#845540 - 10/28/12 10:30 PM
Re: Legend of Grimrock
[Re: hagatha]
|
Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 47481
Loc: Alabama
|
You go guys!
_________________________
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
|
Top
|
|
|
|
#845552 - 10/29/12 01:14 AM
Re: Legend of Grimrock
[Re: hagatha]
|
Addicted Boomer
Registered: 11/19/00
Posts: 4996
Loc: Campbell River, B.C. Canada
|
So, in the level I'm on, there are gates I can't open and some big fans, with a timed puzzle that seems inordinately difficult but probably isn't if I put my mind to it and map it out - I think this is an optional puzzle, and I remember being stuck around that time.
I think I must be on level 8. I vaguely remember going to a walk-through, still not being able to figure out what to do, and giving up. I'll be back playing tomorrow night and then I'll know exactly where I got lost.
Of course - I'll have to remember how to play the game, too....It's been a while and the combat is very hard. I seem to remember more than one troll in the corridors I'm in.
Edited by hagatha (10/29/12 01:15 AM) Edit Reason: Additional blathering
_________________________
No fancy-pantsy Elven dagger-twirlers. Just tough guys.
|
Top
|
|
|
|
#845714 - 10/29/12 07:52 PM
Re: Legend of Grimrock
[Re: hagatha]
|
Addicted Boomer
Registered: 11/19/00
Posts: 4996
Loc: Campbell River, B.C. Canada
|
I'm on Level 8 and now I remember why I quit. I am absolutely stumped.
I've passed the long hallway with projectiles which eventually led me into a sort of maze area with Ogres. Those, I managed to kill.
I saved just before going into a transporter that leads me to a room where there are two brass keys and a whole load of enemies. I can't get back out with more than one character alive because you get surrounded very quickly. My mage does almost right away.
Unfortunately there doesn't seem to be a healing crystal anywhere near, not on this level or the one above. Otherwise I'd just go heal and carry on exploring. Because I can't do that, it's essentially game over here.
There are many areas in this level that I have marked as not completed, but I spent hours trying to work out if there was anything else I could do other than enter the room with the two brass keys, and I am blocked everywhere, it seems.
_________________________
No fancy-pantsy Elven dagger-twirlers. Just tough guys.
|
Top
|
|
|
|
#845729 - 10/29/12 09:13 PM
Re: Legend of Grimrock
[Re: hagatha]
|
Addicted Boomer
Registered: 11/19/00
Posts: 4996
Loc: Campbell River, B.C. Canada
|
Hmm. I must have missed something. I explored all of that area and was blocked by bars everywhere.
I have tried the moving around bit in this particular combat, but always lose my mage very quickly. It's almost not worth taking the time to case a spell. I'll keep at it. Good to know that there is a crystal nearby, though I still haven;t seen it.
Anyway, I have a save position with one character left alive so if all else fails - and if I can keep him going until I find the crystal - I'll be fine.
_________________________
No fancy-pantsy Elven dagger-twirlers. Just tough guys.
|
Top
|
|
|
|
#845759 - 10/30/12 01:09 AM
Re: Legend of Grimrock
[Re: hagatha]
|
Addicted Boomer
Registered: 11/19/00
Posts: 4996
Loc: Campbell River, B.C. Canada
|
Aha. Got it. And the sword. The spider fooled me. For a long time I thought it was dancing out the pattern of a code. Then I got fed up and killed it. Sometimes the simplest solutions are the best. You know, in the level upstairs there are a few places I haven't been able to get to. I can see the little blanks at the ends of corridors. I guess those will have to be for next time. One thing I have noticed is that I find the runes very hard to see and I bet I've missed a few. Edit: Pokey, there is a special door on this level. Did you find the key for it anywhere?
Edited by hagatha (10/30/12 01:14 AM)
_________________________
No fancy-pantsy Elven dagger-twirlers. Just tough guys.
|
Top
|
|
|
|
#845830 - 10/30/12 11:37 AM
Re: Legend of Grimrock
[Re: hagatha]
|
Moderator
Sonic Boomer
Registered: 04/05/04
Posts: 47481
Loc: Alabama
|
Aha. Got it. And the sword. The spider fooled me. For a long time I thought it was dancing out the pattern of a code. Then I got fed up and killed it. Sometimes the simplest solutions are the best. 
_________________________
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
|
Top
|
|
|
|
#846101 - 10/31/12 04:30 PM
Re: Legend of Grimrock
[Re: hagatha]
|
Addicted Boomer
Registered: 11/19/00
Posts: 4996
Loc: Campbell River, B.C. Canada
|
Yes, I guess that's the door.
Argh. That projectile corridor again, eh? My mage really doesn't last long in there, even if I do the duck and cover routine.
Okay, back to it.
Once again I'm remembering how difficult and complex this game is, and what a superior dungeon crawl it is, too.
EDIT: Pokey, can you be more specific about the location of that key? I found and pushed that button but nothing seems to have changed in any of the nearby rooms.
EDIT: Oh, I see.
Level 9 was annoying until I remember what my old friend Garrett used to do to tapestries with Constantine's Sword when he got frustrated.
That Hallway - argh. I think I know what to do, though.
Spoke too soon. I'm pretty sure that I have the instructions for advancing down the hallway, but they make no sense to me at all. I've tried various different interpretations of the instructions but none of them have worked. This is one of a few puzzles in the game that I think aren't really properly clued; the clues have to actually make sense or they aren't actually clues. I hate it when I have to resort to a walkthrough so early in a level, but thank heaven for Youtube.
Edited by hagatha (10/31/12 11:16 PM)
_________________________
No fancy-pantsy Elven dagger-twirlers. Just tough guys.
|
Top
|
|
|
|
|
|