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#830690 - 08/25/12 01:31 AM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
Addicted Boomer

Registered: 09/06/03
Posts: 3166
Loc: Lincoln, NE
@#$%&*() I spend an hour and a half (they started head start early) making my character and find that somebody stole my elementalists name. One word names couldn't be made in GW1 so they couldn't be reserved.
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Adventure: Sable Maze: Norwhich Caves
Darkside: Guild Wars 2, Star Wars: The Old Republic

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#830778 - 08/25/12 12:18 PM Re: Guild Wars 2, part three [Re: looney4labs]
looney4labs Online   content
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Sonic Boomer

Registered: 04/05/04
Posts: 41479
Loc: Alabama
Awww Guybrush, that is too annoying. I hope you came up with one you liked nearly as well anyway. wave
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#830792 - 08/25/12 02:24 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
Addicted Boomer

Registered: 09/06/03
Posts: 3166
Loc: Lincoln, NE
Gets worse my asura warrior's name was taken too. I changed "a" to "â" and was able to make Whâkk.

Whâkk, asura warrior in armor

Whâkk, in street clothes, so you can see his hair

Whâkk, in street clothes, wearing the limited edition free hat

Étienne Martel (French for Stephen Hammer), human guardian in original armor

Étienne Martel, in street clothes

Rameî, sylari elementalist in armor - apparently I have a thing for blue and purple

Rameî, sans armor - sylvari first appear in the Dream wearing armor but after killing the first boss the sylvari appears on Tyria, wearing nothing bud leaves were undergarments would be. After talking to an NPC you get your armor back.

Note: sylvari undergarments are not actually clothes but are as much part of the sylvari's body as what is being covered up.

Rameî in street clothes

Kissa Nimbleclaw, charr thief, in original armor(updated since betas)

Kissa Nimbleclaw in street clothes)

Anvîndr, norn ranger in original armor

Anvîndr, norn ranger in street clothes


The Hall of Memorial armors and weapons are just skins. You If you don't have the weapons they don't give them to you. If you have mace and want to change its appearance to Deldrimor Mace you get the skin from HOM and double click on it then drag the actual mace to the new window to combine Deldrimor Mace skin and with the existing mace's stats. All the HOM weapons and armor work that way. If you later get armor or weapons with better stats and what the HOM skin you have to return to the hall and get them again.

You get weapon skins, armor skins and mini pets from Kimmes the Historian. The ranger pets are just walking around the hall. Most of them in the first room but the jellyfish is in the second room in the water near Kimmes. Your ranger can charm any or all of them.

I thought there was a bug with one of the weapon skins but I was mistaken. The icon does not change so it looks like weapon hasn't changed even though its renamed. But when you equipe the weapon it will show the new appearance on your character.



Edited by GuybrushThreepwood (08/28/12 03:23 PM)
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Adventure: Sable Maze: Norwhich Caves
Darkside: Guild Wars 2, Star Wars: The Old Republic

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#830937 - 08/26/12 10:04 AM Re: Guild Wars 2, part three [Re: looney4labs]
looney4labs Online   content
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 41479
Loc: Alabama
Thanks Guybrush wave

I love the Sylvari puppy
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#831008 - 08/26/12 04:21 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
Addicted Boomer

Registered: 09/06/03
Posts: 3166
Loc: Lincoln, NE
These characaters are the ones I had to buy extra slots for, at 800 gems or $10 real money each.

Ravnur, norn mesmer, original amor - only one word character name some one else didn't take

Ravnur in street clothes (very different color scheme to armor and unmasked)

Tomas Nathan Tinker, human engineer in original armor

Tomas Nathan Tinker in street clothes

Draén, sylvari necormancer, in original armor

Draén, just after he awoke in Tyria

Draén in street clothes

Draén in the dark, no armor

Sylvari hardest to design, they have so many combinations, including the ability to glow in the dark. See if I can get a night shot of Ramei without his armor.

I redid Tomas Nathan Tinker. So if you looked at him before, look at him again (the links have changed).


Edited by GuybrushThreepwood (08/27/12 10:15 PM)
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Darkside: Guild Wars 2, Star Wars: The Old Republic

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#831256 - 08/27/12 09:37 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
Addicted Boomer

Registered: 09/06/03
Posts: 3166
Loc: Lincoln, NE
_________________________
Currently Playing:
Adventure: Sable Maze: Norwhich Caves
Darkside: Guild Wars 2, Star Wars: The Old Republic

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#831282 - 08/27/12 11:52 PM Re: Guild Wars 2, part three [Re: looney4labs]
looney4labs Online   content
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 41479
Loc: Alabama
Well, that must mean you are having lots of fun wave
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#831396 - 08/28/12 12:23 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
Addicted Boomer

Registered: 09/06/03
Posts: 3166
Loc: Lincoln, NE
Guild Wars 2 is now live for those who did not pre-purchase. So buy it now and join in the fun, And if you buy the standard version and decide later you'd like the deluxe you can upgrade later. I think the CE is sold out.

