir, asura Inquest, sylvari Nightmare Court and human White Mantle.

In Rata Sum there is a locked asura gate with no destination listed. Some people think this will eventually lead to Dominion of Winds. I don't because the only city you can get to directly from Rata Sum is Lion's Arch. It doesn't seem likely they'd add a gate way to Dominion of Winds when there are no gates to the other four racial cities. It's Lion's Arch that has the asura gates leading to the five races cities (also gates to the Mists for World vs World and one leading to Ebonhawke, the last stronghold of Ascalonian humans). I just don't know what that locked gate is for, I'm guessing some future event in the asura personal story.

There are also five still underconstruction asura gates in Lion's Arch. Where they will eventually lead is unknown but as they are being financed by the Krytan queen I doubt they go to Cantha or Elona, probably more currently unaccesable areas on the continent of Tyria.


Last edited by GuybrushThreepwood; 09/09/12 02:26 PM.

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Re: Guild Wars 2, part three [Re: looney4labs] #834262
09/09/12 07:44 PM
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Thanks Guybrush wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
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