...But I'm not holding my breath.
They were quick to roll out a whole selection of "micro-transactions," however, to milk every last cent out of the game. In much the same fashion as Dead Space 3 (where one could purchase resources with real-world money rather than scavenge for them in-game - way to kill the horror, guys!), impatient players may simply buy skills and weapons as $0.99 downloads. Like all this tacked-on co-op and multiplayer business, it's a becoming a disturbing trend in modern gaming. Easily enough ignored for now, but give 'em an inch...
(Of course, in the very same post, I must reluctantly confess to shelling out a buck for the Aviatrix skin, because, well...badass bomber jacket Lara
. Who could resist that? I regret nothing. :P)
On the topic of profits, it's frankly a bit mind-boggling that three million sales in as about as many weeks was deemed "ineffective" by Square - especially considering that this doesn't include digital copies, which is looking more and more like the future of distribution. Not to mention the aforementioned record-breaking first week sales.
But all this is secondary to the game itself, which is easily my favorite Tomb Raider (then again, I've only played a few). My first playthrough's save is currently stuck at 99% (I'm literally one pesky mine
away from a perfect completion score at this point), and I'm usually not the type to seek out every collectible and side quest in a game. Most of my gameplay quibbles are minor ones, and already covered in this thread (QTEs are the bane of gaming, and, really, the game should probably be called Room Raider, with the actual tombs brief as they are rare).