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How adventure games came back from the dead #866502
02/05/13 10:55 PM
02/05/13 10:55 PM
Joined: Sep 2007
Posts: 625
Florida
Donald Offline OP
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Donald  Offline OP
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Florida

Re: How adventure games came back from the dead [Re: Donald] #866503
02/05/13 10:57 PM
02/05/13 10:57 PM
Joined: Jul 2000
Posts: 48,228
near Yosemite
Marian Offline
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Marian  Offline
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Thanks, Donald. wave

Re: How adventure games came back from the dead [Re: Marian] #866510
02/05/13 11:53 PM
02/05/13 11:53 PM
Joined: Dec 2003
Posts: 15,022
Northeast NJ
Darleen03 Offline
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A very good read, Donald

I always thought adventure games you need patience, and smarts unlike first shooters...


Adventure games to me are sort of WANDERING AWAY in another world where I might want to go...

I think every adventure game is unique to the player....Unlike first person shooters where you just shoot to kill everything lol


Luv Dar


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Re: How adventure games came back from the dead [Re: Darleen03] #866512
02/06/13 12:16 AM
02/06/13 12:16 AM
Joined: Jan 2004
Posts: 83,268
In the Naughty Corner
BrownEyedTigre Offline
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Originally Posted By: Darleen03
....Unlike first person shooters where you just shoot to kill everything lol


Spoken like a true non FPS player. rotfl Truth is, there is an awful lot of thinking and strategy that goes into successfully completing a FPS.

Ana wave


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Re: How adventure games came back from the dead [Re: BrownEyedTigre] #866517
02/06/13 12:49 AM
02/06/13 12:49 AM
Joined: Nov 2000
Posts: 34,312
United Kingdom
Mad Offline
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FPS ?? .... No problems at all !!
When you're dead within the first five minutes every time you play (like me) life is very simple lol lol lol


Time : The Most Precious Commodity
Re: How adventure games came back from the dead [Re: Donald] #866528
02/06/13 04:00 AM
02/06/13 04:00 AM
Joined: Jun 2010
Posts: 10,027
Greece
Haroula Offline
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Greece
Thanks, Donald wave


I change all my passwords to "incorrect". So whenever I forget, it says, "your password is incorrect".

Re: How adventure games came back from the dead [Re: Donald] #866545
02/06/13 06:32 AM
02/06/13 06:32 AM
Joined: Nov 2004
Posts: 25,109
Marlborough USA
Kaki's Sister Offline
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Marlborough USA
Thanks Donald. For those of you who haven't played any Tomb Raider games there is lots to explore and do besides some defensive shooting.


Gerry
Re: How adventure games came back from the dead [Re: Donald] #866704
02/06/13 09:23 PM
02/06/13 09:23 PM
Joined: Apr 2012
Posts: 180
Barrackstadt, Arcadia
LeBelleRachael Offline
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Thanx a bunch Donald! Great article!

I also found another article on the same site about something we agonize about every day....older games on newer computers!


Here it is! flowers

http://www.pcworld.com/article/2013991/retro-gaming-challenge-windows-8-versus-classic-pc-games.html


"Nobody murdered me. Or put me in a potato. Or fed me to birds. I had a pretty good life."

GLaDOS

Re: How adventure games came back from the dead [Re: Donald] #866706
02/06/13 09:26 PM
02/06/13 09:26 PM
Joined: Jan 2004
Posts: 83,268
In the Naughty Corner
BrownEyedTigre Offline
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Thanks LeBelle, in the future, that would be better suited in Glitches.

Ana thanks


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Re: How adventure games came back from the dead [Re: Donald] #866815
02/07/13 11:24 AM
02/07/13 11:24 AM
Joined: Nov 2008
Posts: 1,013
Kent UK
monbron Offline
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I remember 'Adventure' my brother in law got a copy from the States back in the eighties, I played it on my first computer (Amstrad!!) for hours it was the one that got me into adventure games, the next one I bought was Myst and thus I became hooked. devilchili

Re: How adventure games came back from the dead [Re: monbron] #866829
02/07/13 11:49 AM
02/07/13 11:49 AM
Joined: Dec 2007
Posts: 1,052
M
mj2c Offline
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It was reading reviews of adventure games by a company called Artic (around 1981) that got me into computers and (obviously) adventure games in the first place. I didn't find out until last year that the company was set up by none other than Charles Cecil.

Last edited by mj2c; 02/09/13 07:33 PM.
Re: How adventure games came back from the dead [Re: Donald] #867224
02/09/13 02:50 PM
02/09/13 02:50 PM
Joined: Jan 2009
Posts: 2,222
Canal Fulton, OH
Sparkle Offline
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I've described playing adventure games as like watching a movie in which you control and interact with the characters. For some reason, I'm very seldom willing to sit through a movie but can spend hours at a time playing an adventure game. Maybe I'm just a control freak. think crazy

Re: How adventure games came back from the dead [Re: Donald] #868871
02/17/13 04:14 PM
02/17/13 04:14 PM
Joined: Feb 2013
Posts: 19
P
pnakotus Offline
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I went to a fantastic talk by John Ingold at AdventureX in December, in which he pointed out that Mass Effect 3 is a scifi adventure game with some tedious shooting bits, and LA Noire is a noiry adventure game with some tedious driving bits.

His point was that the question "Are adventure games dead?" has been resolutely answered by the very AAA industry which thought them dead in the first place: they have effectively done our research for us and come to the conclusion that their games are all a lot better with adventure-game aspects in them. XD

@Sparkle: I know the parallel between playing an adventure game/controlling a movie goes back a long long way, but I recently played The Last Express, which is extremely cinematic since it was shot in FMV (then rotoscoped). What's interesting from a cinematic perspective is that it uses things like a closeup, a character's expression or the way a character walks in a totally filmic way. I thought this was kind of different to your typical game made in, say, AGS, where the whole scene remains static but for a few sprites.

Re: How adventure games came back from the dead [Re: pnakotus] #868904
02/17/13 08:59 PM
02/17/13 08:59 PM
Joined: Jul 2000
Posts: 48,228
near Yosemite
Marian Offline
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Marian  Offline
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Interesting observations by Mr. Ingold, pnakotus. wave

Re: How adventure games came back from the dead [Re: Donald] #869054
02/18/13 06:56 PM
02/18/13 06:56 PM
Joined: Feb 2013
Posts: 19
P
pnakotus Offline
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He was a really great lecturer laugh He's also involved in bringing Steve Jackson's Sorcery, a fighting fantasy gamebook, to tablet devices. It looked pretty promising!

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