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#885000 - 05/02/13 05:12 AM Slide-Show Format
Antoinetta Offline
Shy Boomer

Registered: 04/23/13
Posts: 26
Loc: San Francisco, Czl
One question has vexed me for some time, and I would appreciate the insight that any Boomers might have.

Simply, why does any game developer of a first-person game ever use the 90 degree slide show format anymore. Clunky and disorienting, it may have wowed us all when Myst came out in '93, but now?

I just replayed Amerzone and the first two Draculas, made in 1999 and 2000. These games all had a user-friendly 360 panning interface, so this is not new technology.

So why was the slide-show format regrettably not consigned to the dust-bin of gaming history from the time Amerzone hit the store shelves. (Out of curiosity, does anyone know which game was the first to use 360 degree panning?)

Yet people are still sticking with it almost fifteen years later. The Nancy Drews still use it, and I read that the upcoming Bracken Tor games will also.

I'll get the Braken Tor games when (and if) they come out, and I know I'll enjoy them, as I did Barrow Hill but the fly in the ointment will still be that the playing experience was unnecessarily detracted from by the use of an obsolete and klutzy interface.

And of course one wonder why, when a clearly superior alternative has existed for almost fifteen years.

Antoinetta


Edited by Antoinetta (05/02/13 05:13 AM)

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#885005 - 05/02/13 05:46 AM Re: Slide-Show Format [Re: Antoinetta]
Kaki's Sister Online   happy
Graduate Boomer

Registered: 11/21/04
Posts: 17306
Loc: Marlborough USA
Antoinetta when I get immersed in a game I don't always notice if its a "slide" show. But I do prefer "panning".
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#885057 - 05/02/13 10:29 AM Re: Slide-Show Format [Re: Antoinetta]
BrownEyedTigre Offline
The Sassy Global Moderator PR Liaison
Sonic Boomer

Registered: 01/04/04
Posts: 65215
Loc: In the Naughty Corner
I prefer it to not have 360 panning because it tends to make me seasick so I am glad they are still making them that way. I see nothing archaic about it, I just see them as being different.
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#885126 - 05/02/13 04:07 PM Re: Slide-Show Format [Re: Antoinetta]
oldman Offline
Addicted Boomer

Registered: 04/15/00
Posts: 3447
Loc: Lost in the Arizona Desert
Different strokes and all that but as for me, if a game has the slide show system then it ruins it for me and I no longer buy any games that do.

I prefer my games with the panning because I like to feel like I am moving in a game. Of course, my preference is 3d person basically for just that reason.
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You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

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#885192 - 05/02/13 10:21 PM Re: Slide-Show Format [Re: Antoinetta]
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35459
Loc: southeast USA
Originally Posted By: BrownEyedTigre
I prefer it to not have 360 panning because it tends to make me seasick so I am glad they are still making them that way. I see nothing archaic about it, I just see them as being different.

I never used to have a problem with panning games. But now when I have the least bit of queasiness (either from something I ate, or just from being too tired), playing a game with panning will magnify the queasiness to the point where I'll have to lie down to keep from throwing up. So I'm very glad there are still some first person games that allow me to play them when I'm not feeling 100% -- which is really when I need games the most because I can't do much of anything else.

Scratches gave the player a choice of panning or still screens, which was nice. Unfortunately it's also rare.

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#885221 - 05/03/13 03:27 AM Re: Slide-Show Format [Re: Jenny100]
Mad Offline
True Blue Boomer

Registered: 11/21/00
Posts: 23510
Loc: United Kingdom
I think the more options we find developers still feel able to offer us - the better !! yes
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Time : The Most Precious Commodity

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#885370 - 05/03/13 04:16 PM Re: Slide-Show Format [Re: oldman]
lanlynk Offline
Settled Boomer

Registered: 03/07/13
Posts: 305
Loc: Alaska
Originally Posted By: oldman
I prefer my games with the panning because I like to feel like I am moving in a game. Of course, my preference is 3d person basically for just that reason.

I agree with you, oldman. The slide-show style feels unnatural to me. I don't want to click and move half way up the road. I find myself clicking back a lot to make sure I didn't miss something. Much rather see my little avatar run up that road, searching everywhere! I'm a scenery gazer in games too. I'll stop and just pan around to enjoy the graphics!

That said, I have gotten nauseous in some free-swinging 360 games. When that happens, I try to find some way to slow the mouse speed or make the movement not so sensitive.
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"Dragons were never gone. They were just invisible and very, very quiet." ~ M'aiq the Liar (Skyrim)

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#885388 - 05/03/13 06:35 PM Re: Slide-Show Format [Re: lanlynk]
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35459
Loc: southeast USA
Originally Posted By: lanlynk
The slide-show style feels unnatural to me.

