The math involved here is very obscure. My assumption is that votes are slowly validated over time. Even if thousands and thousands of users vote on the first day, the game still wouldn't be approved.
Also, I
think that positive rankings will grow exponentially. This is just a hunch. In other words, it will take us a lot of work to reach, say, 10%, but beyond that point it should be no-brainer to become approved.
Things I've noticed:
- Being in collections can be a HUGE boost. In case you don't know, you can create your own collection and pick any games you want (just like I did above). Many of these are followed by thousands of users, and the simple fact of being collected can increase the awareness of the title.
- Favorites are a boost as well. It's always best to vote up and include in favorites the games you like.
- Comment. Always comment, even if it's a "Yay!".
All these things can help to increase the popularity of game.
We seem to be doing OK so far, but other terrific adventures are stuck in 0% (ie: The Sea Will Claim Everything). I'm honestly very worried about this: even a well-established publisher like dtp couldn't include directly a high profile game like Gray Matter and is forced to resort to Greenlight. It makes sense as I was told by a Steam executive that "adventures don't sell".
We REALLY need to work together and help as many games as we can, otherwise I'm afraid the future of the genre on Steam looks very grim
