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#866502 - 02/05/13 09:55 PM How adventure games came back from the dead
Donald Offline
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Registered: 09/09/07
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#866503 - 02/05/13 09:57 PM Re: How adventure games came back from the dead [Re: Donald]
Marian Online   content
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Thanks, Donald. wave

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#866510 - 02/05/13 10:53 PM Re: How adventure games came back from the dead [Re: Marian]
Darleen03 Offline
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Registered: 12/13/03
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A very good read, Donald

I always thought adventure games you need patience, and smarts unlike first shooters...


Adventure games to me are sort of WANDERING AWAY in another world where I might want to go...

I think every adventure game is unique to the player....Unlike first person shooters where you just shoot to kill everything lol
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#866512 - 02/05/13 11:16 PM Re: How adventure games came back from the dead [Re: Darleen03]
BrownEyedTigre Online   happy
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Originally Posted By: Darleen03
....Unlike first person shooters where you just shoot to kill everything lol


Spoken like a true non FPS player. rotfl Truth is, there is an awful lot of thinking and strategy that goes into successfully completing a FPS.

Ana wave
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#866517 - 02/05/13 11:49 PM Re: How adventure games came back from the dead [Re: BrownEyedTigre]
Mad Offline
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Registered: 11/21/00
Posts: 23202
Loc: United Kingdom
FPS ?? .... No problems at all !!
When you're dead within the first five minutes every time you play (like me) life is very simple lol lol lol
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#866528 - 02/06/13 03:00 AM Re: How adventure games came back from the dead [Re: Donald]
Haroula Offline
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Registered: 06/02/10
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Loc: Greece
Thanks, Donald wave
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#866545 - 02/06/13 05:32 AM Re: How adventure games came back from the dead [Re: Donald]
Kaki's Sister Offline
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Registered: 11/21/04
Posts: 16861
Loc: Marlborough USA
Thanks Donald. For those of you who haven't played any Tomb Raider games there is lots to explore and do besides some defensive shooting.
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#866704 - 02/06/13 08:23 PM Re: How adventure games came back from the dead [Re: Donald]
LeBelleRachael Offline
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Registered: 04/22/12
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Loc: Barrackstadt, Arcadia
Thanx a bunch Donald! Great article!

I also found another article on the same site about something we agonize about every day....older games on newer computers!


Here it is! flowers

http://www.pcworld.com/article/2013991/retro-gaming-challenge-windows-8-versus-classic-pc-games.html
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#866706 - 02/06/13 08:26 PM Re: How adventure games came back from the dead [Re: Donald]
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Thanks LeBelle, in the future, that would be better suited in Glitches.

Ana thanks
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#866815 - 02/07/13 10:24 AM Re: How adventure games came back from the dead [Re: Donald]
monbron Offline
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Registered: 11/17/08
Posts: 884
Loc: Kent UK
I remember 'Adventure' my brother in law got a copy from the States back in the eighties, I played it on my first computer (Amstrad!!) for hours it was the one that got me into adventure games, the next one I bought was Myst and thus I became hooked. devilchili

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#866829 - 02/07/13 10:49 AM Re: How adventure games came back from the dead [Re: monbron]
mj2c Offline
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Registered: 12/06/07
Posts: 883
It was reading reviews of adventure games by a company called Artic (around 1981) that got me into computers and (obviously) adventure games in the first place. I didn't find out until last year that the company was set up by none other than Charles Cecil.


Edited by mj2c (02/09/13 06:33 PM)

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#867224 - 02/09/13 01:50 PM Re: How adventure games came back from the dead [Re: Donald]
Sparkle Offline
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Registered: 01/29/09
Posts: 1194
Loc: Canal Fulton, OH
I've described playing adventure games as like watching a movie in which you control and interact with the characters. For some reason, I'm very seldom willing to sit through a movie but can spend hours at a time playing an adventure game. Maybe I'm just a control freak. think crazy

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#868871 - 02/17/13 03:14 PM Re: How adventure games came back from the dead [Re: Donald]
pnakotus Offline
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Registered: 02/17/13
Posts: 19
I went to a fantastic talk by John Ingold at AdventureX in December, in which he pointed out that Mass Effect 3 is a scifi adventure game with some tedious shooting bits, and LA Noire is a noiry adventure game with some tedious driving bits.

His point was that the question "Are adventure games dead?" has been resolutely answered by the very AAA industry which thought them dead in the first place: they have effectively done our research for us and come to the conclusion that their games are all a lot better with adventure-game aspects in them. XD

@Sparkle: I know the parallel between playing an adventure game/controlling a movie goes back a long long way, but I recently played The Last Express, which is extremely cinematic since it was shot in FMV (then rotoscoped). What's interesting from a cinematic perspective is that it uses things like a closeup, a character's expression or the way a character walks in a totally filmic way. I thought this was kind of different to your typical game made in, say, AGS, where the whole scene remains static but for a few sprites.

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#868904 - 02/17/13 07:59 PM Re: How adventure games came back from the dead [Re: pnakotus]
Marian Online   content
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Interesting observations by Mr. Ingold, pnakotus. wave

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#869054 - 02/18/13 05:56 PM Re: How adventure games came back from the dead [Re: Donald]
pnakotus Offline
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Registered: 02/17/13
Posts: 19
He was a really great lecturer laugh He's also involved in bringing Steve Jackson's Sorcery, a fighting fantasy gamebook, to tablet devices. It looked pretty promising!

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