But ironically, it's probably the "unnatural" aspects of panning movement (also 3D movement) that cause seasickness.

There's nothing wrong with preferring a panning style -- I used to prefer it myself before I started to have problems with panning. But I don't think snapshot/slideshow is unnatural when it actually mimics how I look at things. In real life, when I move my eyes or turn my head to look at something, I do not carefully peruse every inch of viewing space between what I'm looking at before and what I'm looking at after. I'm interested in the endpoints, not the in-between. And generally I blink my eyes when I turn my head to look in a completely different direction. It's not that different from going to a different screen in a snapshot-style game.

Quote:
I don't want to click and move half way up the road. I find myself clicking back a lot to make sure I didn't miss something.

I don't like that either, but it's not something that's exclusive to snapshot style games. It can happen with any node-based game. Cameron Files 2, which had panning, was one of the worst for it. One click would take me halfway through the museum, past many of the displays, and I kept going back and forth because I though I'd missed a hotspot.

Quote:
That said, I have gotten nauseous in some free-swinging 360 games. When that happens, I try to find some way to slow the mouse speed or make the movement not so sensitive.

Unfortunately that doesn't work for me anymore. I have to either close my eyes or look away from the screen while it's moving. Sometimes I can get away with looking a foot or two to the right or left of the monitor and getting some idea of what's going on with peripheral vision. Either way is a lot worse than clicking through still images because I have to pay so much attention to not getting sick.

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#885400 - 05/03/13 07:48 PM Re: Slide-Show Format [Re: Jenny100]
lanlynk Offline
Settled Boomer

Registered: 03/07/13
Posts: 305
Loc: Alaska
Originally Posted By: Jenny100
Unfortunately that doesn't work for me anymore.

Well, we may differ on what we prefer in games, but I can certainly relate to having something not work for me the way it used to! In my case, my eyesight is not what it was, nor are my "lightening reflexes." Small print? Forget about it! Dexterious hand movements? Not gonna happen!lol

Not sure what has caused your recent dizziness trouble, but for my issues, it's just a matter of aging. rolleyes
_________________________
"Dragons were never gone. They were just invisible and very, very quiet." ~ M'aiq the Liar (Skyrim)

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#885402 - 05/03/13 08:20 PM Re: Slide-Show Format [Re: lanlynk]
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35459
Loc: southeast USA
Originally Posted By: lanlynk
but for my issues, it's just a matter of aging.

Probably the same thing here.
Whatever used to compensate for the movement the eyes were seeing not quite matching up with where the stomach was going -- it doesn't do it right any more.

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#885423 - 05/03/13 10:22 PM Re: Slide-Show Format [Re: Antoinetta]
CountZero Offline
Settled Boomer

Registered: 01/26/11
Posts: 113
Scratches had both styles....

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#885428 - 05/03/13 10:50 PM Re: Slide-Show Format [Re: Jenny100]
lanlynk Offline
Settled Boomer

Registered: 03/07/13
Posts: 305
Loc: Alaska
As everyone says, it's just good to have options.

Sometimes I wonder if the med I take for hypertension causes as many issues as it treats. Warning: May cause drowsiness, upset stomach, dizziness, or headaches. Don't operate heavy machinery ... So, is a computer heavy machinery? Hmm. headscratch
_________________________
"Dragons were never gone. They were just invisible and very, very quiet." ~ M'aiq the Liar (Skyrim)

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#885555 - 05/04/13 01:00 PM Re: Slide-Show Format [Re: lanlynk]
Mad Offline
True Blue Boomer

Registered: 11/21/00
Posts: 23510
Loc: United Kingdom
Maybe the cost to an Indie developer also comes into the mix think [I don't know.]

But whatever the reason for slideshow being used, I'd rather have a "good" game with slideshow than a "mediocre" one with panning rolleyes
_________________________
Time : The Most Precious Commodity

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#886068 - 05/07/13 05:40 AM Re: Slide-Show Format [Re: Antoinetta]
Argyle1968 Offline
Shy Boomer

Registered: 05/27/08
Posts: 100
I like the "slide show" format, particularly in horror games, as I think it adds to the suspense/surprise aspect of that type of game. In fact, I think it works better for that type of game.

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#886151 - 05/07/13 12:56 PM Re: Slide-Show Format [Re: Antoinetta]
Jema Offline
Adept Boomer

Registered: 09/11/02
Posts: 13648
Loc: Virginia
I prefer the slide show interface and am very happy that a number of game
developers are still using it and, apparently, do not consider it obsolete.

As for the 360 degree panning interface being "a clearly superior alternative",
I do not see it that way - it is just "an" alternative.

wave


Edited by Jema (05/07/13 12:57 PM)
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