I just came from getting my weekly slice of cheeseburger pizza. And now I'm laughing at myself. Seems I unconsciously patterned my engineer's face after the restaurant's manager.


Edited by GuybrushThreepwood (08/28/12 12:56 PM)
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Adventure: Sable Maze: Norwhich Caves
Darkside: Guild Wars 2, Star Wars: The Old Republic

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#831446 - 08/28/12 04:49 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
Addicted Boomer

Registered: 09/06/03
Posts: 3166
Loc: Lincoln, NE
Additional image of my sylvari elementalist. So far, he's the only character I like in Hall of Memorial's Heritage Armor. Course it could be that the heavy armor and medium armor don't look good without the shoulder pads. There are also should pads for the light armor but I don't think they're needed to look good in the light armor. The staff is also a HOM skin.

Rameî wearing Heritage Armor and a Gnarled Walking Stick (staff)

I love this new look for my ranger:
Anvîndr's new armor - funny thing is its not a set, each piece is random drop or a purchase from different NPCs and I got lucky on a random dye drop.


Edited by GuybrushThreepwood (08/28/12 05:21 PM)
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Currently Playing:
Adventure: Sable Maze: Norwhich Caves
Darkside: Guild Wars 2, Star Wars: The Old Republic

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#831647 - 08/29/12 01:08 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
Addicted Boomer

Registered: 09/06/03
Posts: 3166
Loc: Lincoln, NE


Edited by GuybrushThreepwood (08/29/12 04:12 PM)
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Currently Playing:
Adventure: Sable Maze: Norwhich Caves
Darkside: Guild Wars 2, Star Wars: The Old Republic

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#831929 - 08/30/12 07:10 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
Addicted Boomer

Registered: 09/06/03
Posts: 3166
Loc: Lincoln, NE
There is more to crafting than we were originally told. Each crafting discipline can make additional items.

Artificer: magical weapons (focus, spear, staff, trident), sigils (upgrade weapons) and potions

Tailor: light armor (elementalist, necromncer, mesmer), runes (upgrade armor) and cloth bags

Huntsman: wooden weapons, firearms and sigils

Leatherworker: medium armor (ranger, thief, engineer), runes and leather bags

Weaponsmith: metal weapons and sigils

Armorsmith: heavy armor (warriors, guardians), runes and inventory boxes

Chef: food and dyes

Jeweler: jewels (no additional items at this time)

There normal bags and boxes (hold anything) and specialized bags and boxes. Some will hold only crafting materials, some only junk and some only armor and weapons. Some will make what is put in them invisible to merchants so you can't accidentally sell items.

As a tailor I made myself four ordinary eight slot bags. The bags you get from merchants or at personal story rewards only hold 4 items. There are larger bags (and boxes) but you can't craft those to start.

Each crafting discipline comes with some already known recipes its also possible to try different things to come up with your own. Recipes are also available from vendors.




Edited by GuybrushThreepwood (08/30/12 07:11 PM)
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Currently Playing:
Adventure: Sable Maze: Norwhich Caves
Darkside: Guild Wars 2, Star Wars: The Old Republic

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#831949 - 08/30/12 08:08 PM Re: Guild Wars 2, part three [Re: looney4labs]
looney4labs Online   content
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 41479
Loc: Alabama
Thanks Guybrush, good to know puppy
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#831995 - 08/31/12 12:43 AM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
Addicted Boomer

Registered: 09/06/03
Posts: 3166
Loc: Lincoln, NE
_________________________
Currently Playing:
Adventure: Sable Maze: Norwhich Caves
Darkside: Guild Wars 2, Star Wars: The Old Republic

Top
#832112 - 08/31/12 01:37 PM Re: Guild Wars 2, part three [Re: looney4labs]
looney4labs Online   content
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 41479
Loc: Alabama
Thanks Guybrush, glad to hear they are taking quick action with bots and exploiters. wave
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#832219 - 09/01/12 12:29 AM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
Addicted Boomer

Registered: 09/06/03
Posts: 3166
Loc: Lincoln, NE
_________________________
Currently Playing:
Adventure: Sable Maze: Norwhich Caves
Darkside: Guild Wars 2, Star Wars: The Old Republic

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