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#827693 - 08/08/12 01:56 PM Guild Wars 2, part three
looney4labs Offline
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Registered: 04/05/04
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Ok guys and gals....here's a new spot for all things Guild Wars 2. Our Previous Thread (part 2) reached our page limit. Feel free to discuss and inform. puppy
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#827799 - 08/09/12 01:55 AM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
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Registered: 09/06/03
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Another stress test August 9th noon to four, Pacific, again that's two - six for me.

And I do have August 25th (head start) off work!
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#827853 - 08/09/12 10:32 AM Re: Guild Wars 2, part three [Re: looney4labs]
looney4labs Offline
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Wooo Hooo Guybrush, that is great news!
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#827917 - 08/09/12 03:16 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
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Well its working, we're all stressed. Nobody can get in. I got to character selection screen that dropped and now can't get passed log in screen at all. Keep getting restart client and try again message.

Okay, its working now. I have decided to save an orphanage or a hospital, one I don't save will burn down.

And out again. (sigh)

Had fund once I got in.

Over so back to vanquishing Eye of the North.

They're doing it again, stress test Friday, 4pm-8pm Pacific. I'll be working during the whole thing.


Edited by GuybrushThreepwood (08/09/12 09:09 PM)
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#827987 - 08/09/12 09:25 PM Re: Guild Wars 2, part three [Re: looney4labs]
looney4labs Offline
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Sounds like it was a good thing they tested it! wave
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"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#828017 - 08/10/12 02:46 AM Re: Guild Wars 2, part three [Re: looney4labs]
misslilo Offline
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Registered: 02/18/08
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Argh - 4PM, that's like 1 AM saturday morning for me!
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#828211 - 08/10/12 11:43 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
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The latest blog Arenanet entry simply announces that they won't be using the blog much anymore since the redesign of the official Guild Wars 2 web site (which doesn't even have a link to the blog anymore) but will be posting news on the Guild Wars 2 site instead. The blog will talk more about the original Guild Wars. So I guess, once Guild Wars 2 is up and running more of the staff will return to maintaining and updating Guild Wars 1.


Edited by GuybrushThreepwood (08/10/12 11:44 PM)
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#828221 - 08/11/12 12:55 AM Re: Guild Wars 2, part three [Re: looney4labs]
BrownEyedTigre Offline
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Registered: 01/04/04
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Thanks Guybrush!

Ana wave
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#828291 - 08/11/12 11:53 AM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
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Subscription MMO Model Offers Huge Barrier To Entry

End Game interview part 1 - Youtube video: talks about dungeons and using extra skill points, which you still gain after level 80 to craft Legendary Weapons

End Game interview part 2 - only about 2 minute on "end game", most of this part of the interview is answers to Twitter questions. Big news is that Wintersday and Mad King Thorn will be back. Since GW1 only had human player characters Wintersday was only a human holiday so will be interesting to see what the other four races do for the holiday and how they react to this crazy, undead human king.


Edited by GuybrushThreepwood (08/11/12 12:02 PM)
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#828306 - 08/11/12 12:26 PM Re: Guild Wars 2, part three [Re: looney4labs]
looney4labs Offline
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Thanks Guybrush. Collector's Editions are all sold out at this point. wave
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"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#828390 - 08/11/12 11:33 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
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Registered: 09/06/03
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Seems silly to me but there is a one hour stress scheduled for Sunday, 11:00 AM PST to 12:00 PM. I'll be working.
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Darkside: Star Wars: The Old Republic, World of Warcraft

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#828477 - 08/12/12 02:29 PM Re: Guild Wars 2, part three [Re: looney4labs]
looney4labs Offline
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Registered: 04/05/04
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I wonder how it went?
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"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#828863 - 08/14/12 07:00 PM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
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Registered: 09/06/03
Posts: 3298
Loc: Lincoln, NE
The Final Countdown—Guild Wars 2 Launch Times - looks like the counter on the mage page is now correctly counting down to midnight, instead of noon as it had been.
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#828878 - 08/14/12 08:23 PM Re: Guild Wars 2, part three [Re: looney4labs]
looney4labs Offline
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 42278
Loc: Alabama
Thanks Guybrush..I hope it lives up to it's hype wave
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"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#828945 - 08/15/12 04:05 AM Re: Guild Wars 2, part three [Re: looney4labs]
GuybrushThreepwood Offline
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Registered: 09/06/03
Posts: 3298
Loc: Lincoln, NE
Another strees test, Wendesday, 12PM Pacific, which again is 2PM Central.
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