Sorry to hear the news. Better luck with the next one, Bryan.

I'm not sure how many of those Kickstarter campaigns actually work out--i.e., result in a game coming to fruition. I'd really be interested in knowing. I think it's an interesting idea, but like so many things in today's economy, I imagine adventure game developers, particularly independent developers, are really feeling the squeeze like the rest of us. Money is just not there nowadays for luxuries like supporting video game habits, or if it is, it rests with an ever decreasing population.
I know there's a massive amount of hard work and long hours that goes into such a project, and I firmly believe that game designers and their teams should be well compensated for their efforts. Personally, I am of the opinion that a good, quality game should be priced accordingly, and in hindsight, I definitely wouldn't have minded paying substantially more for many of the games I purchased in the past--at the time I paid for them. Of course, that doesn't solve Bryan's problem--getting the funding up front to get the game made, which is a whole 'nother kettle of fish...
I hate to think about it, but we might be seeing a slow death in independent game development if the economy doesn't start booming again.