I thought the two were interchangeable.
You're correct that they are interchangeable, but I don't think everyone realizes that. I thought they were different at first too. I even thought "slideshow" was different from "snapshot." I thought "snapshot" just meant still frames while "slideshow" meant you saw the images move to the side when they were changed, like they did with the old slide projectors they had when I was in elementary school, like ***this one***
, or ***this one***
or even some of ***these***
. And the only game I knew that did that was Chateau D'Or on an old 233 MHz computer, so it was confusing to see games like Myst referred to as "slideshow" games.
But after seeing so many reviews, articles, and forum posts in recent years that used both "slideshow" and "snapshot" to describe any game with movement like the original Myst, or the first two Dark Fall games (or ***Last Half of Darkness***
), it became obvious I had the wrong idea and they were the same thing. In fact, "slideshow" seems to have overtaken "snapshot" as the description. I guess few people remember those old slide projectors where you saw the slide move to the side when it was being changed, which is why I still like "snapshot" better.
Especially indoors, I turn abruptly from one unrelated view to another and it leaves me disoriented. If that is node-based movement, Billy uses it a great deal better in LHOD.
I agree it's better when there are more views and that they relate to one another. If Carol Reed games disorient you, don't ever play S.P.Q.R. Not only do you land in completely different areas over 100 feet away, but they are absolutely nothing like what you were clicking on from the previous view. In S.P.Q.R., you pretty much are wearing a spacesuit (actually a time travel device). Of course S.P.Q.R. had other problems, like that so much of your time was spent reading one scroll after the other. But it had many fans who enjoyed the historical aspects of the game.